Bram, Ja'Lil, Nightwind, and I left the Black Tree Ruins and headed back to Trynt on our horses. We made the trip in two days without any problems, but when we got into Trynt and had arrived at our room at Korgle's Karriage we were just getting ready to sleep, already out of our armor and lying down when there was a knock on our door. Nightwind blurted out,"Who is it?"
We all heard the door open and close. We then grabbed our weapons which were always close to our beds and noticed after a little while a shadowy figure sitting on a chair near the table in the room. Nightwind asked Ja'Lil to light a candle.
A deep female voice said,"There is no need." I ball of light emerged from her hand and illuminated the entire room brightly. There sat a hooded figure; the light not penetrating the hood concealing her face. She asked if we had discovered anything at the Black Tree Ruins. We all looked at each other with dumbfoundedness.
Nightwind replied,"Where?'
She responds,"The place you just came back from."
Nightwind asks,"How do you know where we came from?"
She says,"Because that is where you were going the last time we talked."
We all look dumbfounded until she lowers her light and removes the hooded cloak concealing her face.
We instantly recognize her as the female Drow that helped us awhile back.
She asks,"Did you find anything new out on the Black Tree Ruins?"
We show her the map and tell her we found it in Phrum Castle. She asks us if and where we found any other information about the ruins. We tell her of Grimml, the gnome.
She gasps,"A gnome mapkeeper. You met a gnome mapkeeper here in Trynt? I would like to meet him. We'll go in the morning. I'll sleep here." We all sleep and travel across the street to Grimml's in the morning. We knock loudly on the door since we remember how long it took last time we were here for him to answer the door. She said that she should be the one in the front of the door since he hadn't met her yet. We didn't argue. She approached the door as Nightwind stepped away after knocking loudly. She knocked on the door with a slight single tap and the whole building shook and dust came out of every nook and cranny. About three seconds after she knocked, the door swung open and Grimml was standing there and was yelling,"Can I ..." and as he noticed her he became quite distraught and whimpered the last little bit " ... help you?"
She replied,"I am sure you can."
Grimml bowed and swept the door open for her to enter and as he did we followed her inside. While stepping inside, we noticed low clouds of dust being swept outside into the street. The place was clean and organized as far as we could see.
She leaned down and whispered into Grimml's ear,"Are you a Lorekeeper as well?"
Grimml simply nodded his head. She sat down and we around her while she asked Grimml for anything he had on the city of Shyvalti. Grimml went to a bookshelf toward the back of the room, moved a book and part of the shelf swung in to the right, he entered and about fifteen seconds later and after some noise of things being shuffled around, he emerged with a stack of five books and a couple maps.
She simply said,"Show me."
Grimml started opening the books and laying out the maps on the table nearby which was cluttered the last time we were here.
Nightwind says,"Looks like you cleaned up in here and organized."
Grimml nods no, glances towards the Drow and replies,"It was a gift. I'll try to keep it this way from now on."
He opens the first book and Grimml says,"Most of the books say the same thing, but this one says it the best."
THE BOOK READS:
Shyvalti was created by Magister Elwynn Nightshade in the year of the moon at harvest time (about 250 years ago). The population reached a peak of 3,000 individuals before it was destroyed by an unknown entity 200 years after its creation.
Grimml then points at the maps showing that they all have the city of Shyvalti listed on them. The map he shown to us earlier is not among the ones he is showing and we whisper between ourselves about this, but he overhears us and states,"The one I showed to you was stolen about 6 days ago."
He points to one particular map and says,"This map has Shyvalti* listed, but has an asterisk after the name. I looked on the back of the map and there is an asterisk there." He points to it.
THE WORDS AFTER THE ASTERISK:
*Believed destroyed because it cannot be found.
We are about to leave when Grimml points his index finger towards the sky and shouts,"Ohh!, I just remembered." He rushes to the open bookshelf he used before and closes it, moves a different book and the bookshelf opens the other direction. He enters and all we can see is his illuminated backside. We hear rustling and then he emerges with a book. Grimml brings the book over and we notice that the binding has Elven script written in gold while it also has common scratched into it as well.
THE COMMON PHRASE: "Prophecy and Poem"
THE ELVEN PHRASE: "Prophecy in Poem"
We ask if the translation is correct and tell him its not, but he insists that it is correct because he translated it. His tone implied that he knew the translation was wrong and that he had done so on purpose. The page he opened to listed a poem with no title.
THE POEM:
When Xarrax still slumbers
and the black tree loses all leaves
he will awaken and take all he sees
into the depths of hell
from the gate they made
in the Runes of Shyvalti.
We get up and leave, but I notice that Grimml bows onto one knee and holds his arm out towards the Drow and says to her,"Thank you Mistress Syllanna and may the Darklight family guide you."
