Cool Stuff

Friday, October 30, 2009

Things to do

1. Set up an appointment with Mike Pagel. Looking for something after graduation, possibly an internship.

2. Set up a new Rifts campaign.

3. Study for E&M.

4. Study for Thermodynamics and Statistical Mechanics. (Thermo, one class)

5. Finish compiling grapevine files for all spirits, banes, fomori, monsters, drones, kami, etc.

6. Breathe

7. Prepare Salmon patties more often and for Travis(so he can taste them).

8. Graduate from college.

9. Sell cell phones for work that is currently sucking the life out of me.

10. Look for a new career maybe.

11. Relax

12. Sleep

13. Take Taz for a visit to the Vet.

14. Find a good Vet.

15. Visit Dentist.

16. Find Dentist to visit that doesn't charge an arm and a leg, running out of those.

17. Remember appointment to get tested for test anxiety (huh, sounds kinda retarded).

18. Fix vehicle, need to replace both fuel tanks and make sure the tank switch and fuel gauge work.

19. Pray for help.

20. Die

21. Take over the world

22. Cure the world.

23. Eat breakfast more often.

24. Prepare lunches more often.

25. Stop going out to eat.

26. Eat more fish.

27. Try new Korean place.

28. Try and quit smoking.

29. Find someone of the opposite sex that can tolerate me.

30. Ask her out.

Monday, September 7, 2009

Rifts: New Hope the way it is

The party minus Dr. Phd (Allen didn't show up because he was working), who stayed behind in Scottsbluff for some reason, headed out towards New Hope on the hoverplatform. On the way there, they passed Earl the Crazy with about 3 or 4 men who would stay in New Hope. When they passed Earl, the party was about 2 minutes from landing. Earl was almost there as well.

When the arrived in New Hope, the scene was dire. Half the town was in flames. There were bodies scattered all over the place and also dead worms, which were themselves over eight feet in length. Dirk, having told the group about his vision, was somewhat happy with the fact that his vision had come to term. Meanwhile, Earl and his men arrived on horseback and immediately rode to see if Earl's family was safe.

The group started looking around. Dirk, knowing what his vision had shown him approached the well. When he was roughly 200 feet from the well, Dirk felt a presence that was definately supernatural and evil. Dirk vision had told him of what was in the well; yet his curiousity still drove him to peer inside. Inside, he saw what his vision had shown him, was a skull, alien in nature, floating about 100 feet down. Dirk barely missed the imminent attack from the large tentacles that had b-lined right for him. Roger ( I do believe) had been carrying around the grenades that they had found earlier. Roger's insight told him that he needed to throw all of them into the well in order to save themselves from this monstrosity. Doing so, the explosion was huge, causing a minor earthquake that shook the ground fierce. Also alerting any nearby enemies to the groups presence. They looked inside the well, instead of seeing complete darkness and the floating skull, they saw just the cavern that had held the Hairy Jacks which they had not seen. There was no sign of the monster or the pitch blackness that had surrounded it. Small fires had started on some of the roots that had been dangling inside the well cavern.

Meanwhile, Earl and his group had noticed smoke in the distance and had riden out to see what was all going on. They had passed about 40 dead bodies on the way to the church. When they got to the church they saw that the doors were closed but not barred from the outside. When Earl approached the doors, he heard sobbing and weeping coming from inside. The doors were locked. Earl knocked; heard the cocking of a gun; he said hello. The door swung open slowly with a loud creeking noise; the preacher's son was sticking out a shotgun. Earl quickly difused the situation by asking about his family and telling the preacher's son who he was. After hearing that the preacher's son didn't know about Earl's family and that the evil that had come was about three or four strange figures kinda like the wraiths from before, Earl decided to go home to see for himself. He found his father dead in the barn, but he did find his sister and youngest brother in the root cellar. He found out from them that his two other brothers had gone into town to see if they could rescue their mother. Earl then took his siblings back to the church and had the men stay there to protect them and the preacher's son and his mum. Earl then b-lined for town as fast as he could on his horse.

Back in town, the group has spent most of there time looking for survivors, which is definately impeded by half the town being on fire. Earl found his other two brothers and his mother. That's when the shot rang out. They saw the one wraith immediately, on the other side of the well, but it was unclear if he had taken the shot. Another shot, another miss; this one from off the road to the church. Another shot from the wraith they saw; indicating that there was a third shooter somewhere.

The group took out the middle one first, but didn't get a good clean kill, so maybe one of the worms survived. They next took out the one by the road, Earl pretty much head shot it until it was dead from like two feet away. During this, the rest of the group, excluding Dirk and Earl, had found the third shooter who was posted behind the burning buildings. This shooter had almost killed Thunderheart, who is only alive from the quick thinking of blocking the shot with his bionic arm. This shooter dies quite instantaneously from Northwind Ironfist's bow.

