This blog is to summarize my current gaming exploits. Either with games that I play in or am running or both. I like to write the blog from the perspective of one of my characters instead of just telling what happened during the gaming session. I feel this tells more of a story than just telling you what happened literally.
Cool Stuff
Wednesday, March 25, 2009
I have two new blogs
I created two new blogs today. One is for PointCon and the other is hopefully going to work. It will show my process on creating my Worldbook: Greece.
Rifts done wrong
Since Travis was sick and Luis was off looking for a place for Trivia; I decided that Rifts would be postponed due to the lack of enthusiasm. I did however give 50 XP to Jayson, Matt and James for showing up with an interest to play. I would have ran something, but the lack of two players and the introduction of the fifth would be a little much given the party's circumstances. The following did happen however.
Dirk, after having some of the best loving he has ever known, found the party in the office. He noticed all the cells on his way to the office (Matt, remind me that you have to make one horror factor check before you activate your supress fear ability). As Dirk enters the office, he sees Ralph, Roger, Buttercup, Thunderheart, and the mayor gathered around a computer that Thunderheart is working on. Dirk begins bragging about the five hot babes he's shagged in the room 'downstairs'.
That is as far as we got. I apologize for my lack of running something, but since what I had planned was based on Luis's character making or failing his computer check I decided to hold off a little until next time.
I do feel a little pissed off from the lack of enthusiasm showed towards my Rifts game. However, this will only make next session that much better. More coming after two weeks.
Dirk, after having some of the best loving he has ever known, found the party in the office. He noticed all the cells on his way to the office (Matt, remind me that you have to make one horror factor check before you activate your supress fear ability). As Dirk enters the office, he sees Ralph, Roger, Buttercup, Thunderheart, and the mayor gathered around a computer that Thunderheart is working on. Dirk begins bragging about the five hot babes he's shagged in the room 'downstairs'.
That is as far as we got. I apologize for my lack of running something, but since what I had planned was based on Luis's character making or failing his computer check I decided to hold off a little until next time.
I do feel a little pissed off from the lack of enthusiasm showed towards my Rifts game. However, this will only make next session that much better. More coming after two weeks.
Wednesday, March 18, 2009
What Lies Beneath
I was going to have this week and last week's sessions combined, but then I thought that that post would be longer than the whole page; so I decided to split them, that way its easier to view a session at a time.
Perhaps I am wrong about where last session ended. I distinctly remembered ending the session soon, but I do believe there was a little more. I will continue from where I ended on the last post.
The party, minus Thunderheart, is downstairs having the mayor show them how to use the special shiny cardkey to open the big metal shiny door. Ralph had run to get Dirk. Dirk told them about his dream:
I saw a large city, an airstrip with large metal suits on it.
I see Drew's, then I see Sally crying.
I see a large number of Simvan riders (approximately 10,000).
I see the wall's of Alliance with holes in them, smoldering.
I see the buildings of Alliance are all burnt down.
I see a large metal object penetrating the center of town.
Buttercup protects the entrance to the mayor's house. Thunderheart is upstairs attaching guns to the hovercycle. Ralph, Roger, Dirk and the Mayor are headed down into the underbelly of Alliance. The first thing that they notice is that the door slides shut behind them. They use the cardkey to open it and walk back through. They proceed down on the metal catwalk that they find themselves on. They walk down about what amounts to be about 30 flights of stairs equal to 30 stories in a building. The vast expanse of the underground is chilling to most of them. It is dark, dry and very clean. Hardly any dust is settled anywhere except on some of the hard to reach piping.
Buttercup is getting worried cause they are taking to long. She goes upstairs and interups Thunderheart while he is putting the guns on the hovercycle. She asks him where the others are, he said they went downstairs to the big metal shiny door. Buttercup nods and goes down to the big metal shiny door and it doesn't open for her. She starts kicking the door.