We leave and head towards Po's Inn where the army we saved is resting, but once we get to the center of town near the fountain we hear a blood curdling scream and Bram's ears actually bleed. People are running away from the inn. While Bram stays back near the fountain with the Drow, Nightwind, Ja'Lil and I rush towards the front entrance to Po's. Once inside, we all almost lose our stomachs. The scene is horrific with dead bodies strewn about the place and a pool of blood in the common room. We see broken wine casks and the sweet smell permeates the very skin we wear. Ja'Lil attempts to find any survivors in the common room, we counted ten soldiers, while Nightwind and I go upstairs to find survivors. The inn has three floors, and on the second we find five dead bodies in the hall and two dead bodies in the first room and two dead bodies in the second room, but also find a slumbering four year old human boy stashed on top of the drapery on the bed. We continue our search for the Army magic user that we saved. The first room on the third floor, no bodies in the hallway, has two soldier bodies on the floor and a third standing there staring out the window. His body suddenly falls to the floor and we see a shadowy figure with a dagger. The figure seems to fade under the bed and Nightwind hurries to the next room, but yells,"Trouble!" So I follow him to the next room. Inside the room we see a soldier grabbing his stomach with a look of pain on his face while the Army mage is holding a sword and pointing it towards the soldier. Suddenly, the soldiers body flies forward and we see the shadowy figure standing there again with his black dagger in his hand. Nightwind draws steel and steps to engage the shadowy figure while I step in front of the Army mage in his nightgown and face the shadowy figure. The shadowy figure looks at Nightwind, then at me, then at Nightwind, then at the mage and points angerly at him with his dagger while barking in Goblin,"It's your luck day, Mage!"
The shadowy figure then phases out in a wisp of cloud and shadow completely disappearing. We try and save as many as we can, but in the end, only three soldiers survive along with the mage. We then decide to leave town, we all check Po's stable and find that every animal in the stable is slain.
Nightwind says,"It seems they were efficient."
I say,"No, it means they were thorough."
The mage replies,"It means they don't know who I am or what I am."
We agree to head out to the Paladin's place, a half a day away by foot. On the way, I ask the Drow,"So Syllanna, what's your last name?"
I am not quick enough to dodge the slap she has for my face and I am not fast enough to land on my feet. The force of her slap lands me on the ground.
I reply,"What, I only asked your last name?"
She replies,"It's not what you asked, but how you asked it. You should learn to talk."
She tells of how the name she was born with is Syllanna Darklight, but when she became a Druid seven years ago, that she chose a new Druid name for herself and that she is also known as Lightwater.
We arrive at the Paladin Stand's home, we knock and he is home.
This is where we left off and we had a lot of fun doing some role-play tonight. Well, until next time, safe gaming and have fun.
We all heard the door open and close. We then grabbed our weapons which were always close to our beds and noticed after a little while a shadowy figure sitting on a chair near the table in the room. Nightwind asked Ja'Lil to light a candle.
A deep female voice said,"There is no need." I ball of light emerged from her hand and illuminated the entire room brightly. There sat a hooded figure; the light not penetrating the hood concealing her face. She asked if we had discovered anything at the Black Tree Ruins. We all looked at each other with dumbfoundedness.
Nightwind replied,"Where?'
She responds,"The place you just came back from."
Nightwind asks,"How do you know where we came from?"
She says,"Because that is where you were going the last time we talked."
We all look dumbfounded until she lowers her light and removes the hooded cloak concealing her face.
We instantly recognize her as the female Drow that helped us awhile back.
She asks,"Did you find anything new out on the Black Tree Ruins?"
We show her the map and tell her we found it in Phrum Castle. She asks us if and where we found any other information about the ruins. We tell her of Grimml, the gnome.
She gasps,"A gnome mapkeeper. You met a gnome mapkeeper here in Trynt? I would like to meet him. We'll go in the morning. I'll sleep here." We all sleep and travel across the street to Grimml's in the morning. We knock loudly on the door since we remember how long it took last time we were here for him to answer the door. She said that she should be the one in the front of the door since he hadn't met her yet. We didn't argue. She approached the door as Nightwind stepped away after knocking loudly. She knocked on the door with a slight single tap and the whole building shook and dust came out of every nook and cranny. About three seconds after she knocked, the door swung open and Grimml was standing there and was yelling,"Can I ..." and as he noticed her he became quite distraught and whimpered the last little bit " ... help you?"
She replied,"I am sure you can."
Grimml bowed and swept the door open for her to enter and as he did we followed her inside. While stepping inside, we noticed low clouds of dust being swept outside into the street. The place was clean and organized as far as we could see.
She leaned down and whispered into Grimml's ear,"Are you a Lorekeeper as well?"
Grimml simply nodded his head. She sat down and we around her while she asked Grimml for anything he had on the city of Shyvalti. Grimml went to a bookshelf toward the back of the room, moved a book and part of the shelf swung in to the right, he entered and about fifteen seconds later and after some noise of things being shuffled around, he emerged with a stack of five books and a couple maps.
