I was disappointed that there were only 3 encounters within this module. My Invoker is almost to second level and should be there after just one more module. I don't want to wreck the play of this module, but any player who knows what they are doing can get the mod for themselves and read up. I have played in better mods.
If you haven't played this module, you shouldn't read any further.
We start out taking a job as caravan guards for the Kobold company, we get to Delvenmer, we get paid for our delivery and the Dwarf that pays us tells us to take a bath in one of the local bath-houses, which are free. We then meet the Admiral, who hires us to clear out this warehouse for him. We are to get rid of any squaters and miscreants within. Inside the warehouse(skill challenge), we coerce the patrons to leave and we won't kill them (Diplomacy) and we find a false room (Perception) and within false room find a locked trapdoor (Thievery or Strength). We find stairs leading down, it is dark. Our wizard has his orb light up. We descend into the room below. We find 3 associates who are doing paperwork, looks like accounting. We grab the paperwork after getting them to tell us that the group at the Kobold company are involved in some kind of illegal action. We tell the Admiral, who then inspires us to clean out the other miscreants at the Kobold company. After we take them out, we find a letter telling us that the Dwarf that paid us when we got here is the leader. We locate him at the marketplace(Streetwise). He proceeds to try and give us some time off, permanently. After killing him, we go back to the original Dwarf who hired us and give him the documents we confiscated and we call it a day. Yeah.
This blog is to summarize my current gaming exploits. Either with games that I play in or am running or both. I like to write the blog from the perspective of one of my characters instead of just telling what happened during the gaming session. I feel this tells more of a story than just telling you what happened literally.
Cool Stuff
Thursday, March 4, 2010
Star Wars cont.
So, we completed our very first mission that we didn't have any help with. We had to deliver some merchandise to the Empirial Red Guard, which have effectively become a splinter of the Old Empire. After said mission, we received word that we are now being noticed by the Empire, the Dark Empire and anyone else who has their ear to the ground, sort of, in a way. Our droid, Aurora, apparantly is biological and just has a droid exoskeleton, which has the top of her body looking like a protocol droid and the bottom is that of a four-legged destroyer droid (don't know the name off the top of my head). Apparently, she has a sister, who is also a Jedi and she informs us that her sisters tomb has been discovered on Yavin. So we hyperdrive over to Yavin and find a whole Empirial fleet surrounding it. We are hailed, we tell them that we are there to pick someone up from the surface. Aurora informs them that we are Archeologists, which we are not, and we get clearance to land on Yavin. Before we are told this news, we hear in the background of the intercom the voices of Darth Vader and Darth Valdoon (who is actually Luke Skywalker, apparently this isn't like the movies. Luke and his Dad control one side of the known universe while the Palpatine Returners control the other half of the Universe. Luke's side is known as the Dark Empire, while the other side is just known as the Empire. Each side has splinter groups, which makes it even more confusing, but that isn't what makes the game great. It may have something to do with the Star Trek technology which we have on our ship. Yeah, so we are also mixing genres. Awesome).
So we land on Yavin and go into this ruin, which is guarded by like 15 Sith and a bunch of Stormtroopers. As archeologists, we discover a secret door to a tomb underneath the ruins. We enter and retrieve this item, a dual-sided lightsaber, and procede out of the calamity. We are confronted by the Sith, and we pretend to have been trapped inside this hole (a wall having come down behind us silently to block passage to the Evil Jedi spirit and the lava-fall and waterfall) and were just waiting for them to let us out (about 3-4 hours). We get out, but are quarintined on our ship. Now we get to see what happens next time.
So we land on Yavin and go into this ruin, which is guarded by like 15 Sith and a bunch of Stormtroopers. As archeologists, we discover a secret door to a tomb underneath the ruins. We enter and retrieve this item, a dual-sided lightsaber, and procede out of the calamity. We are confronted by the Sith, and we pretend to have been trapped inside this hole (a wall having come down behind us silently to block passage to the Evil Jedi spirit and the lava-fall and waterfall) and were just waiting for them to let us out (about 3-4 hours). We get out, but are quarintined on our ship. Now we get to see what happens next time.
