"Congratulations, you have successfully beaten the crap out of a 75 year old man." -- TS
"No, he bought a horse instead, remember?" -- Mort de Magus played by me.
"I make it, right on the nuts." -- Matt C.
"That's what she said!" -- Brian M.
"The only food that's good the second time around, raddishes." -- TS
"You have a pointy hat; I got distracted." -- Zevryk Shadowbourne played by TS
"The head-slap signifies dissapointment. The gnomw is worth five." -- Mort de Magus played by me.
"Headbutt 'em with your sword." -- Defender played by Brian M.
"Wait, your eating them, they must be good." -- James
"Yeah, that's a test!" -- TS
"I rolled a 5, take it wherever you want it." -- Ray
Bugbear accidentally slips and slits his own throat.
"See; I told you I wasn't going to kill him." -- Druid played by TS
"You feel pleasure when you put the glove on and the rod feels like an extension of yourself." -- Dungeon Master
"Go to the glowing balls and bust a rod." -- Ray
"Before he does that, I am putting the shield on my head." -- Ray
"Take 5 everyone, some of you feel free to take more." -- TS
"Oh my God, he's approaching slowly; kill him." -- TS
"The only damage I've taken so far was by my own hand." -- the cleric played by Ray
"I stab him!" -- the druid played by TS
"I use my spear to break his fall." -- the druid played by TS
"You hear screaming coming from inside." -- DM(Dungeon Master, James)
"Good screaming or bad screaming?" -- the druid played by TS
"Good screaming, good screaming!" -- the gnome played by me
"Which one is his lazy eye?" -- Chris N.
"The right one." -- Brian M.
"Good, then he wasn't talking to me." -- Chris N.
These were just some of the random quotes I picked up while attending Pointcon and playing in a Castle and Crusades game.
This blog is to summarize my current gaming exploits. Either with games that I play in or am running or both. I like to write the blog from the perspective of one of my characters instead of just telling what happened during the gaming session. I feel this tells more of a story than just telling you what happened literally.
Cool Stuff
Wednesday, May 27, 2009
Tuesday, May 26, 2009
The Return of the Body - Rifts
The party arrives back in New Hope without incident, however, on arrival they are greated by the townspeople. The townspeople are overcome with greif and despair while one amongst them keeps a level head. Javorin pulls the party aside and explains that it will take two days for the funeral to be ready. Javorin explains that caskets have to be made and the preacher's son needs to perform the service and time to practice the service as well. Javorin then switches topics and asks the party if they could go and visit the Arapaho village on the other side of the Hudson forest which covers the Minotaur Mountains to let them know about their fallen scouts and to see if they wanted the body back. The party agrees and decides that Roger can take all of them there faster than all one at a time with Buttercup. First however, they decide to take all the bodies to the church and put them in the root cellar except for the Arapaho body which is left in the Sheriff's office. When they drop off the bodies, Earl asks if anyone in the party can read. The only one with any kind of reading skills is Thunderheart. They ask why, and Earl replies that there is some stone slabs sticking out of the ground in the cemetary behind the church and they have some kind of writin' on them. Thunderheart goes and tries to decipher the three slabs, which are headstones dating back to before and right after the appearence of the rifts. Thunderheart can decipher two of them. The first has "XXX" and "May you rest in Peace" written on it and the third one has "XXXV" and "May the Rifts Monsters Die" written on it. They figure that they can always come back and see if the can learn about what is on the middle headstone.
With the problems of travel solved, the party is taken up above the village of New Hope and starts to the south which is the way Roger believes is the Arapaho village. Five minutes into the flight, which Earl is absolutely loving, Earl notices that they are a little of coarse and tells Roger to head southwest instead. After another two minutes, they notice a clearing with odd, sharp angles mostly covered in some kind of purplish moss with odd, shiny and sharp metal bits on the tips of the protrusions from the ground. They agree to get a closer look and while Roger starts to descend into the clearing Earl notices some shadows in the woods that look vaguely familiar, Earl identifies them as minotaurs and starts yelling for Roger to go back up. Roger finally sees what Earl is yelling about and starts ascending his earthen platform after being only twenty feet from touching down in the clearing.
The party, being still a little roughed up from their Simvan encounter and not having their armor repaired yet decide to head for the Arapaho village instead. Along the way, Earl does tell the party that the closest place to repair their armor would be in Scottsbluff which is a two-day ride by horse. The rest of their voyage is uneventful and they arive in the village in about 7 minutes. When they land, they are greeted by three Arapaho dressed in war paint and armed with magnificent looking spears. The Arapaho, seeing the party flying into their village, were naturally untrusting of the party, but Earl spoke the lingo and made them understand that they weren't there to fight but to tell them about the dead scouts that had aided New Hope's Sheriff with the hunting of the worm creature. Earl successfully explained everyone in the party except the Juicer Ralph; For him, Earl was lost for words.
The party comes back with four of the Arapaho Warriors, two to find the missing bodies and two to take back the one body. Roger takes flight and drops off the two seeking the missing bodies where they found the bodies and then takes the other two back to New Hope to pick up the dead Arapaho and takes them back to the Arapaho Village. Then they return to New Hope awaiting the funeral of the dead men.