The mayor tells them they should hurry, so as to not get noticed by them. Them being the watchers or security that the leaders of Alliance have put down here to make sure anyone who makes it down here doesn't make it out alive. It is during this time that the party starts hearing some thumping coming from above them. The mayor also says that his scent is known to these things and that they are instructed to ignore him. This gives them some leeway since almost the entire party has something with the mayor's scent on his person. They reach the bottom of the stairs and there is only one way to go. At the end of this corridor, encased in various piping and ventilation ducts, the find an elevator that the mayor has never seen before. In fact, the mayor has never been this far before; usually his meetings were held on the catwalk right outside his door and the information he received was put in the metal box outside the door as well. He checked every day. While they were waiting outside of the elevator, Roger felt a strong presence below him as well as Dirk. They both identified it as a huge PPE source. They decided to investigate further. Ralph summoned the elevator. The doors slid open. The elevator was only big enough for two people to squeeze into or just one person comfortably. Ralph entered with another ( or by himself, I can't remember). He noticed that there were no numbers, but a three by three matrix of buttons, nine in all with all kinds of different symbols on the buttons. The party devised a numbering sceam for the matrix naming the top row starting on the left with number one and proceeding to the right and down until you reach nine. He pressed one, the elvator doors closed and had a rapid descent and he could tell that the elevtor was extrememly fast. The doors slid open and he estimated that he had gone down roughly 3000 ft when they had only wanted to go down about 200 ft to the PPE source. Telling them that this place was way bigger than they anticipated. He pressed two. The doors opened. He saw a long hallway of light. He pressed three, went back to the mayor's catwalk. Told Roger that he hadn't gotten there yet. He pressed four, he saw a room full of cells. He pressed five, and went up all the way into the guard tower. Pressed six, ended up about 200 feet down. This was the place. He took the elevator back up to the mayor's catwalk and told them what button to press. They all now stood at the entrance to the floor with the huge PPE source in front of them.
This is where I think we ended session three.
They proceed to the left and take the first right, the see a long corridor of which at the end is a corridor to the left. They notice that Dirk is missing and that the elevator doors are closed, usually they stay open unless it is on a different floor. In this corridor they see a glass door. Inside, they see an Ukt Water Serpent. Horror Factor check. Ralph fails and I think someone else does to, but the make their save so no problem; Ralph not so lucky. Anyways, they are in a maze essentially, so I will just tell you what they run into, suffice it to say that Ralph walks out of here with at least 5 or 6 failed saves to horror factor and insanity. After the serpent, they encounter a tree, roots exposed tree, in the room on the right of where they came in, no horror factor check. They next see a Teepowka, followed by Man-Eagles and then they see the office through the window and across from that window they see the source of the PPE, it is a contained Rift in a sheilded box. Every ten seconds, the Rift switches to a different place, nothing can come through however, there is no room for anything to go. After the Rift, they encounter a Wendigo, and then a Black-winged Monster-man. A door to the office, unlocked, they go inside and see its an office with all kinds of technology and computers. They save this place for last. The continue on and lastly encounter a landscape with a huge tower in it that has a bunch of holes in it ( Xiticix Hive). They do not know what it is, except Roger. Ralph goes inside with the mayor, Roger closes the door and has the cardkey. Swipes the cardkey horizontally across the door. Ralph walks in and looks around, doesn't look like there is a ceiling, so he picks up a rock or stick and throws it up, it hits nothing making a loud clank and then drops back down to the dirt. When he turns around, he notices that the mayor is gone. He finds him across the stream and on the other side of the thick trees. On the other side of the trees, he sees this tower with holes in it. The mayor is standing to his right, mouth gaping, the mayor figures out what this tower is and runs towards the door. While they were staring at the tower, Roger figured out that the door wouldn't lock unless you used the card in the same direction as the door moved. Hence the door was unlocked until he ran the keycard vertically across the door since it rised up instead of slid over. Unknowingly, the mayor runs smack dab into the locked door, knocking himself unconscious. Ralph walks back to the door, looks at Roger questioningly, Roger opens the door. Ralph grabs the mayor and takes him through the door.
