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Wednesday, March 18, 2009

Rifts for Two weeks

When we last left our adventurers, they were all at Drew's having some R&R. Dirk had kind of faded his vision out to catch a glimpse into the future of things. While he was in that state, the rest of the guys agreed to go and tell the Mayor of Alliance the bad news about the Simvan Army to the south. When the party, minus Dirk, arrives at the Mayor's house, they knock on the door. While standing outside, they admire the shiny surface of the mayor's house. A few moments later, the door is opened by a tall, skinny, elderly man who is dressed in a dark suit with a white undershirt. He says, "Yes, may I help you?"
The group instinctively think that this man is the mayor.
"Yes, Mr. Mayor, there is an army of Simvan coming; what do you plan to do about it?" was the first thing that the man hears. He asks a few more questions regarding the attack and then runs screaming towards the front gate.
The group shrugs as they proceed into the mayor's house. As they enter, they are amazed by the size and decor of the inside of this house. They had never seen an interior of a house quite like this one. On both sides of the entry way, which extended all the way across to the other side of the house, were stairs leading there way up towards the third floor. Each floor had two doors. They begin opening doors, they find stairs leading down to a big metal shiny door that they cannot open, a storage closet where they find some interesting items, a bathroom and an office on the first floor. In the office, they find a shiny card. They proceed up to the second floor and find a kitchen, two bedrooms and another bathroom. Nothing interesting, so they continue to the third floor. They find two locked doors on one side and a master bedroom on the other side. Thunderheart listens at one of the locked doors and hears some scampering and heavy breathing. Ralph kicks open the door (can't quite remember how they got in this room). Inside they see another office, they find a man underneath the desk whimpering.

"Don't kill me!", shouts the frightened man.
"Just take anything you want," yells the man.
"Why would we kill you, we have some questions first.", said matter of factly by a member of the party. The man whimpers more.
One of the party asks,"Who are you?"
"Are you sure your not going to kill me?", asks the man.
"Yes, we are sure, now who are you?", shouts the party back at the frightened man.
"I am the mayor of course,"says the frightened man.
"If you are the mayor, who was the man downstairs who answered the door?", asks the party.
"That was Steve, my butler, you didn't kill him did you?", asks the mayor in a frightened tone of voice.
"No, we didn't kill him." Ralph starts fiddling with the shiny card in his hands. The mayor notices and asks,"Where did you get that?"

Ralph replies,"In the office downstairs, why?"
The mayor retorts,"Its mine, can I have it?"
At this point, I do believe that Ralph says no, but asks what it does. The mayor ignores him. The party starts leaving and they remember the other door. They ask the mayor what's behind it, he says nothing. They start kicking the door. The mayor begs them to stop and tells them that the shiny card is a key and also tells them how it works.
Inside the room they find a hovercycle shop complete with a hovercycle. It appears that the mayor is an enthusiest about hovercycles. Thunderheart starts drooling, noticeably. Roger, with the mayor in tow and Ralph go downstairs to the first floor and then they go downstairs to the big metal shiny door.

I do believe that this is where we ended session three.

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