Cool Stuff

Tuesday, May 31, 2011

The game of chops

Where to begin.  I suppose I should start at the beginning.  My friend Brian, when we first met and started talking, invited me to join a local Larp.  I had previously heard from different friends that Larp was lame and that people take it way too seriously and stuff.  Like people using real weapons and stuff and mistaking the real world for the game world so they got in trouble when the killed someone for real.  Blah, blah, blah.  These horrible things happened like in the 80's and that is where Larp got it's bad reputation.  So, I told my friend Brian no, but he asked me why and I told him about all that horrible crap.  Blah, blah, blah.  My curiosity finally got the better of me and I decided to show up one day after he had invited me.  I haven't stopped playing ever since.  I even became the Storyteller (ST)/Game Master (GM)/Dungeon Master (DM) of the game and had a go.  I am now going to start STing again.  I have a couple ideas on where I want to take the game, but I hope it's good and fun for all the players.  That's the golden rule in Larp, have fun, hell, it's the golden rule in any game.

The rules we use are out of the Laws of the Wild 3rd Edition Mind's Eye Theatre (MET) published by White Wolf Publishing.  The MET rules are simple:  Have fun, no weapons (we use item cards), and everything in the book can be changed if you don't like it or just don't use it.  Our game is part of The Garou Nation (TGN), a national organization dedicated to Live Action Role-Playing (LARP).  Each game from every city follows the standard rules and some of TGN's bylaws, but otherwise has chronicle sovereignty.  We basically act out what our characters would do, throw chops (which is what we call Rock, Paper, Scissors), and keep tally of what we have on character sheets.  We use item cards for weapons, armor, fetishes (magic items/weapons), and talens (magical consumables).  The game can otherwise be called Werewolf: the Apocalypse.  There are games in other cities that we can travel to and play our same characters from our game, but if the character dies in that game, it dies in this game, since it is a shared World of Darkness (WoD) within TGN.

So this is what we call Larp.  It's fun, and anyone can play.  You just need to know how to play Rock, Paper, Scissors and you got like 50% of the game.  Oh, and you portray a Werewolf.  How cool is that?

Anyway, that's it for now.

Sunday, May 22, 2011

Jayson's Rifts Game Session One

First off, we have only three people, Me, Luis, and Jayson. This is Jayson's first attempt at running a Rifts Campaign. I am playing a Lanotaur R.C.C. and Luis is playing a Seljuk R.C.C. Luis's Seljuk named Cy'tech doesn't have a tail because it was either surgically removed or cut off in battle. Sato, my Lanotaur, was raised by a Worldly Sasquatch when found in Canada. Is originally from Japan and wears his MDC Samurai mask with homemade MDC armor. The Worldly Sasquatch taught him how to pilot a robot (It was only afterwards that I learned that he is way deadlier without the robot). So initially, I started out with something that Lanotaur can't have because I misunderstood Jayson because this initially was going to be a carryover from our Mech Warrior game (which is why I came up with the being raised by the Worldly Sasquatch because they can kinda pick up that pilot skill). Anyways, we got situated and we began.
Get magically transported into a cave via a Rift. See a Seljuk there. Ask him if he speaks American. Yes, he does. His name is Cy'tech. Two other beings are there, the magic on them is big. The Goddess, which is what she calls herself, tells us of a prophecy or something like that and it includes us and its our destiny, blah, blah, blah. Yeah, well according to her, the Megaverse is going to end if we don't find a bunch of crystals. Specific crystals that when collected will do something. Anyway, she tells us that it is both our destiny and that we need to work together in order to complete this quest and in order to find all eight crystals and that they are very powerful and the first one is outside this cave and somewhere near the city.
We get out of the cave and start heading towards the city. While in the forest before we get to the city, we come across a Homosapien. A D-Bee that is around these parts. She speaks American and tells us that the city is Washatch and she scampers off. We get to the city gates and are having difficulty getting inside past the guards. The same Homosapien comes up and the guards start acting wierd. Then the guards let it slip that she is the queen of the area. We get led inside to the Guild of ArchMages, they give us a map that shows travel routes from Ogden, Utah to Salt Lake City.
That is where we ended session one on November 23, 2010.