They head back to the office with the computers. Ralph asks Roger if he knows anything about computers. Roger says no. The mayor comes to. They ask him if he knows anything about computers, he says a little. Ralph decides that Thunderheart might know. So, Ralph runs to the elevator and gets up to the catwalk to the mayor's house and used the cardkey to unlock the door, when he does, Buttercup hits him in the face, he flys into a rage and hits Buttercup back. She asks what the hell happened, he hits her again, she trys to talk to him while he's trying to beat her. He finally realizes its her and stops. He runs upstairs and gets Thunderheart and drags him down to the elevator. On the way, he asks him if he knows computers. He answers yes. Buttercup tags along. Ralph and Thunderheart use the elevator first. Buttercup seperates herself into two pieces and gets herself into the elevator. Ralph and Thunderheart see her in two parts. She puts herself back together. They enter the computer room.
This is where we ended the fourth session.
Perhaps I am wrong about where last session ended. I distinctly remembered ending the session soon, but I do believe there was a little more. I will continue from where I ended on the last post.
The party, minus Thunderheart, is downstairs having the mayor show them how to use the special shiny cardkey to open the big metal shiny door. Ralph had run to get Dirk. Dirk told them about his dream:
I saw a large city, an airstrip with large metal suits on it.
I see Drew's, then I see Sally crying.
I see a large number of Simvan riders (approximately 10,000).
I see the wall's of Alliance with holes in them, smoldering.
I see the buildings of Alliance are all burnt down.
I see a large metal object penetrating the center of town.
Buttercup protects the entrance to the mayor's house. Thunderheart is upstairs attaching guns to the hovercycle. Ralph, Roger, Dirk and the Mayor are headed down into the underbelly of Alliance. The first thing that they notice is that the door slides shut behind them. They use the cardkey to open it and walk back through. They proceed down on the metal catwalk that they find themselves on. They walk down about what amounts to be about 30 flights of stairs equal to 30 stories in a building. The vast expanse of the underground is chilling to most of them. It is dark, dry and very clean. Hardly any dust is settled anywhere except on some of the hard to reach piping.
Buttercup is getting worried cause they are taking to long. She goes upstairs and interups Thunderheart while he is putting the guns on the hovercycle. She asks him where the others are, he said they went downstairs to the big metal shiny door. Buttercup nods and goes down to the big metal shiny door and it doesn't open for her. She starts kicking the door.
The mayor tells them they should hurry, so as to not get noticed by them. Them being the watchers or security that the leaders of Alliance have put down here to make sure anyone who makes it down here doesn't make it out alive. It is during this time that the party starts hearing some thumping coming from above them. The mayor also says that his scent is known to these things and that they are instructed to ignore him. This gives them some leeway since almost the entire party has something with the mayor's scent on his person. They reach the bottom of the stairs and there is only one way to go. At the end of this corridor, encased in various piping and ventilation ducts, the find an elevator that the mayor has never seen before. In fact, the mayor has never been this far before; usually his meetings were held on the catwalk right outside his door and the information he received was put in the metal box outside the door as well. He checked every day. While they were waiting outside of the elevator, Roger felt a strong presence below him as well as Dirk. They both identified it as a huge PPE source. They decided to investigate further. Ralph summoned the elevator. The doors slid open. The elevator was only big enough for two people to squeeze into or just one person comfortably. Ralph entered with another ( or by himself, I can't remember). He noticed that there were no numbers, but a three by three matrix of buttons, nine in all with all kinds of different symbols on the buttons. The party devised a numbering sceam for the matrix naming the top row starting on the left with number one and proceeding to the right and down until you reach nine. He pressed one, the elvator doors closed and had a rapid descent and he could tell that the elevtor was extrememly fast. The doors slid open and he estimated that he had gone down roughly 3000 ft when they had only wanted to go down about 200 ft to the PPE source. Telling them that this place was way bigger than they anticipated. He pressed two. The doors opened. He saw a long hallway of light. He pressed three, went back to the mayor's catwalk. Told Roger that he hadn't gotten there yet. He pressed four, he saw a room full of cells. He pressed five, and went up all the way into the guard tower. Pressed six, ended up about 200 feet down. This was the place. He took the elevator back up to the mayor's catwalk and told them what button to press. They all now stood at the entrance to the floor with the huge PPE source in front of them.
This is where I think we ended session three.