Monday, March 1, 2010
LFR - WTF
So, due to interest by some of my close friends, I have yet again been dragged into the LFR. I don't mind the game, would be better if it was a home campaign, but LFR is just as sound, I guess. The mod is written, usually poorly, and then we play our characters. I still have mine and now that I have updated my info with WotC, no problemo. So, the only thing is the time that I play should really be invested in looking for a job, or doing homework, or even studying for a test. Honestly, i could be doing anything more constructive than playing LFR, but I get to hang out for about 4-5 hours with some buds and play a game and goof off. Its relaxation time. I don't mind playing when its with somebody who gets me. I feel that it is time well spent. Perhaps in the future, after I finally graduate from college, i will be able to run said mods or even a home campaign. I really prefer Rifts, if I am going to do a home campaign though.
Monday, February 22, 2010
What's been going on
For all, Tuesday night has become sort of a tradition. We have temporarily stopped playing Dungeons and Dragons first edition and have decided to start playing Star Wars: Saga edition. My charactor, Keeg, is a Duros and a lecher and force sensitive. He is the most horrible womanizer I know. He started out as a Scout, but after rescuing some triplets, who happened to be Jedi masquerading as Sith, he decided to become a Jedi, so now he is multiclassed into Jedi and is the worst Jedi in existence with only an 8 for Strength and Charisma. We'll see what happens to him.
Keeg is in a group with two others at the moment, a Scoundrel, who's race escapes me right now, and a Soldier, who I think is a human; I will let you know if this isn't correct.
My Duros is a pilot, and a pretty good one, but reckless. As much as he is a lecher, he isn't into droids. This is a good thing, since he has a droid as his master right now. I nor he understand how this is possible, but that is going to find out in character. Anyways, I'll write more later.
Keeg is in a group with two others at the moment, a Scoundrel, who's race escapes me right now, and a Soldier, who I think is a human; I will let you know if this isn't correct.
My Duros is a pilot, and a pretty good one, but reckless. As much as he is a lecher, he isn't into droids. This is a good thing, since he has a droid as his master right now. I nor he understand how this is possible, but that is going to find out in character. Anyways, I'll write more later.
Sunday, February 14, 2010
The Order of Donegee
I have created a new blog, I hope i can actually do this one on a regular schedule. Please check it out. If you want to join, just become a follwer. Thanks. Hopefully, I can complete an update on the blog once a week, however, it will depend on my material and the amount of feedback I get. If there are any ideas, please comment them on the site.