She simply said,"Show me."
Grimml started opening the books and laying out the maps on the table nearby which was cluttered the last time we were here.
Nightwind says,"Looks like you cleaned up in here and organized."
Grimml nods no, glances towards the Drow and replies,"It was a gift. I'll try to keep it this way from now on."
He opens the first book and Grimml says,"Most of the books say the same thing, but this one says it the best."
THE BOOK READS:
Shyvalti was created by Magister Elwynn Nightshade in the year of the moon at harvest time (about 250 years ago). The population reached a peak of 3,000 individuals before it was destroyed by an unknown entity 200 years after its creation.
Grimml then points at the maps showing that they all have the city of Shyvalti listed on them. The map he shown to us earlier is not among the ones he is showing and we whisper between ourselves about this, but he overhears us and states,"The one I showed to you was stolen about 6 days ago."
He points to one particular map and says,"This map has Shyvalti* listed, but has an asterisk after the name. I looked on the back of the map and there is an asterisk there." He points to it.
THE WORDS AFTER THE ASTERISK:
*Believed destroyed because it cannot be found.
We are about to leave when Grimml points his index finger towards the sky and shouts,"Ohh!, I just remembered." He rushes to the open bookshelf he used before and closes it, moves a different book and the bookshelf opens the other direction. He enters and all we can see is his illuminated backside. We hear rustling and then he emerges with a book. Grimml brings the book over and we notice that the binding has Elven script written in gold while it also has common scratched into it as well.
THE COMMON PHRASE: "Prophecy and Poem"
THE ELVEN PHRASE: "Prophecy in Poem"
We ask if the translation is correct and tell him its not, but he insists that it is correct because he translated it. His tone implied that he knew the translation was wrong and that he had done so on purpose. The page he opened to listed a poem with no title.
THE POEM:
When Xarrax still slumbers
and the black tree loses all leaves
he will awaken and take all he sees
into the depths of hell
from the gate they made
in the Runes of Shyvalti.
We get up and leave, but I notice that Grimml bows onto one knee and holds his arm out towards the Drow and says to her,"Thank you Mistress Syllanna and may the Darklight family guide you."
We leave and head towards Po's Inn where the army we saved is resting, but once we get to the center of town near the fountain we hear a blood curdling scream and Bram's ears actually bleed. People are running away from the inn. While Bram stays back near the fountain with the Drow, Nightwind, Ja'Lil and I rush towards the front entrance to Po's. Once inside, we all almost lose our stomachs. The scene is horrific with dead bodies strewn about the place and a pool of blood in the common room. We see broken wine casks and the sweet smell permeates the very skin we wear. Ja'Lil attempts to find any survivors in the common room, we counted ten soldiers, while Nightwind and I go upstairs to find survivors. The inn has three floors, and on the second we find five dead bodies in the hall and two dead bodies in the first room and two dead bodies in the second room, but also find a slumbering four year old human boy stashed on top of the drapery on the bed. We continue our search for the Army magic user that we saved. The first room on the third floor, no bodies in the hallway, has two soldier bodies on the floor and a third standing there staring out the window. His body suddenly falls to the floor and we see a shadowy figure with a dagger. The figure seems to fade under the bed and Nightwind hurries to the next room, but yells,"Trouble!" So I follow him to the next room. Inside the room we see a soldier grabbing his stomach with a look of pain on his face while the Army mage is holding a sword and pointing it towards the soldier. Suddenly, the soldiers body flies forward and we see the shadowy figure standing there again with his black dagger in his hand. Nightwind draws steel and steps to engage the shadowy figure while I step in front of the Army mage in his nightgown and face the shadowy figure. The shadowy figure looks at Nightwind, then at me, then at Nightwind, then at the mage and points angerly at him with his dagger while barking in Goblin,"It's your luck day, Mage!"
The shadowy figure then phases out in a wisp of cloud and shadow completely disappearing. We try and save as many as we can, but in the end, only three soldiers survive along with the mage. We then decide to leave town, we all check Po's stable and find that every animal in the stable is slain.
Nightwind says,"It seems they were efficient."
I say,"No, it means they were thorough."
The mage replies,"It means they don't know who I am or what I am."
We agree to head out to the Paladin's place, a half a day away by foot. On the way, I ask the Drow,"So Syllanna, what's your last name?"
I am not quick enough to dodge the slap she has for my face and I am not fast enough to land on my feet. The force of her slap lands me on the ground.
I reply,"What, I only asked your last name?"
She replies,"It's not what you asked, but how you asked it. You should learn to talk."
She tells of how the name she was born with is Syllanna Darklight, but when she became a Druid seven years ago, that she chose a new Druid name for herself and that she is also known as Lightwater.
We arrive at the Paladin Stand's home, we knock and he is home.
This is where we left off and we had a lot of fun doing some role-play tonight. Well, until next time, safe gaming and have fun.