This is where I decided that because of certain situational variables, that this game had come to a close. We will now be starting our other game which we had played previous to this Rifts game. Everyone involved enjoyed the game, so I will definately be running Rifts again. More than likely, I will be posting that game here as well.

Until next time, Happy gaming.

Wednesday, August 12, 2009

Rifts: Stavros Explains

The group was gathered around Stavros, after Dirk and Roger calmed down the horse teams with the wagons, and he began to explain the situation. Stavros told about how he had come to destroy the Imp and how this Imp was a battle Imp or soldier Imp as they are more commonly called and that it was controlled by the Necromancers. He explained that the Necromancers controlled the Imp and other beings. Stavros also explained about how the Necromancers worked for a man named Narg. He also told the group about a secret group that he was apart of called 'The Brotherhood.' Stavros then explained the situation and where to find Narg and his minions. He told them it would take two weeks to travel there and that the road was perilous. Stavros also told him of his friend, who knew of the location of Narg's compound and that he would lead them there. The friend's name is Northwind Ironfist. (Travis's new character)

The party then went into Scottsbluff and proceeded to sell the wares that they had received from the crates in the backs of the wagons. The items were all new and pre-Rifts. The list is as follows:
a total of 13 large wooden crates
Wagon 1 - 6 crates
Crate 1 - one gun cleaning kit
Crate 2 - 8 large cushions (very nice)
Crate 3 - 8 boxes of 30, 50 Gal. garbage bags (half black, half clear)
Crate 4 - 3 rolls of toilet paper
Crate 5 - one roll Duct tape
Crate 6 - 4 magnifying lenses
Wagon 2 - 1 crate
Crate 1 - 5 Cast-iron pans
Wagon 3 - 6 crates
Crate 1 - 8 car alternators
Crate 2 - one phonebook
Crate 3 - one 20' hemp rope
Crate 4 - 2 sets of silverware (real silver)(21 pieces each)
Crate 5 - 3 watches (Timex)
Crate 6 - 8 Fishing poles with reels and tackle box kits

They sold what they didn't want and made some purchases in town. It is now 2pm and they are getting ready to go back to New Hope.

Thus concluding our session.

Tuesday, August 11, 2009

Loot and Armor

***This post will cover the last two rifts sessions.***
Besides the seven individually contained missiles, the group also found 3 sets of combat fatigues and 2 dead boy armor (old style), three 20 gallon drums of drinking water, 1 hover platform, 5 backpacks, 1 satchel, 12 blankets, 9 weeks worth of food rations for 6 humans, one language translator, 4 more 20 gallon drums of drinking water, 7 hand grenades (frag), 5 C-20 laser pistols and one portable tool kit.
Enter the Doctor. Dr. Vance Phd (pronounced Fud, at least by the rest of the party).
The group decided to keep all the loot except for the 7 missiles and 4 of the C-20 laser pistols. Those were going to get sold in Scottsbluff. The group took the hover platform, which had been packed with the loot and they landed in Scottsbluff. They paid to park their hover platform and found shelter at a local inn.
(This part is foggy)
After the party awoke, a couple things happened in an order I do not remember.
1. The party found the armor repairer and discovered that they didn't have enough money to pay for the repairs.
2. The party accepted a job from Stavros after selling the loot to him.
3. Ralph took up rounding up stray lawbreakers and threatened to kill them if he found them on the streets again.
4. The party had to wait three days until the job and during the three days, the party did random things like Ralph in 3.
5. Dr. Vance did a whole lot of weird things. Like calling Roger the 'dirt mage'.
The day of the job had come and the party went to see Stavros, he explained that they could come back at 3 in the afternoon. Until that time, Ralph picked up something from the blacksmith, the custom vibro-sword that he had paid for. Dr. Vance tried getting something out of the blacksmith, but that didn't turn out so well.
The job took them north, they followed Stavros and his two Larmac bodyguards in their hovertruck. They passed a place that was unnaturally green and came to the desert. They awaited the arrival of three horse-drawn wagons. They saw Stavros talking with one of the people who had arrived. After about 5 minutes worth of talking, they saw Stavros attack the guy he had been talking with. The party noticed that this being was in fact a full conversion borg. While everyone got their first shots off, they noticed that the person on the middle wagon ran back the way they had come from, and that something evil errupted from that same middle wagon. They also noticed that there was another borg on the last wagon and running forward. Dirk and Roger recognized that the creature that had flown out of the middle wagon was a battle imp and was supernaturally evil. The group took out all three, the imp, and the two borgs. Somewhere in the heat of battle, Ralph decided that this wasn't honorable and took off. Combat was at an end.
Stavros said he would explain everything.
This concludes the story so far.

