I started my group in the town of Alliance, Nebraska. Alliance's population is approximately 15,000 people, mostly human, some D-Bees. I drew a map and hopefully can get a copy put on here somewhere. Two of my players, Luis and Travis, both rolled tribal backgrounds so I told them that they belonged to the Cree and Kaw villages respectively. That means they are native American. I looked through Spirit West and decided that those two tribes were Renegades with a few Traditionalists and Pure Ones within the tribe being the outcasts. However, I also let Luis and Travis, Thunderheart and Ralph (maybe Roger) respectively, be black-sheep of the tribes as well. Thunderheart is a Headhunter O.C.C. and Ralph ( maybe Roger) is a Juicer O.C.C. This kinda is the extreme side of augmentation and they are the only two within their respective tribes that are that way. The third member of the party is J. Jung's character, Roger ( maybe Ralph), who is a Elemental Fusionist. Enough of background.
Our adventure begins with a little solo play, like so many adventures. Roger, Jung's character, finds himself outside of town on the road in. He pauses and squats down to take in his surroundings.
Meanwhile, Ralph, Travis's character, has been sent into town on errands. After acquiring some credits from trade at Jack's Salvage Yard, the junkyard being surrounded by M.D.C. metal posts with a fine mesh fence that can't be seen through, and admiring Jack's crane, a big, green, metal machine that lifts stuff into the salvage yard, decides to head to Drew's, the only bar in town that has that old western feel with the saloon swinging double doors, which he visited as a child when brought into town to learn the business. He was charged with purchasing as many horses as he could with the credits garnered by the trade. Thunderheart was in a simular situation, but he had brought in some furs from his village to trade at Thom's Furs, the only fur trader in the village of Alliance. He was charged with purchasing 4 riding horses, and some seed corn and feed for the horses. After leaving Thom's, he headed to the Seed Mill, after getting the seed and feed for his tribe, he headed to the Stables to pick out his horse that he had earned.
Around the same time that Thunderheart was finishing up at the Seed Mill, Roger had found his way to behind Jack's where he sensed the presence of an earth elemental. He discussed certain things about the village with the elemental. He was told about many things, including the route to Sandy Top, a gathering of earth elementals. After his discussion with the earth elemental, he decided that the humans can't be that bad and headed into town.
Meanwhile, Ralph had purchased a full 40 oz. bottle of whiskey from Sally, the bartender at Drew's for the last couple years and known for being a gossip queen and a holder of certain information, for 400 cr. After purchasing his bottle of whiskey, decided to head to the stables and see if he couldn't pick out a horse.
So, on his approach to the front gate, Roger witnessed four guardsmen passed out at a table outside a building right outside the city, which upon walking closer, discovered an awful, foul smell coming from within the building. He decided to carry on. When Roger had reached the gate, he saw two guards outside the gate. The one guard started asking him questions on what his business was here and where he had come from. However, after telling the guard the details that he had requested, Roger watched as the guard started walking away. As the guard was walking away, he turned and said, "Well, I am sure the guards will be really interested in your story, you should tell them." Then the fake guard walked into the Trough Mill, a seedy tavern close to the entrance gate outside the city walls. Roger then decided to walk inside the city.
Back at the Stable, Thunderheart and Ralph were picking out there horses. Thunderheart went with an aged Palimino and Ralph wanted the dead horse. The stablehand, being a shady character and more than anything just wanted to get rid of the damn thing, told Ralph that he had a special horse that would be perfect for Ralph. Ralph followed the stablehand over to the shed door and after opening and turning the light on saw a metal horse. The stablehand said that after he turned it on that all he had to do is call her name, Buttercup. There was a little red button that was at the base of the neck on the creature and the stablehand pushed and stood back. At that time, Ralph asked what Buttercup was like, the stablehand not knowing how to answer him made something up. " She is the most angry horse I know. Call her name." As if on cue, Buttercup's eyes started glowing green and and as Ralph called out her name; she started to charge. As she charged forward, Ralph tried to tackle the horse; failing, he rolled out of the way before she could trample him. Buttercup turned around and said in a feminine American voice, "Chicken!" Ralph, without missing a beat, threatened and insulted the horse right back. Buttercup then challenged Ralph to a Race, seeing who was faster.
Continued Soon ...
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