Cool Stuff

Monday, May 13, 2013

Onward towards Doom


After finding the trap door, Lili-Aiune searches to make sure there are no traps and finds the door trap free and unlocked.  The door is opened by Nightwind and he is the first to descend.  Following him is the courageous cleric Ja'Lil, followed by SpurPot and Lili.

They find themselves in a underground room with roughly the same dimensions as the ruins up above.  The room is about thirty feet wide by forty feet long.  The spiral staircase that descended behind, the room which is made of stone floor and walls contains four support pillars and an iron cage.  The roof is approximately ten feet high and the cage goes all the way to the ceiling.  SpurPot notices the cage first and moves over to investigate, he hears nothing coming from the cage, but notices a weird door in the cage and piles of cloth on the floor.  The door has no hinges and no lock to pick.  He touches the door and is shocked to find the iron bars flexible like rubber.  He goes through, nobody knowing what the door was, and as he steps through the door and into the cage he is surprised by the pain induced by the door, truly a devious attack.  While in the cage, he searches the piles of cloth on the ground and finds a half-rotten, half-eaten, fully dead body of either an orc or the ugliest woman he has ever seen.  He yells out to the group his discovery and hears a moan coming from the other side of the cage.  He goes over and gingerly pulls back the cloth from where he heard the moan emitting and is overwhelmed with the sight before him.  He sees three naked bodies, human, barely anything left to them.  They look like skeletons with skin on them and he is amazed that they are still alive.  The bodies are of two men and hopefully a woman, or the man's penis has fallen off.  SpurPot uses caution as to not catch this horrible disease.  He steps forward and pours some cider into his hand for them to drink and sees them lap at it, like a dog laps at a bowl of water.  SpurPot bends down to hear the weak man mumble, "It's almost feeding time."
SpurPot looks worried and asks, "You get fed, or you are fed to something?"

Meanwhile, Ja'Lil finds that the torches in the room are the magical everburning torch and is called over to cast create food and water for the three, what seems like horribly starved humans, and a fourth body is discovered near the dead body found earlier.  This one is of a male dwarf, the skinniest one SpurPot has ever seen and completely naked except for the hair suit the dwarf has grown.  Ja'Lil casts the spell and enough food for 21 people is created in the corner of the cage nearest the stairs, a mere fifteen feet away to the right diagonally.

A loud clang erupts a few seconds after SpurPot enters the cage and all but Nightwind hear it and the humming coming from the back wall.  They act quickly, SpurPot leaves the cage, taking more damage from the door and Ja'Lil moves all the way up to the corner between the far wall opposite the side with the stairs while Lili discovers a floor trap and sets it off delibrately, which sets of a thud sound near the stairs, a sort of buzzing sound turns off near the cage, and draws her crossbow.  Nightwind moves towards the wall from the stairs the thirty feet and moves into the space between the far left pillar and the center of the far wall.  Another loud clang is heard by all this time and the walls start to slide open revealing large owlbear zombies.  The doors concealing the owlbears slide close after the owlbear vacates, the group can see tunnels running behind the monsters that head deeper into the earth. The fight takes longer than it should've since Ja'Lil was unable to turn them, but they vanquish them all the same, the bodies turning to dust before there eyes when the creatures die again.  After the fight, they are amazed that the male dwarf, wrapped in cloth, is outside the cage standing.  The others are wrapped in cloth as well.  SpurPot gives them each a gold piece and they escort the group out to the entrance of the cave.  They tell them that they are a couple hours from Trynt.  The group also explains that there is an old man in the cave and he might not even be there since he left a couple hours ago.  The survivors tell the group that they are from Trynt and think that they have only been gone for a week.  They were part of a caravan that was ambushed by lizardfolk and ended up here, but don't know how.  The survivors depart.