Friday, June 26, 2009

Rifts: Dowsing for New Hope

The party gets back to town just in time to clean up and get to the funeral. The service is well performed and most of the men-folk congratulate young Fredrick Bancroft, the dead preacher's son, on a good sermon and say that his daddy would be proud. Most of the women-folk can't stop crying. The list of the dead includes: Robert Thicket Jr. (Sheriff), Bill Anders (Doc) and his two oldest sons Dean and Elie, Jon Bancroft (the Preacher), Hugh Hudson Jr. and his brother Hunter Hudson, and the last two were also brothers; Coal and Curt Jackson; there was also seven Arapaho Scouts, but the only one the townsfolk knew was called Running Wolf. The wooden caskets are buried in the cemetary behind the old church with wooden crosses marking the graves.

While the townsfolk bury the dead; Javorin pulls the party to the side at the same time that the party is pulling Javorin to the side. Earl does most of the talking while explaining the situation with the young Hairy Jacks, what they eat and how much, where they are and what they are, and asks if the town could look after them. Javorin gets noticable flabbergasted and doesn't say a word. He just stands there thinking. Earl keeps talking about the underground Rift and how the party has a plan to fill in the well with dirt and bury the rift good and tight. Fortunately, one of the men-folk knew how to dowse for a new well. It took him 2 days to find a new spot and that is where Roger started excavating. Roger went down about 60 feet and stopped, he had hit something metal and MDC. The rest of the party told him to start digging around it and then to clear enough dirt to get the box up to ground level. After Roger had done that, the party marveled at what they had uncovered. It was a metal box, 20 feet by 16 feet and about 10 feet tall. The box was shiny and reflected the daylight pretty darn good. Roger recognized it as some sort of storage box, but he hadn't seen one of these in a long time. Somebody found a small electronic keypad hidden behind some sort of hidden panel.

The group started thinking about what the passcode could be. They noticed that it could take a six digit passcode. The pondered awhile, then someone had the bright idea about the tombstones, the ones that had been there before the town had been there. They remembered that the first stone had the symbol XXX on it and the last one had XXXV, they went back and realized that the middle one had XXXIII scrawled atop it. Thunderheart realized that these were some sort of pre-rifts form of numbers. He determined that XXX = 30, XXXIII = 33, and XXXV = 35. Three numbers, put in numerical form was a six digit number, 303335. They tried it on the keypad. The door opened and Ralph walked in.

Ralph walked in. He noticed a lot of cargo and crates inside. The party also saw the cargo and the eerie red illumination coming from somewhere inside. He was near the back when he spotted movement. Something walked forward slowly and two mechanical voices repeated the word "Tresspasser."

It was two old-style skelebots with glowing red eyes. They party preceded to pack into the crate while Ralph and the skelebots battled it out via energy weapons. The skelebots were having a difficult time hitting the Juicer, but then again, Ralph was having a hard time hitting them. Eventually, the skelebots were defeated with their main bodies destroyed. The party now gets to inventory the tremendous find they have uncovered. The first crate they looked into had seven seperate missile crates in it.

This is where we left off, the rest of the loot will be forthcoming after next session is reported.

Wednesday, June 10, 2009

New Hope Happy's

By the time the party returned to New Hope, it was already approaching dusk and with the funeral tomorrow; they decided to get some rest at the inn. Nothing happened during the night and all of them slept contently except for Ralph who didn't sleep. Earl slept at his home.



When morning came, the group gathered for breakfast downstairs in the dining room of the inn. They had a wonderful meal of eggs, sausage, bacon and texas toast. It was delicious. While eating, they noticed Scott Weatherby talking with his mother, Mary Weatherby, who had prepared the wonderful breakfast. Thunderheart, with his enhanced bionic hearing, overheard Scott saying to his mother something about the boars being back. Scott, noticing that they were listening to his conversation with his mother approached the party and asked them if they were experienced hunters. The group simultaneously looked down at the guns they were carrying. The group responded with sarcasm. "Noooo, we don't hunt, not with this gun or with these knives or with this armor that we're wearing; No, we don't hunt." Scott recognized the tone, but was confused if they were accepting his proposal or not; so he asked again. " Is that a yes?"


