I am playing my 13th level Rogue named Zarkon Darkwater, my friends are Chris, Brian, and Laura. Chris has a 12th level Sorcerer named Alan, Brian has a 12th level Fighter named Stormson, and Laura has a 14th level Cleric named Shava.
The adventure starts when we are invited to Returned Abeir for the Scions of Amber (a meta-org within LFR) and when we are to meet our contact in the city, we are attacked by the Green Duchess Orlarrakh and Prince Maroon in the middle of the festival in Tarsith. We were enjoying the different vendors and merchants in the festival when people started screaming and yelling. Low and behold, two dragonish figures are seen flying towards the festival square. People are busy getting out of the way, but there are still some kids that are scared stiff and we try to rescue them by blocking the attacks of the monster, what we know as a hydra with three heads, and take the damage instead. We could only save three of the kids as the last one kinda suicided himself by not quite making it out of one of the hydra's zones. After whittling down the hydra past bloody to less than a surge value, it leaves, but it took a long time and we almost died, however we didn't and we were escorted from the square to the building where the children had shuffled off to by the leader of the Scions of Amber, Father Thorn.
We are then asked to train their men in case the headquarters is attacked, help extend the duration of some potions of mimicry, help cast a ritual to prevent scrying and oversee the excavation of an escape route to the docks. We succeed in all aspects except casting the ritual to prevent scrying. Our escape is ready, since we were identified by the hydra before it flew away and need to flee, but so is Orlarrakh who ordered the Tarandar to lead an assault on the Hive, the headquarters of the Scions of Amber. We make it to our ship, the Emerald Glory that was procured for us and meet the Tarandar. He says some words about this working out for the both of us and we stow ourselves in the lifeboats of the ship headed to Dusklan; with us is Drogen, Father Thorn's nephew, and Father Thorn himself. Not long after we set out, around dusk, there is an explosion above deck and we swim to a nearby shore. We set up tents and a campfire and Father Thorn suggests three-hour shifts to stand watch. During the third watch, Stormson alerts us with a shout as we are attacked by creatures out of the sea. We almost die a second time, but manage to defeat them. It turned out that Drogen was a mimic, but we capture him instead of killing him like the sea monsters.
We make our way to Dusklan and Father Thorn leads us to a dusty house that looks like its been unoccupied for years, but it provides much needed rest. In the morning he thanks us, asks us if we are ready to repay the deaths of the members who drank the potions mimicry to pretend to be us so the Green Duchess thinks we're dead, he says the time for such is soon.
The adventure starts when we are invited to Returned Abeir for the Scions of Amber (a meta-org within LFR) and when we are to meet our contact in the city, we are attacked by the Green Duchess Orlarrakh and Prince Maroon in the middle of the festival in Tarsith. We were enjoying the different vendors and merchants in the festival when people started screaming and yelling. Low and behold, two dragonish figures are seen flying towards the festival square. People are busy getting out of the way, but there are still some kids that are scared stiff and we try to rescue them by blocking the attacks of the monster, what we know as a hydra with three heads, and take the damage instead. We could only save three of the kids as the last one kinda suicided himself by not quite making it out of one of the hydra's zones. After whittling down the hydra past bloody to less than a surge value, it leaves, but it took a long time and we almost died, however we didn't and we were escorted from the square to the building where the children had shuffled off to by the leader of the Scions of Amber, Father Thorn.
We are then asked to train their men in case the headquarters is attacked, help extend the duration of some potions of mimicry, help cast a ritual to prevent scrying and oversee the excavation of an escape route to the docks. We succeed in all aspects except casting the ritual to prevent scrying. Our escape is ready, since we were identified by the hydra before it flew away and need to flee, but so is Orlarrakh who ordered the Tarandar to lead an assault on the Hive, the headquarters of the Scions of Amber. We make it to our ship, the Emerald Glory that was procured for us and meet the Tarandar. He says some words about this working out for the both of us and we stow ourselves in the lifeboats of the ship headed to Dusklan; with us is Drogen, Father Thorn's nephew, and Father Thorn himself. Not long after we set out, around dusk, there is an explosion above deck and we swim to a nearby shore. We set up tents and a campfire and Father Thorn suggests three-hour shifts to stand watch. During the third watch, Stormson alerts us with a shout as we are attacked by creatures out of the sea. We almost die a second time, but manage to defeat them. It turned out that Drogen was a mimic, but we capture him instead of killing him like the sea monsters.
We make our way to Dusklan and Father Thorn leads us to a dusty house that looks like its been unoccupied for years, but it provides much needed rest. In the morning he thanks us, asks us if we are ready to repay the deaths of the members who drank the potions mimicry to pretend to be us so the Green Duchess thinks we're dead, he says the time for such is soon.
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