The group rests so Ja'Lil can regain his turning abilities and spells above ground.  They continue there trek down, since after the fight they discovered that the stairs continue down.  They make there way down the stairs which lead them into a tunnel eroded into the earth by water that leads them to another set of stairs carved into the stone.  The stairs lead down towards a cavern after about twenty feet and wrap around towards the floor carved into the sides of the cavern walls.  They reach an old iron spiral staircase that descends the last twenty feet into a makeshift cellar.  They discover some fresh foodstuffs in the cellar and make the call that they are not alone.  Another iron wall with the same kind of door, which they have come to know as a void door, leads into the rest of the cavern.  SpurPot goes through this door and nothing happens, the cavern is lit by a everburning torch that Ja'Lil has from the room above, one he had from before that which he gave to SpurPot, and a rock that Nightwind has from Bram.  They investigate the cavern and discover large clawed tracks that seem to come from a pit in the floor and circle around and lead towards the back of the cavern to the other side of the stone wall that was in the cellar that went to the ceiling.  SpurPot leads to the back stealthily, but not quiet enough for he is surprised when an umberhulk attacks.  Nightwind goes to his aid and Ja'Lil and Lili cover the rear.  Ja'Lil and Lili feel the ground shaking and Nightwind hears a clawing sound.  While Nightwind and SpurPot are defending themselves against one umberhulk, another one burrows up from the ground on the other side of the cavern supporting piece which is around thirty feet by thirty feet.  The rock wall being between the supporting piece and the cavern wall on the left of where the stairs came down.  Ja'Lil and Lili cannot see the other umberhulk, but know it is there.  They move to a better position and are attacked by the second umberhulk.  The group dispatches the umberhulks, but almost die in the process.  The wand of cure light wounds that Nightwind had purchased for Ja'Lil came in quite useful.  After defeating the umberhulks, they search the cavern and discover a pit, dark and deep, they drop a lit torch and see the bottom of the pit is more than fifty feet from the rope that they had dropped.  They go back to the cellar and stand watch while they rest before delving into the deep.

This is where we stopped.  Until next time, safe gaming and have fun!

Call of Cthulhu online

So, yesterday was a great day.  Worked a little in the morning, left early cause it was slow, came home to have brunch with my Mom and two sisters, then I get online and go to the forum for Call of Cthulhu, Yog-Sothoth, and I have two private messages.  I'm like, "What's going on?"

I open the first and it's an invite to play Call of Cthulhu online.  I am literally jumping up and down in my chair at this point.  So I message him back saying, "Would love to, when?"

Then I open the other message, its for the GM, the one they call Keeper, and he's like message me, this is my Skype.  I'm like, "Sweet!"

So I go to download Skype, and because I am so happy, I totally click on the wrong link and like 5 different programs were installed on my computer.  So another hour uninstalling crap and installing the real Skype.  After getting that done, I get in touch with the Keeper of the Call of Cthulhu game and I download Mumble, which we are using for voice with a push to talk option.  So far so good, now I get invited to the Hangout on Google+ and go to the Roll20 option and then because of Adobe update, too much shit running on my computer at the same time, old 2004 Acer with Vista and 2GB of RAM,  system crash.  After waiting for 30 minutes for it to catch up, I said, "screw it!"

I shut it down by pushing and holding the button.  A big no-no if you know computers.  Anyways, last resort,  after the computer shut down, started it right away, another no-no, gotta wait like 20-30 seconds before hitting the power button to turn it on again.

Computers on, Norton wants to update, what the crap!

So, turn Norton off and shut down all unnecessary background programs, and start all over again with getting into mumble server, starting Skye, get the invite for the hangout, no problems so far, start Roll20, system crash.

I hate my computer.

Ended up using my Mom's faster and 4GB RAM computer, no problems, all I had to do is download mumble and load an update for google+ and hangouts, which didn't even need cuz her default browser is Internet Explorer.  She hasn't joined the Chrome world yet, even though Chrome is on her computer.

Anyways, long story short, I finally got my Character rolled up for next Sunday and he's a criminal.

Until next time, safe gaming and have fun!

Thursday, May 9, 2013

Irendi

The name of the post is the name of the campaign.  It is being ran by my friend Sarah.  It's her first time running a campaign for us and first time ever, I think.  The names of all her NPCs are based loosely on Disney films, anime, and cartoons.  Her naming convention leads to a lot of eyes rolling and laughter, but the fact remains that it is a good game.  The genre is D&D 3.5 and I am playing a cleric of Hiteh.  I wasn't very familiar with this pantheon, but it is interesting.

The Story so far... a summary.

We started out in our adventuring group of four being sent into a Sunken Fortress to find and rescue if possible a previous group that had gone to the fortress to recover a white apple.  My group consisted of a dwarf named Malechite, an elf named Stonedrake, a human named Renault, and me, a human cleric of Hiteh named Chance.  Malechite is a fighter, Stonedrake a warlock and Renault is a rogue.