Friday, October 30, 2009
Things to do
1. Set up an appointment with Mike Pagel. Looking for something after graduation, possibly an internship.
2. Set up a new Rifts campaign.
3. Study for E&M.
4. Study for Thermodynamics and Statistical Mechanics. (Thermo, one class)
5. Finish compiling grapevine files for all spirits, banes, fomori, monsters, drones, kami, etc.
6. Breathe
7. Prepare Salmon patties more often and for Travis(so he can taste them).
8. Graduate from college.
9. Sell cell phones for work that is currently sucking the life out of me.
10. Look for a new career maybe.
11. Relax
12. Sleep
13. Take Taz for a visit to the Vet.
14. Find a good Vet.
15. Visit Dentist.
16. Find Dentist to visit that doesn't charge an arm and a leg, running out of those.
17. Remember appointment to get tested for test anxiety (huh, sounds kinda retarded).
18. Fix vehicle, need to replace both fuel tanks and make sure the tank switch and fuel gauge work.
19. Pray for help.
20. Die
21. Take over the world
22. Cure the world.
23. Eat breakfast more often.
24. Prepare lunches more often.
25. Stop going out to eat.
26. Eat more fish.
27. Try new Korean place.
28. Try and quit smoking.
29. Find someone of the opposite sex that can tolerate me.
30. Ask her out.
2. Set up a new Rifts campaign.
3. Study for E&M.
4. Study for Thermodynamics and Statistical Mechanics. (Thermo, one class)
5. Finish compiling grapevine files for all spirits, banes, fomori, monsters, drones, kami, etc.
6. Breathe
7. Prepare Salmon patties more often and for Travis(so he can taste them).
8. Graduate from college.
9. Sell cell phones for work that is currently sucking the life out of me.
10. Look for a new career maybe.
11. Relax
12. Sleep
13. Take Taz for a visit to the Vet.
14. Find a good Vet.
15. Visit Dentist.
16. Find Dentist to visit that doesn't charge an arm and a leg, running out of those.
17. Remember appointment to get tested for test anxiety (huh, sounds kinda retarded).
18. Fix vehicle, need to replace both fuel tanks and make sure the tank switch and fuel gauge work.
19. Pray for help.
20. Die
21. Take over the world
22. Cure the world.
23. Eat breakfast more often.
24. Prepare lunches more often.
25. Stop going out to eat.
26. Eat more fish.
27. Try new Korean place.
28. Try and quit smoking.
29. Find someone of the opposite sex that can tolerate me.
30. Ask her out.
Monday, September 7, 2009
Rifts: New Hope the way it is
The party minus Dr. Phd (Allen didn't show up because he was working), who stayed behind in Scottsbluff for some reason, headed out towards New Hope on the hoverplatform. On the way there, they passed Earl the Crazy with about 3 or 4 men who would stay in New Hope. When they passed Earl, the party was about 2 minutes from landing. Earl was almost there as well.
When the arrived in New Hope, the scene was dire. Half the town was in flames. There were bodies scattered all over the place and also dead worms, which were themselves over eight feet in length. Dirk, having told the group about his vision, was somewhat happy with the fact that his vision had come to term. Meanwhile, Earl and his men arrived on horseback and immediately rode to see if Earl's family was safe.
The group started looking around. Dirk, knowing what his vision had shown him approached the well. When he was roughly 200 feet from the well, Dirk felt a presence that was definately supernatural and evil. Dirk vision had told him of what was in the well; yet his curiousity still drove him to peer inside. Inside, he saw what his vision had shown him, was a skull, alien in nature, floating about 100 feet down. Dirk barely missed the imminent attack from the large tentacles that had b-lined right for him. Roger ( I do believe) had been carrying around the grenades that they had found earlier. Roger's insight told him that he needed to throw all of them into the well in order to save themselves from this monstrosity. Doing so, the explosion was huge, causing a minor earthquake that shook the ground fierce. Also alerting any nearby enemies to the groups presence. They looked inside the well, instead of seeing complete darkness and the floating skull, they saw just the cavern that had held the Hairy Jacks which they had not seen. There was no sign of the monster or the pitch blackness that had surrounded it. Small fires had started on some of the roots that had been dangling inside the well cavern.
Meanwhile, Earl and his group had noticed smoke in the distance and had riden out to see what was all going on. They had passed about 40 dead bodies on the way to the church. When they got to the church they saw that the doors were closed but not barred from the outside. When Earl approached the doors, he heard sobbing and weeping coming from inside. The doors were locked. Earl knocked; heard the cocking of a gun; he said hello. The door swung open slowly with a loud creeking noise; the preacher's son was sticking out a shotgun. Earl quickly difused the situation by asking about his family and telling the preacher's son who he was. After hearing that the preacher's son didn't know about Earl's family and that the evil that had come was about three or four strange figures kinda like the wraiths from before, Earl decided to go home to see for himself. He found his father dead in the barn, but he did find his sister and youngest brother in the root cellar. He found out from them that his two other brothers had gone into town to see if they could rescue their mother. Earl then took his siblings back to the church and had the men stay there to protect them and the preacher's son and his mum. Earl then b-lined for town as fast as he could on his horse.
Back in town, the group has spent most of there time looking for survivors, which is definately impeded by half the town being on fire. Earl found his other two brothers and his mother. That's when the shot rang out. They saw the one wraith immediately, on the other side of the well, but it was unclear if he had taken the shot. Another shot, another miss; this one from off the road to the church. Another shot from the wraith they saw; indicating that there was a third shooter somewhere.
