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Showing posts with label Irendi. Show all posts
Showing posts with label Irendi. Show all posts

Saturday, June 1, 2013

Irendi part 3

The group spent the day doing individual things, most was spent increasing gear, shopping, praying, getting laid, selling our loot and so forth, but not in any particular order.  I ended up helping Fugelsang sell off the gear we had collected after he went and got laid and I finished praying and thanking Hiteh, and ended up with a good sum.  I then went and paid off what I owed on the church, paid Fugelsang back his contribution to get the down payment on the temple, was only 350 out of the 600 gold required.  I paid for some black velvet curtains that block the light to be hung in the church, think it was only 250 gold.  I also went shopping and picked up some better armor, a cloak of resistance and some boots of the winterlands.

After the day off planning and energizing ourselves, we came up with a plan of attack to waylay the baron's keep and take on the illithid that we thought was controlling him during the night, which is why we had the day off.

We sneaked up to the Baron's Keep walls and while Cyrus, Renault and Malechite climbed up the tower to the top of the turret, Fugalseng and I, wrapped in his cloud of invisibility flew up to the landing atop the watch tower.  We were surprised to find no guards since we had spotted lights moving at the top of tower before ascending.  Fugalseng had altered himself to be a griffin so he could carry me and fly above.

On the landing of the watch tower, we spied a door with some stairs going down.  At the bottom of the stairs we found another large wooden door and had to have Renault unlock it.  Cyrus, also invisible, sneaked inside and discovered the baron's sister, Eriana, and her husband, Friedan, in the throws of passion inside the bedchamber with the fertility symbol of Ilustree looking over the union.  We sneak into the room, failing to be quiet, but also failing to be noticed by their preoccupation.  The other door in the room, also locked, had the key in the door, and as I unlocked this door, we heard it open with a loud 'thunk' and still were failed to be recognized.  We exited the room and walked upon the balcony going around what appeared to be the roof of the watch tower, looking slippery from the rain, and as we circled along the balcony discovered that it lead nowhere at the end.  We realized that we had to go back, through the room with the love-making session, and hopefully slip past without a sound, but I was annoyed by not finding anything and with the air of cockiness that I received with my faulty thinking walked right into the room, dragging Fugalseng, who had changed back into his regular human shape, behind me as I made my way through.  Halfway to the other door a peep escaped the mouth of Eriana, for there love-making had ceased, but since we were invisible, and the feeble idea that if spoken to from out of nowhere may be enough to make her believe that my deity had blessed their union entered my mind.
She spoke,"What's there, what's going on, where is the sound coming from, who ...?"
Thus I spoke and interrupted,"Your union is blessed by the mighty Hiteh."
She fainted dead away and Friedan, with all his glorious manhood, grabbed a feeble dagger to defend.
He stated,"Who's there?"
I replied,"Really, a dagger, are you some sort of special?"
The distraction gave enough time for Cyrus to sneak behind him, but not before I cast a create water spell at the poor man's feet.  Cyrus knocked away Friedan's consciousness.  Friedan then toppled into the puddle of water I created.  Before leaving, I took the opportunity to arrange the two unconscious lovers into a position where it looked like she was eating or licking his asshole.  My party members did nothing to try and stop me, and chuckled at the thought.  We continued our descent on the stairs and encountered a rather thin-walled room with a lock door and when we jiggled the handle to see if the door was locked, we heard a female child's voice from the other side. "Mommy."
We left the room alone and on the other side of the room discovered sleeping servants and saw an opening to the right opposite the sleepers.

