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Monday, August 15, 2011

AD&D 2nd Edition Revised Session 6

As we passed through the mountain pass we came upon a sight that we thanked the heavens for.  The city of Trynt lay before us with its twenty foot stone walls and its large wood and metal doors.  We approached and didn't notice any guards outside so we just walked in.  We then noticed the guards, two sets of two on either side of the road which was 15 feet across; wide enough for two wagons to squeeze by each other if the need arose.  However, Nightwind approached one of the guards and asked where an Inn was.  The guard replied that there was a fancy one down the road on the right and one he trusted on the left side of the road after we took the left turn.  Said the name was Korgle's Karriage.  Went there and noticed a forge and a farmer's market some guild houses and a nice fountain in the center of town where people came to get there water and children can play.  We saw the tallest building in Trynt and wasn't surprised when it turned out to be the Wizard's Guild House which was really a tower.  Bram left us there since the guard said the rules of Trynt were:

1.  No Murder - Anyone caught murdering would be tried and hanged.
2.  No Stealing - Anyone caught stealing would be tried and hanged.
3.  No Casting of Magic while within Trynt unless you had permission from the Wizard's Guild.
4.  No Divine Magic while within Trynt unless you had permission from the Temple of Helm.

So Bram left to get the permission of the Wizard's Guild.  He said he'd meet us at the Inn afterwords.  We continued on to the Inn and met a balding Dwarf inside with a grey beard that had five or six braids in it.  He stared at us and asked us what we wanted, how long we were going to be here and if we wanted anything special for dinner.  We said no, and he said ten gold pieces.  For two nights, stabling for six animals and food included, we thought it was a good deal.

After getting our rooms we asked him who we could sell our goods to.  He replied that we should see Torq for the weapons and helmet.  The wizards for anything magical and Hood's Hides and Leatherworks for the armor and such.  We said thank you and left to go see Torq.  We were completely shocked when we saw Torq.  He was a bear of a man, literally.  He was all hair, at least 10 feet tall, the deepest voice we ever heard.  We think he is a half-giant, but we're not sure.  Torq is the friend that Jud in Stout said he had in Trynt.  Jud was small by comparison.  Torq told us that the wizards should be able to switch over the enchantment on the magical armors we had to the armor that we were wearing and that the Mercenary Guild would take the Splint Mail off of us afterwords, but he would take the Goblin Plate.  He also took the torn helmet from us for two gold pieces (gp).

We then went to Hood's Hides and Leatherworks to sell the studded leather that the orcs we encountered last time had worn.  He gave us 60 gp for six studded leather armors and gave us some info on an impending and rumored war on the Sword Coast which is why his shop was full of hides and armor.  Caravans had stopped going west towards the Sword Coast and that the last Caravan to go to Stout was about five months ago.  We thanked him for the information and headed towards the wizards.

We headed towards the wizards tower and knocked on the front door when we arrived.  We asked if we could sell a cloak and he directed us to the Merchant's Guild.  We told him it was magical and he said to let him see it.  We brought the box forward that contained the cloak and when we opened it to show him, he asked us what cloak.  The box was empty.  We immediately heard a scream from behind us.  We looked to see a collapsed person in the street.  We went over and looked at the figure and discovered a dead gnome that had all purple skin that was starting to fall off.  We turned to the wizard in the door way and shouted, "This cloak!"  We removed the cloak from the gnome and discovered that he was wearing all dark clothing.  We asked the wizard if he knew and he replied that he belonged to something that doesn't exist.  He offered 5gp for the cloak and explained when we asked if he could just disenchant it that the cost of disenchantment would be more than the cloak was worth.  We asked how much it was to transfer enchantments and he said it was 300 gp per item per enchantment.  We asked him if Bram was still here and the wizard replied that he was still on the third floor being interrogated.

asked him if he knew who would buy some fine boots
Said that if we were selling anything, to get a merchant's badge from the Merchant's Guild
Nightwind bought two badges, one for Ja'Lil and one for him for 50 gp for each badge
Solon decided to keep the  boots
Ran into Bram
Asked if we could have 600 and he gave us a pouch of coins
went to the wizards and asked for the transfer of enchantments onto Solon's and Ja'Lil's armors from the goblin plate and the splint mail
paid from the purse that Bram gave us and realized that he  gave us 600 pp instead of gold, so we paid 120pp which is 600 gp
We then checked out the map place and he said to come back in two days
We then went and slept, but someone was in our room and we chased them out the window, but lost them.  We came back and while in the room preparing for sleep, we had a knock at the door.  Nobody wanted to answer it so we drew straws or something and I think Bram opened the door and the housekeeping lady was there.  she said,"oh, they really are elves." and left.  we started to close the door and a walking cane stopped the door from closing all the way.  We opened the door and the leader of the non-existent thieves guild came in.  He actually apologized for the incident with the gnome earlier and extended us a one-time offer of protection from the thieves in Trynt for 10 pp and we took the offer.  he told us about the colors and stuff, so we hung the color he told us too on the door and hopefully no worries.  the rest of the night went uneventful and we went and got our armor from the wizards and sold the plate to Torq and the splint mail to the mercenaries.  We asked where we could find something and we were directed to the Fool's Chance, but before we went there we were at the map place.  Said it would take him 2 days to find what we needed and we left.  We then found the billboard with job listings and decided to check out the jobs.  The first one we checked out was a caravan guard job to Baldur's Gate, but it only paid 10gp per person.   Not worth it.  The next one was to pick rock for one gp per day.  Not what we wanted, so we looked at the third one, it was to kill rats for Mary's Market.  Went there and she said she'd pay us 20 gp per rat head.  We killed the rats in the basement of Mary's Market and found a secret entrance.  We had to squeeze through, but we triggered something cause we ended up sliding on a slippery surface into the sewers.  Our torch was put out when we fell into the water in the sewer.

This is where we ended the session.  I will have maps of Trynt and the sewers in the next post.

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