The group took out the middle one first, but didn't get a good clean kill, so maybe one of the worms survived. They next took out the one by the road, Earl pretty much head shot it until it was dead from like two feet away. During this, the rest of the group, excluding Dirk and Earl, had found the third shooter who was posted behind the burning buildings. This shooter had almost killed Thunderheart, who is only alive from the quick thinking of blocking the shot with his bionic arm. This shooter dies quite instantaneously from Northwind Ironfist's bow.
This is where I decided that because of certain situational variables, that this game had come to a close. We will now be starting our other game which we had played previous to this Rifts game. Everyone involved enjoyed the game, so I will definately be running Rifts again. More than likely, I will be posting that game here as well.
Until next time, Happy gaming.
When the arrived in New Hope, the scene was dire. Half the town was in flames. There were bodies scattered all over the place and also dead worms, which were themselves over eight feet in length. Dirk, having told the group about his vision, was somewhat happy with the fact that his vision had come to term. Meanwhile, Earl and his men arrived on horseback and immediately rode to see if Earl's family was safe.
The group started looking around. Dirk, knowing what his vision had shown him approached the well. When he was roughly 200 feet from the well, Dirk felt a presence that was definately supernatural and evil. Dirk vision had told him of what was in the well; yet his curiousity still drove him to peer inside. Inside, he saw what his vision had shown him, was a skull, alien in nature, floating about 100 feet down. Dirk barely missed the imminent attack from the large tentacles that had b-lined right for him. Roger ( I do believe) had been carrying around the grenades that they had found earlier. Roger's insight told him that he needed to throw all of them into the well in order to save themselves from this monstrosity. Doing so, the explosion was huge, causing a minor earthquake that shook the ground fierce. Also alerting any nearby enemies to the groups presence. They looked inside the well, instead of seeing complete darkness and the floating skull, they saw just the cavern that had held the Hairy Jacks which they had not seen. There was no sign of the monster or the pitch blackness that had surrounded it. Small fires had started on some of the roots that had been dangling inside the well cavern.
Meanwhile, Earl and his group had noticed smoke in the distance and had riden out to see what was all going on. They had passed about 40 dead bodies on the way to the church. When they got to the church they saw that the doors were closed but not barred from the outside. When Earl approached the doors, he heard sobbing and weeping coming from inside. The doors were locked. Earl knocked; heard the cocking of a gun; he said hello. The door swung open slowly with a loud creeking noise; the preacher's son was sticking out a shotgun. Earl quickly difused the situation by asking about his family and telling the preacher's son who he was. After hearing that the preacher's son didn't know about Earl's family and that the evil that had come was about three or four strange figures kinda like the wraiths from before, Earl decided to go home to see for himself. He found his father dead in the barn, but he did find his sister and youngest brother in the root cellar. He found out from them that his two other brothers had gone into town to see if they could rescue their mother. Earl then took his siblings back to the church and had the men stay there to protect them and the preacher's son and his mum. Earl then b-lined for town as fast as he could on his horse.
Back in town, the group has spent most of there time looking for survivors, which is definately impeded by half the town being on fire. Earl found his other two brothers and his mother. That's when the shot rang out. They saw the one wraith immediately, on the other side of the well, but it was unclear if he had taken the shot. Another shot, another miss; this one from off the road to the church. Another shot from the wraith they saw; indicating that there was a third shooter somewhere.
The group took out the middle one first, but didn't get a good clean kill, so maybe one of the worms survived. They next took out the one by the road, Earl pretty much head shot it until it was dead from like two feet away. During this, the rest of the group, excluding Dirk and Earl, had found the third shooter who was posted behind the burning buildings. This shooter had almost killed Thunderheart, who is only alive from the quick thinking of blocking the shot with his bionic arm. This shooter dies quite instantaneously from Northwind Ironfist's bow.
This is where I decided that because of certain situational variables, that this game had come to a close. We will now be starting our other game which we had played previous to this Rifts game. Everyone involved enjoyed the game, so I will definately be running Rifts again. More than likely, I will be posting that game here as well.
Until next time, Happy gaming.
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