Rounding the corner, we encountered a room where we saw the baron, sitting at a table, lost in his own mind, mewling about.  I moved closer, dragging Fugalsang with me to stay invisible, and tied him with some rope to the chair, for his own protection, we were here to kill the illithid.  As I tied up the baron, Cyrus moved up to a large curtain hung across the back of the room and as he did, an ogre mage, also known as an Oni, sliced through the curtain with his huge sized greatsword.  We didn't see the illithid, but we knew that the oni was also bad news and decided that we would need to defeat it as well.  Hidden behind the still hanging curtain, we heard the sound of the illithid and rejoiced that our journey to defeat him required no more travel.  The curtains were set aflame by one of Fugalseng's spells directed towards the oni and now we could see the detestable aberrant creature with its white eyes staring at us.  We continued our barrage on the oni, but the illithid stunned Malechite and Renault.  My spells were failing to get through to the illithid while the others focused upon the oni.  I focused completely upon the illithid.  Malechite and Renault were no longer stunned.  I had a spell prepared that would get through the evil creature's spell resistance and deal damage to any evil creature in fact.  I cast holy storm and with the rain from the storm, defeated the oni and dealt a great blow upon the illithid.  Cyrus and Malechite dealt deadly blows as well, equally the rains ferocity.  Renault directed a hit as well, but the rain must have deterred it from its mark, for it didn't drop the foul creature, but the rain dispensed it from the plane of existence.  We looted the area ( we call it greyhawking, since during Living Greyhawk, if you didn't take everything, including the nails nailing things down, you didn't get all the treasure ) and found a magic potion of clairvoyance on the illithid.

The baron, waking up from his stupor doesn't even know what day it is, and we fill him in on what has occurred.  He did tell us the last thing he remembered, which was about a week before the city festival, which was on its third day when we entered the city around three weeks ago.  He thanked us and said he would do all that he could to help us.  While glancing over the area, I find a small ring, tucked under one of the legs of the table and have his people help identify it.  It is a ring that can allow you to fake your death and then revive you, fully regenerated.  We tell the baron all that has occurred in the last month since his unwilling control started.

The city rejoices as the skies open and it starts to rain, for it hasn't rained since the baron had been mind controlled, and the order to have the city blocked from leaving or entering rescinded.  We search the city for the summoner we faced that controlled the hellhounds at each gate.  I check each gate for passage of strange people, no luck.  We meet the old lady, who isn't old at all, from when we entered the town.  Turns out she is a silver dragon that lives in the clouds over Kider.  I found this out by watching her walk up the air like it was made out of stairs, and when I saw stated that it was a good trick, she chuckled, transformed into the full awesomeness of a silver dragon and flew into the clouds above the city.

We plan on resting for a week and planning our voyage on the river to the Fort of Opportunidad, known as Fort Sunnydale.

This is where we left off.  Until next time, safe gaming and have fun.

Thursday, May 30, 2013

Irendi continued

After spending the night in the Shield and Shingle, I meet High Priest Forgrim in the morning outside the Church of Ilustree.  I talk with him about getting property to start a temple to my deity, Hiteh.  He tells me that the church across the way is no longer in use.  I ask what the price on the temple would be and he replies that it would be 6000 gold.  I asked what they would take as down payment.  He said ten percent, so Fugelsang and I came up with the deposit and received the keys for the church and went to go check on our acquisition.   We searched inside and noted the improvements to be made.  Went and hired laborers skilled in carpentry and woodworking to build pews and St. Andrew crosses for worship to Hiteh.  Also hired some menial labor to clean the place.  Received a generous donation to help get the Church of Hiteh started of 500 gold.  The Church is located in the temple district of Ford North.  After procuring the temple, we went to investigate South Spur and ended up finding a place with Hiteh's symbol upon the doorway.  While I went inside to investigate, my party was attacked by a group of grimlocks, about 5, and they defeated them quite easily.  I picked up a cat o' nine tails at the shop.  After I left the store and met with my fellow adventurers, we watched the king or duke or leader of the city give a talk from his residence in the Baron's Keep.  He was probably the Baron.  Noticed a strange creature behind him, found out later that it was an illithid.  Went for a stroll after Fugelsang departed and the rest stayed discussing something.  Ended up being attacked within some kind of concealed or shady area by an aberrant creature which was summoned by a female summoner, who got away after the others showed up.  Fugelsang had been caught in the same shroud, but on the other side of the creature and we met up during the combat before the others arrived.
After searching the area where the summoner had vanished, we discovered the Temple of Lathidus surrounded by shadow and dark mist.  Met Concha, aka Shelly, being dragged away from the temple by two cultists.  Dispatched the cultists and headed to the Owlbear Arms, afterwards headed to bookstore, The Reality Wrinkle, and was beset by a gibbering mouther, which we defeated and encountered an even larger one downstairs and ended the weary fight by killing the bookstore owner, who was controlling the mouthers.  We now control a bookstore.  That night while resting, I have a dream of Hiteh talking with an Elvish women and a dwarf.  The words I remember from the dream simply say, "Must find Anya before chaos gets out of control."

