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Saturday, January 31, 2009

Tuesday Night Rifts

...Continued,

(Adendum: J. Jung's character's name is Roger Stone, Travis's character's name is Ralph Walters, and Luis's character is Thunderheart; just for clarification.)

And without missing a beat, Buttercup takes off running through the streets of Alliance. Ralph is close on her heels because he takes off after her. Leaving Thunderheart to get aquainted with his Palmino.
Meanwhile, Roger is walking through the town square on the north side and hears two distinct whirs and sees only one blur go past. He doesn't know what to think. Buttercup and Ralph run past and keep running. Ralph sees Buttercup in front of him and without missing a step, Buttercup starts running backwards and starts a conversation with Ralph; complimenting him on his speed and how no one has ever kept up with her before mentions that she is going to stop. After she stops, Ralph isn't far behind and when he stops is only a matter of feet further than Buttercup. Buttercup notions that she would like to become his pack horse and she joins Ralph by becoming his steed. Since Ralph is a Juicer, it is safe to assume that he will never need to ride Buttercup and she follows him back to town, which isn't seen from where they are. Meanwhile, Roger has crossed the town square when he hears one whir and sees one blur. Roger decides that he will check out the Post Office before investigating the blurs.
Roger enters the south part of Alliance and sees a building right in front of him that is tall, all white and has a large red dot painted on the set of double doors that lead into the building. While he approaches the building he has assumed is the Post Office, he catches some movement out the corner of his eye. Mostly shadows, moving in the darkness in front of a second building that he didn't even notice covered in the shadow of the Post Office and a third building. Roger assumes that this shadowy building must be Al's Emporium, the one that Sally didn't tell him how to get to. While this thought is fresh in Roger's mind, a humanoid figure gets thrown out into the middle of the street. The figure is a moldy green color and has a shiny coat of some sort of sliminess. It hisses at whatever has thrown it out and at the sun beating down upon it. It takes a running start and launches itself into the shadows of Al's Emporium. Roger is convinced that he doesn't want to go there. He decides that since he is here, he might as well check out the Post Office. Roger approaches the red-dotted double doors and knocks. Nothing. He knocks louder. Still nothing. He knocks one final time, almost busting the doors down in the process. The door opens and an old man enters the sunshine lit doorway. "Yes, sonny?", the old man says. "Hello," says Roger. Nothing. He says it again. Still nothing. Last time, Roger shouts at the old man. "Hello, and what can I do for you, eh, sonny", the old man questions. "What is this place", questions Roger. "This here is the Post Office, that there red dot is the symbol of the post office, at least I think it is. What can I do ya for", the old man replies. "What kind of place is this", asks Roger. "I think this here is what the used to have before the Rifts came. I think they called it the post office", returned the old man. Roger caught a quick glimpse of the inside; he saw all kinds of things, mostly covered in dust, but could make out a bunch of holding cases with glass tops, probably so you could look inside, and fastened with some sort of mechanism (what we would call a lock and what Roger had never seen before since it was pre-Rifts). Roger tells the old man that he has to go and the old man says goodbye. Roger then decides to stroll on over to the Stables.
Back at the Stables, Thunderheart notices that he is now accompanied by Buttercup and Ralph and they seem to be getting along. While they are talking about what they are going to do now, Ralph notices someone watching them. He looks kinda worn, but Ralph doesn't really pay him much attention. Ralph then notices that this stranger is headed to the wall that surrounds Alliance and that he seems to be staring at the ground. Ralph notices that the stranger is now digging at the ground, but not going anywhere and that he keeps clearing the ground. Ralph approaches and jumps up on the wall. This seems to unsettle the stranger because Ralph has now brought the attention of the guards on him. The guards keep shouting at Ralph, but he ignores them. Ralph finally jumps down and greets the stranger. The stranger seems kinda jumpy, and the stranger starts walking away. After the stranger leaves, Ralph notices that all the ground that the stranger dug up goes down about 6 inches and ends in a floor made of M.D.C. material. This Ralph finds strange and decides, with Thunderheart and his Palmino, and Buttercup in tow, that he shall follow the stranger at a discreet distance, approximately 20 feet. The stranger seems to be headed to the front gate. Thunderheart is the only one to notice that all the townspeople are staring at him and Ralph, but mostly at Buttercup. Thunderheart mouths the words silently towards the townspeople, "His horse, not mine." The townspeople all seem to notice and nod in agreement because that just seems to make sense to them.