At this time, Earl walked in and Scott started explaining the situation. Earl suggested that they get rid of these "boars" since they harrass the livestock and might be taking them. Earl realized that it was still day time and told everyone that they usually attacked during the night. Be that as it may, the group decided to finish breakfast right quick and since they were all already in their gear, started towards the other side of the forest isthmus and the field that contained the cattle and the three boars nipping at their ankles. When they arrived, they saw that all the cattle had been rounded up into a corner of the pasture with three small boars keeeping them there. While Earl tried eyeing up a shot at one of the boars, one of the others started moving forward. Right as Earl was squeezing the trigger on his energy rifle, the boars all turned and it looked like they were talking to each other. One of the party, I do believe it to be Dirk, recognized the language as Faerie speak. The boars were wondering what the party was doing there and what they were up to. They decided to take off anyways, just to be on the safe side so the boars, running pretty fast, made it to the forest before the party could react. The party, being ever vigilent in their quest for figuring stuff out set off to investigate where the boars had gone. They soon discovered that there was a clearing in the forest where the sounds of the beasts could be made out, but they couldn't see anything. Then, all of a sudden, one of the party spotted a boar and then it vanished as soon as it had appeared. The party ventured into the forest and discovered the clearing, full of grass and void of any fallen leaves from the trees surrounding the clearing. Within the clearing, the party discovered a large boulder. Ralph, being Ralph, decided to charge and attack the boulder with his make-shift sword. He charged and chipped the boulder something awful. When this happened, Thunderheart saw the boulder move, just a little, and asked Ralph to hit again. This time it moved again. Thunderheart informed everyone else that the boulder was moveable and Ralph pushed it out of the way, but the boulder kept rolling towards town until they moved to stop it just in front of the well. The rest of the party looked down and discovered a hole in the ground. Ralph jumped in and found to his surprise that the hole was quite shallow and that there was a tunnel leading further underground. Ralph started following the way right quick and Dirk decided to follow him. The rest of the party stayed above ground.


Below, Ralph started crawling since there was only a crawlspace and it was pitch black, but that didn't stop Ralph and it didn't stop him from falling down into the opening in front of him. Dirk, hearing such noise, cast a globe of daylight to illuminate his way, he saw that Ralph must have fallen from the opening down into the den of the beasts. The lair was small, but it was large enough. Dirk noticed a door on the other side and right after he said something, Ralph was off investigating the door. After Ralph had gone into the other room, Dirk had made the discovery when his globe winked out that there was some sort of light coming from behind the tapestry hanging on the wall. Dirk peeked behind the tapestry and saw a passage way leading up. Ralph walks back in and says there is a room with a dock in it on the other side of the door. Dirk goes and investigates and finds that this room is in fact the town well. At that precise moment, Earl decides to come down for a peek, he feels safe with Thunderheart and Roger watching the back door sorta speak, besides, they had already gotten the boulder back from the town center.

With the three of them down in the lair, and Dirk being able to speak their language, and Ralph being Ralph, and Earl being able to feel what they are thinking. They approximated the whereabouts of the boars, which when they found them, Dirk told them that they were not boars, but Hairy Jacks and that he had never seen them before on Earth. He also told them that they were fairie folk and magical. Well, with Earl's excellent ways of negotiating, they agreed to stay below ground for now if they were fed. Earl, as the Jacks waited, went and got a cattle and brought back down to them. They were starving, so they just started ripping at the carcass and the three of them, after two hours of feasting and half a cow left said that this here cow would last them one week. Earl and the others agreed to bring them one cow every week and went to inform the townsfolk of the situation.

That is where we left off.


Wednesday, May 27, 2009

PointCon 09 quotes

"Congratulations, you have successfully beaten the crap out of a 75 year old man." -- TS

"No, he bought a horse instead, remember?" -- Mort de Magus played by me.

"I make it, right on the nuts." -- Matt C.

"That's what she said!" -- Brian M.

"The only food that's good the second time around, raddishes." -- TS

"You have a pointy hat; I got distracted." -- Zevryk Shadowbourne played by TS

"The head-slap signifies dissapointment. The gnomw is worth five." -- Mort de Magus played by me.

"Headbutt 'em with your sword." -- Defender played by Brian M.

"Wait, your eating them, they must be good." -- James
"Yeah, that's a test!" -- TS

"I rolled a 5, take it wherever you want it." -- Ray

Bugbear accidentally slips and slits his own throat.
"See; I told you I wasn't going to kill him." -- Druid played by TS

"You feel pleasure when you put the glove on and the rod feels like an extension of yourself." -- Dungeon Master

"Go to the glowing balls and bust a rod." -- Ray

"Before he does that, I am putting the shield on my head." -- Ray

"Take 5 everyone, some of you feel free to take more." -- TS

"Oh my God, he's approaching slowly; kill him." -- TS

"The only damage I've taken so far was by my own hand." -- the cleric played by Ray
"I stab him!" -- the druid played by TS

"I use my spear to break his fall." -- the druid played by TS

"You hear screaming coming from inside." -- DM(Dungeon Master, James)
"Good screaming or bad screaming?" -- the druid played by TS
"Good screaming, good screaming!" -- the gnome played by me

"Which one is his lazy eye?" -- Chris N.
"The right one." -- Brian M.
"Good, then he wasn't talking to me." -- Chris N.

These were just some of the random quotes I picked up while attending Pointcon and playing in a Castle and Crusades game.