They proceed to the left and take the first right, the see a long corridor of which at the end is a corridor to the left. They notice that Dirk is missing and that the elevator doors are closed, usually they stay open unless it is on a different floor. In this corridor they see a glass door. Inside, they see an Ukt Water Serpent. Horror Factor check. Ralph fails and I think someone else does to, but the make their save so no problem; Ralph not so lucky. Anyways, they are in a maze essentially, so I will just tell you what they run into, suffice it to say that Ralph walks out of here with at least 5 or 6 failed saves to horror factor and insanity. After the serpent, they encounter a tree, roots exposed tree, in the room on the right of where they came in, no horror factor check. They next see a Teepowka, followed by Man-Eagles and then they see the office through the window and across from that window they see the source of the PPE, it is a contained Rift in a sheilded box. Every ten seconds, the Rift switches to a different place, nothing can come through however, there is no room for anything to go. After the Rift, they encounter a Wendigo, and then a Black-winged Monster-man. A door to the office, unlocked, they go inside and see its an office with all kinds of technology and computers. They save this place for last. The continue on and lastly encounter a landscape with a huge tower in it that has a bunch of holes in it ( Xiticix Hive). They do not know what it is, except Roger. Ralph goes inside with the mayor, Roger closes the door and has the cardkey. Swipes the cardkey horizontally across the door. Ralph walks in and looks around, doesn't look like there is a ceiling, so he picks up a rock or stick and throws it up, it hits nothing making a loud clank and then drops back down to the dirt. When he turns around, he notices that the mayor is gone. He finds him across the stream and on the other side of the thick trees. On the other side of the trees, he sees this tower with holes in it. The mayor is standing to his right, mouth gaping, the mayor figures out what this tower is and runs towards the door. While they were staring at the tower, Roger figured out that the door wouldn't lock unless you used the card in the same direction as the door moved. Hence the door was unlocked until he ran the keycard vertically across the door since it rised up instead of slid over. Unknowingly, the mayor runs smack dab into the locked door, knocking himself unconscious. Ralph walks back to the door, looks at Roger questioningly, Roger opens the door. Ralph grabs the mayor and takes him through the door.
They head back to the office with the computers. Ralph asks Roger if he knows anything about computers. Roger says no. The mayor comes to. They ask him if he knows anything about computers, he says a little. Ralph decides that Thunderheart might know. So, Ralph runs to the elevator and gets up to the catwalk to the mayor's house and used the cardkey to unlock the door, when he does, Buttercup hits him in the face, he flys into a rage and hits Buttercup back. She asks what the hell happened, he hits her again, she trys to talk to him while he's trying to beat her. He finally realizes its her and stops. He runs upstairs and gets Thunderheart and drags him down to the elevator. On the way, he asks him if he knows computers. He answers yes. Buttercup tags along. Ralph and Thunderheart use the elevator first. Buttercup seperates herself into two pieces and gets herself into the elevator. Ralph and Thunderheart see her in two parts. She puts herself back together. They enter the computer room.
This is where we ended the fourth session.
Rifts for Two weeks
When we last left our adventurers, they were all at Drew's having some R&R. Dirk had kind of faded his vision out to catch a glimpse into the future of things. While he was in that state, the rest of the guys agreed to go and tell the Mayor of Alliance the bad news about the Simvan Army to the south. When the party, minus Dirk, arrives at the Mayor's house, they knock on the door. While standing outside, they admire the shiny surface of the mayor's house. A few moments later, the door is opened by a tall, skinny, elderly man who is dressed in a dark suit with a white undershirt. He says, "Yes, may I help you?"
The group instinctively think that this man is the mayor.
"Yes, Mr. Mayor, there is an army of Simvan coming; what do you plan to do about it?" was the first thing that the man hears. He asks a few more questions regarding the attack and then runs screaming towards the front gate.
The group shrugs as they proceed into the mayor's house. As they enter, they are amazed by the size and decor of the inside of this house. They had never seen an interior of a house quite like this one. On both sides of the entry way, which extended all the way across to the other side of the house, were stairs leading there way up towards the third floor. Each floor had two doors. They begin opening doors, they find stairs leading down to a big metal shiny door that they cannot open, a storage closet where they find some interesting items, a bathroom and an office on the first floor. In the office, they find a shiny card. They proceed up to the second floor and find a kitchen, two bedrooms and another bathroom. Nothing interesting, so they continue to the third floor. They find two locked doors on one side and a master bedroom on the other side. Thunderheart listens at one of the locked doors and hears some scampering and heavy breathing. Ralph kicks open the door (can't quite remember how they got in this room). Inside they see another office, they find a man underneath the desk whimpering.