At this point, I believe the Church of Ilustree burns down.  We also defeat some were-rats in the Clock Tower.

We go looking for the Fiendish Elasmosaurus in the Brinding River by the halfling village contained upon some river barges.  Stonedrake crosses the river and gets some amulets that hide us from the invisible Hellhounds from the Druids camped on the other side.  Defeat the Elasmosaurus.  Find out about a merchant hired to leave town to do something, finding out what's going on.  While we were in the halfling village, the baron passed a decree locking the entrance and exit of all people in the town, we just got back into town.

I ended up doing some research in our bookstore, and found out about Fort Sunnydale (Opportunidad), found a smut book with pictures, very graphic, a cookbook for squid, thought it would be great for preparing illithid, and the book on theology and cosmology I was originally looking for.  I learned the following from that last tome:
Anya is the bastard child of Arden, mother unknown
Legend that mother is mortal
Anya is a kleptomaniac and if she stays in one place for too long, one day or more, chaos ensues
Anya is demure, has straight light-colored hair, petite build

Stonedrake shows up while I'm doing my research and tells me that the creature behind the baron was an illithid.  I tell  him I just found a cookbook on how to make squid.  We leave together and walk towards the church of Arden.

We enter the temple, see a huge pillar of fire which is a portal to Hell Plane.  We find two closets, leave, enter the south wing, coup-de-grace  a hell-hound, defeat two clerics of Azhull, moving on, find another cleric of Azhull and I slit his throat, found two privies, went upstairs, defeated a tiefling, found balcony, closed the fire portal with my turning undead power (DMs call on that one).  After closing, encountered a large Bone Devil and defeated him, but was one hell of a fight.  We rested in the room where we defeated the tiefling.

Next morning, Stonedrake is gone, cannot find, go searching.  We see his dead body on the street and meet Cyrus, an Ebon Saint.

That is where we have left off.  I will have this game this Friday and hopefully will be able to update this story on a more regular basis.  Some parts of this story are blank, either I didn't take notes or don't remember what happened.  I do apologize for that.  It doesn't seem any of my fellow gaming group care to read much on the blog, and I do have the worst memory.

Thursday, May 9, 2013

Irendi

The name of the post is the name of the campaign.  It is being ran by my friend Sarah.  It's her first time running a campaign for us and first time ever, I think.  The names of all her NPCs are based loosely on Disney films, anime, and cartoons.  Her naming convention leads to a lot of eyes rolling and laughter, but the fact remains that it is a good game.  The genre is D&D 3.5 and I am playing a cleric of Hiteh.  I wasn't very familiar with this pantheon, but it is interesting.

The Story so far... a summary.

We started out in our adventuring group of four being sent into a Sunken Fortress to find and rescue if possible a previous group that had gone to the fortress to recover a white apple.  My group consisted of a dwarf named Malechite, an elf named Stonedrake, a human named Renault, and me, a human cleric of Hiteh named Chance.  Malechite is a fighter, Stonedrake a warlock and Renault is a rogue.

On our way to the fortress, we encountered some twig things, and defeated them quite easily, but rested afterwards before finishing our jaunt towards the fortress.  When we arrive, we come across two giant pillars with a crevasse between them.  At the bottom of the crevasse, we face a dire rat on an outcropping.  From there we see the sunken fortress in ill repair.  The fortress has a large wooden door while the attached tower is broken with no door.  We search the tower first so we don't have to worry about surprises and find a secret door and 3 wooden doors. --E--