On our way to the fortress, we encountered some twig things, and defeated them quite easily, but rested afterwards before finishing our jaunt towards the fortress.  When we arrive, we come across two giant pillars with a crevasse between them.  At the bottom of the crevasse, we face a dire rat on an outcropping.  From there we see the sunken fortress in ill repair.  The fortress has a large wooden door while the attached tower is broken with no door.  We search the tower first so we don't have to worry about surprises and find a secret door and 3 wooden doors. --E--

We open the secret door first, my party members being eager and come face to face with three skeletons.  While they rush forward and surround one of the skeletons, I turn undead and destroy two.  We entered the next door, going in a clockwise fashion around the tower, and find a door with the face of a dragon upon it.  We push it open and find four gems, blue, light green, pink, and purple, fist-sized with the blue gem screaming.  The gems fit nicely into the belt pouch.  We discover a plate trap and jump over it and find a gold dragon statuette of red-veined marble ten feet tall.  We hear the dragon's voice saying in common: "We come at night without being fetched, we disappear by day without being stolen."  I notice the statue looks like it is actually speaking.  We enter the room behind the statue and see more marble statues of plate-mailed elves and see tracks with claw-like nails head into a floor pit.  The pit is about twenty feet deep with rat bones laying on the floor and blades protruding towards the sky.  The elf discovers a hidden passage behind one of the elf statues next to an empty alcove.  We end up jumping the pit and enter a room with a 9' x 20' sarcophagus.  A quasit is watching over the sarcophagus and when we ask what he is doing says that the binding was broken, his watch over the Dragon Priest done, he flees across the pit and out of the room.  We interpret his words to mean the thing in the sarcophagus isn't bound there anymore.  We open the sarcophagus and find what looks like a troll.  We defeat the almost troll, it didn't need fire or acid to kill, and search the sarcophagus.  We find 220 sp, 50 gp, and 4 scrolls.  The scrolls were all divine and had the following spells written upon them.  One of command, one of cure light wounds, one of inflict light wounds and one of magic stone.  We rest by the sarcophagus to regain our energy for the trek back to the tower. --E--

After recovering our strength, we left the room using the secret passage that the elf discovered and bypassed the pit trap.  We then discovered another pit, which only appeared when the rogue, almost falling on it,  accidentally discovered a weird looking stone in the wall which he pressed and the floor slid open, in the antechamber and found one of the party members from the previous excursion.  We rescue him from the pit and he then joins our party to help find and rescue the others.  His name is Fugalsang and he is an illusionist.  We depart from the tower's last door and find a hallway with doors.  Behind the first door, on the left, lays a room with an iron keg in it.  Completely sealed, with a tap to drain its contents, but the tap will not open.  I use a piton from my climbing kit to punch a hole into the iron keg.  Water drains from the keg in a manner not becoming of water and we face a water mephit.  After destroying the water mephit we search the keg and find five small sapphires.  We leave and enter the room across the hall by opening the door on the right and find a room filled with rocks and rubble.  We continue down the hallway to the third room with a floor covered in caltrops and a barricade with goblin sounds coming from behind. --E--

The goblins should have been chanting,"Blah, blah, black sheep.  How far can you leap? Now it doesn't matter.  I've gone up the ladder.  Hop and jump like we said, you'll end up getting deep.  We'll cut out your bladder and watch you bleed until we're ready to feed and eat until we're dead," but were not chanting.

***Here it gets a little disconnected and my notes get iffy and don't make much sense***

Jafar was looking for us.
Three people of original party left.
Divine Scroll of Faerie Fire. --E--

Opening magic chest.
Slightly glowing.
Fighting Bugbear and 2 dire rats.
Bugbear named Balsak.
Black Pug
White Bull Mastiff
Spotted Chihuahua
Staying in room with Dragon Shrine --E--
In 2nd to last room.
Received 2 scrolls
- entangle
-slow poison
In last room
Enter Cavern - glowing fungus
See Jafar -
Wand of Entanglement (13 charges)

****The dogs refer to a doorway that healed us, but changed us into dogs****

We arrive in Kider, the city, after receiving our payment for recovering the white apple and finding out what happened to the last party.  We purchase some equipment and magic gear after selling our loot and reward in the marketplace.  We stay at the Shield and Shingle in East Gate part of town where we entered Kider.  We are told not to go to South Spur if we value our purse and temples are located in Ford North.  Westhill is for enchantments and arcane musings, while Silverhill is Nobility and Chatter Street Market is where we sold our wares and found our dwarven master smith, her name is Shooma.