"Don't kill me!", shouts the frightened man.
"Just take anything you want," yells the man.
"Why would we kill you, we have some questions first.", said matter of factly by a member of the party. The man whimpers more.
One of the party asks,"Who are you?"
"Are you sure your not going to kill me?", asks the man.
"Yes, we are sure, now who are you?", shouts the party back at the frightened man.
"I am the mayor of course,"says the frightened man.
"If you are the mayor, who was the man downstairs who answered the door?", asks the party.
"That was Steve, my butler, you didn't kill him did you?", asks the mayor in a frightened tone of voice.
"No, we didn't kill him." Ralph starts fiddling with the shiny card in his hands. The mayor notices and asks,"Where did you get that?"
Ralph replies,"In the office downstairs, why?"
The mayor retorts,"Its mine, can I have it?"
At this point, I do believe that Ralph says no, but asks what it does. The mayor ignores him. The party starts leaving and they remember the other door. They ask the mayor what's behind it, he says nothing. They start kicking the door. The mayor begs them to stop and tells them that the shiny card is a key and also tells them how it works.
Inside the room they find a hovercycle shop complete with a hovercycle. It appears that the mayor is an enthusiest about hovercycles. Thunderheart starts drooling, noticeably. Roger, with the mayor in tow and Ralph go downstairs to the first floor and then they go downstairs to the big metal shiny door.
I do believe that this is where we ended session three.
The group instinctively think that this man is the mayor.
"Yes, Mr. Mayor, there is an army of Simvan coming; what do you plan to do about it?" was the first thing that the man hears. He asks a few more questions regarding the attack and then runs screaming towards the front gate.
The group shrugs as they proceed into the mayor's house. As they enter, they are amazed by the size and decor of the inside of this house. They had never seen an interior of a house quite like this one. On both sides of the entry way, which extended all the way across to the other side of the house, were stairs leading there way up towards the third floor. Each floor had two doors. They begin opening doors, they find stairs leading down to a big metal shiny door that they cannot open, a storage closet where they find some interesting items, a bathroom and an office on the first floor. In the office, they find a shiny card. They proceed up to the second floor and find a kitchen, two bedrooms and another bathroom. Nothing interesting, so they continue to the third floor. They find two locked doors on one side and a master bedroom on the other side. Thunderheart listens at one of the locked doors and hears some scampering and heavy breathing. Ralph kicks open the door (can't quite remember how they got in this room). Inside they see another office, they find a man underneath the desk whimpering.
"Don't kill me!", shouts the frightened man.
"Just take anything you want," yells the man.
"Why would we kill you, we have some questions first.", said matter of factly by a member of the party. The man whimpers more.
One of the party asks,"Who are you?"
"Are you sure your not going to kill me?", asks the man.
"Yes, we are sure, now who are you?", shouts the party back at the frightened man.
"I am the mayor of course,"says the frightened man.
"If you are the mayor, who was the man downstairs who answered the door?", asks the party.
"That was Steve, my butler, you didn't kill him did you?", asks the mayor in a frightened tone of voice.
"No, we didn't kill him." Ralph starts fiddling with the shiny card in his hands. The mayor notices and asks,"Where did you get that?"
Ralph replies,"In the office downstairs, why?"
The mayor retorts,"Its mine, can I have it?"
At this point, I do believe that Ralph says no, but asks what it does. The mayor ignores him. The party starts leaving and they remember the other door. They ask the mayor what's behind it, he says nothing. They start kicking the door. The mayor begs them to stop and tells them that the shiny card is a key and also tells them how it works.
Inside the room they find a hovercycle shop complete with a hovercycle. It appears that the mayor is an enthusiest about hovercycles. Thunderheart starts drooling, noticeably. Roger, with the mayor in tow and Ralph go downstairs to the first floor and then they go downstairs to the big metal shiny door.
I do believe that this is where we ended session three.
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