While the stranger approaches the front gate, it being open, he lags for just a moment and then continues through. Ralph and Thunderheart, having been around here a little more often know something is fishy. The front gate is normally closed and usually has at least two guards on the inside standing watch in case of a Simvan attack, the guards can then lock the front gate. After the stranger passes through however, the gate slides closed. Apparently, something was blocking the sensor for the gate to close, but Ralph and Thunderheart didn't see anything. Ralph and Thunderheart approach with caution. The gate slides open. They see the stranger walking towards the Trough Mill and Ralph sees footsteps following the stranger while Thunderheart hears footsteps through his amplified hearing implant. Ralph sees the invisible beings footprints getting closer to the stranger, and blink, he is standing in front of the invisible being. The stranger, hearing Ralph's approach, turns and sees Ralph not three feet behind him and Ralph telling him invisible enemy and pointing right at him. The stranger, harnessing something, starts to lift his hands and while doing so, a large chunk of earth, behind the stranger, out of the road, begins to levitate above the stranger's head. The stranger mutters something under his breath and hurls the large piece of earth at the invisible foe. Unfortunately, he hurls the earth between the invisible foe and Thunderheart, who had been approaching with his horse and Buttercup from about 23 feet away, missing the invisible foe and making a ear-splitting sound of crunched earth. Thunderheart squeels in pain as his implant doesn't have the Sound filtration system that he couldn't afford making him temporarily deaf. About two seconds after the rocks came crashing down, and Ralph being temporarily distracted by the thrown rocks, Buttercup comes leaping over the pile of rocks and lands exactly where the invisible foe had been standing. She begins to paw at the ground, nothing happens; apparently the invisible foe had disappeared. Ralph, after regaining his sense of the situation, put on his helmet and did a thermal scan of the area. Nothing, the invisible foe was nowhere to be seen. While doing his thermal scan, he did see Thunderheart, his Palmino horse, and the stranger, but not Buttercup. Ralph thought this normal. The group, after introducing themselves were as follow: Roger, Ralph, Buttercup, and Thunderheart with his Palmino. The stranger being identified as Roger, Ralph questioned Roger about why someone was after him. Roger had no idea. The group decided that it was too dangerous to hang around Alliance and since Ralph and Thunderheart didn't have anywhere pressing to be, they decided to follow Roger, protect him as he would protect them, on his way to Sandy Top.

That concludes our first game in Rifts. I am new at GMing Rifts and so I asked for feedback. My players enjoyed to game and we all had fun. Until next Tuesday (3.5 ed. D&D).

2 comments:

  1. I might be missing something but why would a thrown rock deafen Thunderheart? I understand the character has an Amplified Hearing implant but I don't get the deafening part.

    Overall, it seems it was an enjoyable session. Look forward to more of your session reports. In case James misses again, I may get to play in your next Rifts session as I'm off that day. Guess I'll make a character.

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  2. The roughly one ton piece of earth that was thrown would make a large sound when it crashed into the road. Loud enough to deafen someone with Amplified hearing.

    James might be making the next session, hopefully he and you can partake. Afterwards, we will have to talk to James about him showing up. Besides, my game and jayson's game were designed as pickup games because James couldn't make it, so things might change if he returns. I don't know what those changes are, but if people like my game, we all can have characters in it and we can have some fun. This depends on everyone though.

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