When we entered Kider, there was an old lady at the East Gate and she looked like a beggar.  I gave her 23sp and 7cp.  I was warned of "Dreamers who hear whispers from the Speaker."  Whatever it meant, only the old lady knows.  We hear rumors in the Shield and Shingle of the Belltower being infested with rats, that the former owner, Tooloo, is no more and the new owner, Cheesus, may be a wererat.  Warned about missing people in South Spur with lots of blood, but no bodies.  We here tell of the laughing ghost of Westhill.  We stay the night at the Shield and Shingle, although we here that the Stony Gaze Tavern is a better tavern, but not an inn.  We receive a writ from the guards allowing us to have non-peace-bonded weapons.  I have a meeting with High Priest Forgrim in the morning. --E--

There is a little more, but I will continue after our next game.  Until then, safe gaming and have fun.

Tuesday, May 7, 2013

The Alternate Friday Night Game

Every Friday, our group meets and plays any number of games.  The original group was Tuesday night, but some of the players that showed up for Tuesday stopped showing up or moved too far away to commute with the current economical crunch.  So then we were just three and we played the Star Wars games, some Rifts games, a new World of Darkness game and I think we had a Pathfinder in the mix as well and a few Dungeons and Dragons version 3.5 games, however, our group expanded again and moved to Friday nights.

Since moving to Friday nights, we have had a Star Wars game, and currently two D&D 3.5 games.  Now the game I am running the players tend to enjoy, or at least that's the feedback I get and have been preparing them for the last couple of months, since we didn't play my game and they asked me when it was coming back, I've been telling them that I've been trying to kill them off.  We finally have enough players where I can actually stop playing my characters as PCs and run them as NPCs so they don't have to be there for the combat anymore.  Anyways, the reason I have brought the game back is because they asked and now I actually have a reason as to why I am trying to kill the PCs, I want to run Call of Cthulhu.

I have actually started writing my very first scenario for Call of Cthulhu and hopefully, when finished, will submit to Chaosium to see if they can or will publish it.  So, I like running the 1920s era since it's actually easier from the lack of computers.  People actually had to figure shit out and not just go,"I'll Google it."  No offense Google, I love you guys.  However, as a keeper for CoC, I prefer running in the 1920s.  I guess its just personal preference.  Classic they call it, and classic it shall remain.

I figured I owed everyone an update and being as I have today off and am at a stepping stone, that I would write a quick little blog explaining on what should happen in the near future.  If by some miracle, the monsters I have lined up for my players in my D&D game don't survive and the players once again find themselves skirting death, I will do a one shot CoC game to test out the waters and put the D&D on the back burner until after the one shot CoC.

Until next time, Safe gaming and Have fun.

Sunday, April 28, 2013

Some pictures of Old Silver Coins that existed during the early 20th century

These pics of silver coins are for use in Call of Cthulhu for Keepers to describe what the coins actually look like if their players ask or the investigators want to know if its part of a conspiracy.  So, here they are, granted, I only have a few.
From left to right and top to bottom.  Eisenhower Copper Dollar, Lady Liberty Silver Dollar, Buffalo Nickel, Silver Quarter, Lady Liberty Silver Half-Dollar, JFK Silver Half-Dollar, FDR Silver Dime, Lady Liberty silver dime, Betsy Ross dime.

Same line-up as the top pick, only sideways.

The game continues...

The DnD 3.5 game has continued and since I shared my blog on their website, it's only fair to share the link to my portal on their website on here.  So, here is the link to my ObsidianPortal Portal that has the next part of the adventure on the adventure log tab.


The site actually is great for keeping track of your adventure, is great for running a game since their are options for keeping GM secrets secret and you can give your adventuring group extra XP if they fill out their characters online.  I know I gave my players 10,000 XP to fill out the character sheets online and only had one not fill out the character info but he created the profile.  Its nice if you become a full member, cause then there is a forum and if the players have questions, either you or other players can answer the questions.

Call of Cthulhu calls me Dagon

So, I have told my Tuesday Night gaming group about how I want to try out running a Call of Cthulhu game and see how much fun we can have with it.  This could be a bad idea because I have never actually played in a game of CoC, but have listened to some of the pod casts done by a group called "Skype of Cthulhu" which records their gaming sessions via Skype and I kinda like it.  Of course its only audio, but its better than nothing.

I don't know if I mentioned it before, or in a post before this one, but the Tuesday Night gaming actually switched to Friday Night gaming.  One of the players almost drove off the road because the Tuesday night thing didn't mesh well with his Wednesday morning job.

Anyway, hopefully in the future you'll be reading the escapades of the group in horrific situations.  Until next time, have fun and safe gaming!