Cool Stuff

Wednesday, July 6, 2011

AD&D 2nd Edition Revised Session 3

We travelled up the wagon road to the castle of Phrum and had no trouble getting there.  We left the wagon and the mules tied up so they could graze and to not get too much attention.  However, we had been spotted and the Goblins had laid a trap for us.  Two were on top of the tower throwing their javelins downward at us.  They hit Nightwind, but missed everyone else.  Thank the gods that goblins aren't excellent marksmen.  Alas, I jump ahead.  We had just crept up to the front door, which were heavy wood with metal bindings and ajar they were.  The opening wide enough to get a wagon through.  We could not see any movement inside, although Nightwind had noticed some earlier.  We thought, maybe they hid, so we slowly moved in and when we were just inside the doors we hear the Goblins yell,"Now!"
We see the two on top of the tower pop up their heads and ready their javelins; at the same time, two goblins run out of what we find out later is the kitchen.  but they don't move too fast so we have plenty of time to move up to them and attack before they can, but the javelins come first and one slices into Nightwind's leg.  Bram the wizard Magic Missiles into the two on top of the tower and kills both of them and I slice into the two on the ground.  We search the kitchen and find a partially eaten rat and some kind of meat soup.  Still warm.  Find some old horse shoes in the stables.  We look for the secret door that is shown on the map, but can't find it.  We take the stairs down into the lower levels.
There is a heavy metal door that leads into the deeper levels of the castle, we know that there is four from Brad the engineer in the village.  Its not locked, but I stop Nightwind from opening it cause the hinges need oil.  I give him some oil and we put it on the hinges.  I tell him to open the door slowly.  There is only minimal squeaking from the rusty hinges.  We see wooden interior walls, thick, but wooden.  the walls around the metal door were stone, even though they were interior walls.  Perhaps it was the owner's idea of security.  We proceed cautiously.  We come to a small wooden door.  It is unlocked, and not trapped.  Nightwind opens slowly, but opens all the way.  We see a fire going in the fireplace, four nice beds.  We all go and stand by a bed, Bram takes some pushing to go and do his, but he goes and searches the bed that is left for him.  We all search the beds in front of us.  Nightwind takes off the mattress and looks under the box spring.  He sees a goblin.
"You dead or alive?" He yells in goblin.
"Don't hurt me," the goblin whines.
Nightwind asks, "Why are you here?"
"Ask Mishin," the goblin replies and points to the bed that I am searching directly placed parrallel and a couple feet over.
Nightwind walks over by me and yells,"Mishin!"
The taunt works and Mishin yells back, "What?"  He pokes he head out the side as he yells.
"Why are you here?"
"Don't know why here.  Hobgoblin bring us.  Grack bring us," replied Mishin.
We also find out about a trapped door with circles on it and that they have been raiding the village for food.  We also know that Grack is one level down and that they don't go down to the next level cause they don't come back up.  We found out that there use to be 40 goblins.  Mishin also tells us about their treasure.  Mishin pulls out a small chest and opens it to reveal 300 silver pieces (sp).  We let him keep 50 sp and their weapons and armor, but they have to leave.  They go, but Mishin gives us the key to the chest, and a keyring with three skeleton keys on it.  He tells us that he has tried to kill Grack before, but he couldn't because Grack is smart.
We check the door that leads away from the entrance and its locked.  We try one of the skeleton keys and it opens the door.  Inside we find a large chest and two boxes.  Each box is filled with 24 iron rations.  We open the chest and see three bottles inside.  Two are identified as healing potions and the third is unidentified.  We don't know what it is yet.
We leave and start heading towards the other door to the room with the stairs.  We find a statue inside the room that has red eyes, and get a 10 gold piece (gp) gem and a 50 gp gem.  Lucky the goblins are short.  We start down the stairs to go below.

This is where we called it.  We had some rule look-ups about combat and had to find them before battle.  Next is the third level of the castle of Phrum.  See below for the pictures of level 1 (ground) and level 2 (underground).
Phrum Castle Level 1 (Ground) - need to rotate 90 degrees left


Phrum Castle level 2 (underground)

General Overlay of Area (Original Sketch)

No comments:

Post a Comment