We open the secret door first, my party members being eager and come face to face with three skeletons.  While they rush forward and surround one of the skeletons, I turn undead and destroy two.  We entered the next door, going in a clockwise fashion around the tower, and find a door with the face of a dragon upon it.  We push it open and find four gems, blue, light green, pink, and purple, fist-sized with the blue gem screaming.  The gems fit nicely into the belt pouch.  We discover a plate trap and jump over it and find a gold dragon statuette of red-veined marble ten feet tall.  We hear the dragon's voice saying in common: "We come at night without being fetched, we disappear by day without being stolen."  I notice the statue looks like it is actually speaking.  We enter the room behind the statue and see more marble statues of plate-mailed elves and see tracks with claw-like nails head into a floor pit.  The pit is about twenty feet deep with rat bones laying on the floor and blades protruding towards the sky.  The elf discovers a hidden passage behind one of the elf statues next to an empty alcove.  We end up jumping the pit and enter a room with a 9' x 20' sarcophagus.  A quasit is watching over the sarcophagus and when we ask what he is doing says that the binding was broken, his watch over the Dragon Priest done, he flees across the pit and out of the room.  We interpret his words to mean the thing in the sarcophagus isn't bound there anymore.  We open the sarcophagus and find what looks like a troll.  We defeat the almost troll, it didn't need fire or acid to kill, and search the sarcophagus.  We find 220 sp, 50 gp, and 4 scrolls.  The scrolls were all divine and had the following spells written upon them.  One of command, one of cure light wounds, one of inflict light wounds and one of magic stone.  We rest by the sarcophagus to regain our energy for the trek back to the tower. --E--

After recovering our strength, we left the room using the secret passage that the elf discovered and bypassed the pit trap.  We then discovered another pit, which only appeared when the rogue, almost falling on it,  accidentally discovered a weird looking stone in the wall which he pressed and the floor slid open, in the antechamber and found one of the party members from the previous excursion.  We rescue him from the pit and he then joins our party to help find and rescue the others.  His name is Fugalsang and he is an illusionist.  We depart from the tower's last door and find a hallway with doors.  Behind the first door, on the left, lays a room with an iron keg in it.  Completely sealed, with a tap to drain its contents, but the tap will not open.  I use a piton from my climbing kit to punch a hole into the iron keg.  Water drains from the keg in a manner not becoming of water and we face a water mephit.  After destroying the water mephit we search the keg and find five small sapphires.  We leave and enter the room across the hall by opening the door on the right and find a room filled with rocks and rubble.  We continue down the hallway to the third room with a floor covered in caltrops and a barricade with goblin sounds coming from behind. --E--

The goblins should have been chanting,"Blah, blah, black sheep.  How far can you leap? Now it doesn't matter.  I've gone up the ladder.  Hop and jump like we said, you'll end up getting deep.  We'll cut out your bladder and watch you bleed until we're ready to feed and eat until we're dead," but were not chanting.

***Here it gets a little disconnected and my notes get iffy and don't make much sense***

Jafar was looking for us.
Three people of original party left.
Divine Scroll of Faerie Fire. --E--

Opening magic chest.
Slightly glowing.
Fighting Bugbear and 2 dire rats.
Bugbear named Balsak.
Black Pug
White Bull Mastiff
Spotted Chihuahua
Staying in room with Dragon Shrine --E--
In 2nd to last room.
Received 2 scrolls
- entangle
-slow poison
In last room
Enter Cavern - glowing fungus
See Jafar -
Wand of Entanglement (13 charges)

****The dogs refer to a doorway that healed us, but changed us into dogs****

We arrive in Kider, the city, after receiving our payment for recovering the white apple and finding out what happened to the last party.  We purchase some equipment and magic gear after selling our loot and reward in the marketplace.  We stay at the Shield and Shingle in East Gate part of town where we entered Kider.  We are told not to go to South Spur if we value our purse and temples are located in Ford North.  Westhill is for enchantments and arcane musings, while Silverhill is Nobility and Chatter Street Market is where we sold our wares and found our dwarven master smith, her name is Shooma.

When we entered Kider, there was an old lady at the East Gate and she looked like a beggar.  I gave her 23sp and 7cp.  I was warned of "Dreamers who hear whispers from the Speaker."  Whatever it meant, only the old lady knows.  We hear rumors in the Shield and Shingle of the Belltower being infested with rats, that the former owner, Tooloo, is no more and the new owner, Cheesus, may be a wererat.  Warned about missing people in South Spur with lots of blood, but no bodies.  We here tell of the laughing ghost of Westhill.  We stay the night at the Shield and Shingle, although we here that the Stony Gaze Tavern is a better tavern, but not an inn.  We receive a writ from the guards allowing us to have non-peace-bonded weapons.  I have a meeting with High Priest Forgrim in the morning. --E--

There is a little more, but I will continue after our next game.  Until then, safe gaming and have fun.