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Wednesday, August 24, 2011

AD&D 2nd Edition Revised Session 9

So we made it back to Korgle's Karriage and had some dinner and as Korgle was serving us he asked if we had heard the news.  We asked what news and he explained to us about the troop of men who had come through town.  Marched right through and only one of the three men on horseback stopped and talked to the wizards at the Wizard's Guild then walked across the road and nailed something to the door of the town hall.  We said we'd check it out after dinner.  We finished eating and headed towards the town hall.  Ja'Lil and I, Solon, were the only ones who can read, so we told the rest of the group what the note said.

Hear Ye, Hear Ye

To all who can read this message
within the city.  We are calling all
who are able to track.  All those who
are willing, meet us two days ride
North of the city.  We are camped
there.

Commander Grimm

We went back to Korgle's and told him what the note on the door said.  The message itself was on very fine parchment attached to a leather flap with an iron ring in the center which is what the metal spike nailed to the door of the town hall went through.  We stayed the night at Korgle's and left in the morning on our horses.  I left the wagon and mule team at the inn.  We have paid for ten days worth.

We left through the North Gate and followed the rode.  We came across some hiding kobolds, just three, and since they were trying to hide, we just frightened them off.  We then travelled further and rested the night without incident.  Before we rested, we sprinkled the salt on the old map we had found in Phrum Castle and it changed before our eyes.  The riddle of Shyvaltis is now present and the compass direction has changed.

The Riddle of Shyvaltis

Follow the
moonlit path
under the full moon
Until you see the door
that leads you down

The second day we were taking our mid-afternoon break and were surprised by a group of six rats.  I was bit pretty hard and I don't feel very good.  I feel very weak.  We continued on and ran into the men's encampment later that evening.  I was cured by a cleric there.  We exchanged information with the wizard and commander of the group by giving information we had attained from the maps we had.  The commander asked us to scout for the orc group, which according to him is like 500 strong.  We informed him that there might be a village near the ruins on his map which correspond to the Temple of Gruumsh that we have on our map from Grimml.  The wizard then gave a scroll of Message to Bram and was told to use it if we find the orcs.  We also got a map of the area that the wizard had used scrying on.  We spent the evening in the camp.

We left the next day and traveled towards the Black Tree Ruins, which isn't on the scrying map.  The Dry Well is also not on the scrying map.  We traveled the first day without incident.  The second day we encountered an Ogre, but he seemed pretty dumb.  We followed his tracks back to his cave and found some interesting loot.  He only had a couple gold coins on his person, but his cave turned up a gold snuff box worth 1200 gp, a wooden box with a set of real silverware worth 150 gp, a jade statue of Ilmater worth 4000 gp and a Ornamental dagger with an antler hilt and sheath.  We also found about four gems.

This is where we left off.  Next time we'll hopefully be at the Black Tree Ruins.  Until next time, game safe and have fun.  The following pictures are the treasure map from Phrum before and after the transformation, which isn't much, the map from Grimml on the treasure map area and the Scrying map that we received from the wizard at the encampment.

Treasure Map from Phrum Castle
Treasure map section containing transformation changes
Map from Grimml
Scry Map Overview
Northwest Scry Map corner
Southwest Scry Map corner
Southeast Scry Map corner
Northeast Scry Map corner

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