With the problems of travel solved, the party is taken up above the village of New Hope and starts to the south which is the way Roger believes is the Arapaho village. Five minutes into the flight, which Earl is absolutely loving, Earl notices that they are a little of coarse and tells Roger to head southwest instead. After another two minutes, they notice a clearing with odd, sharp angles mostly covered in some kind of purplish moss with odd, shiny and sharp metal bits on the tips of the protrusions from the ground. They agree to get a closer look and while Roger starts to descend into the clearing Earl notices some shadows in the woods that look vaguely familiar, Earl identifies them as minotaurs and starts yelling for Roger to go back up. Roger finally sees what Earl is yelling about and starts ascending his earthen platform after being only twenty feet from touching down in the clearing.
The party, being still a little roughed up from their Simvan encounter and not having their armor repaired yet decide to head for the Arapaho village instead. Along the way, Earl does tell the party that the closest place to repair their armor would be in Scottsbluff which is a two-day ride by horse. The rest of their voyage is uneventful and they arive in the village in about 7 minutes. When they land, they are greeted by three Arapaho dressed in war paint and armed with magnificent looking spears. The Arapaho, seeing the party flying into their village, were naturally untrusting of the party, but Earl spoke the lingo and made them understand that they weren't there to fight but to tell them about the dead scouts that had aided New Hope's Sheriff with the hunting of the worm creature. Earl successfully explained everyone in the party except the Juicer Ralph; For him, Earl was lost for words.
The party comes back with four of the Arapaho Warriors, two to find the missing bodies and two to take back the one body. Roger takes flight and drops off the two seeking the missing bodies where they found the bodies and then takes the other two back to New Hope to pick up the dead Arapaho and takes them back to the Arapaho Village. Then they return to New Hope awaiting the funeral of the dead men.
Saturday, May 9, 2009
Matt C.
Just reminding you Matt to join Facebook so we can get you on the Gary's Greyhawk Group. I am almost done with the Rifts blog as well; just waiting for James's character's name. Otherwise, let me know if you are coming Tuesday for Settlers of Catan. Talk to you later.
Thursday, May 7, 2009
New Hope - New Friends - Rifts
After finding the Worm Wraiths horse and pack pony, Thunderheart combed the area looking for some kind of tracks. Although the Worm Wraith had covered his tracks, Thunderheart was able to get a bead on where the creature had come from. It had come from the south and a little west. Everyone in the party, except Roger, had a genuine interest in finding out where the wraith had come from, but more to see if they could find anymore of those high-quality weapons.
Roger, however, agreed to go along, but grudgingly (Mostly since Jung wasn't here to play his character, but since his character probably wouldn't have gone on by himself). The party started making their way towards the direction in which the tracks lead.
They continued south until they started to smell something wrotten and decaying. They looked around and spotted a mound off to the side of the trail. Dirk went over to investigate. Thunderheart heard buzzing coming from flies and saw the flies covering the mound that Dirk was approaching. He started saying that it was just a dead animal when Dirk cried out that there were 16 dead bodies layed out, all naked with their clothes piled neatly at their feet. Dirk started rummaging through the piles of clothes and found a sheriff's badge along with six deputy badges. The bodies all shown signs of strangulation along with gaping holes in their chests that were cauterized by the energy weapon used to shoot them at close range. The bodies were layed out along a hill, but because of the way the grass grew, it looked like the land was flat when in fact, there was a gulch there and the bodies were layed out down into the gulch. It was getting dark, so the group said that they would camp for the night, up the trail a bit and come back in the morning and bury the bodies if there were any left. The night passed, and in the early predawn morning of the next day, Ralph heard some unquieting howls.
The party woke up and headed back to see how many bodies were left. They found the place without a problem and discovered that there were only ten bodies left. After some debate, they figured out that Roger could just lift the earth instead of them actually digging the graves, so that is precisely what they did. One mass grave and then they were heading south in the direction of the trail.
It wasn't long until they cam to a dirt path intersecting the trail they were following. Thunderheart went across the path and discovered that the trail didn't extend past the dirt of the path. Thunderheart then determined that the wraith had ventured from the east, so they group set out towards the east much to the dismay of Roger. It wasn't an hour past when they spied a small village with many outlying buildings within a 100 feet.
The party rode in on their steeds and tied them off after dismounting in front of the first establishment. The sign up above had a picture of a full and foamy beer mug and the words -- Javorin's Saloon -- burned into the wood. Ralph and Dirk walked into the place through the swinging saloon doors and saw three men gathered around the bar. One man appeared to be around 80 years old, the other next to him was about 60 and the third man was the bartender and he was about 40 or 45. Ralph walked up to the bar and ordered a whole bottle of whiskey and then sat down. Dirk followed a few paces behind.
Meanwhile, Thunderheart was outside across the street peeking his head into the Sheriff's place with the star badge burned into the sign outside. Nobody was there, all he saw was a empty desk with some scattered pieces of paper and door that led to the jail cells. Thunderheart then walked outside and next door to Cassie's Coral (pronounced like corral, just misspelled). When he entered; he was unimpressed with the twelve girls he saw standing there. One of the girls stepped forward while the rest giggled and made eyes at him. Thunderheart simply asked, "Who's in charge here?"
"Why, I am sugar," replied the girl who stepped forward. "Welcome to Cassie's Coral, how can we help you," as she motioned with her hand the other girls standing behind her.
"No, I mean, who is in charge in this town?" asked Thunderheart.
" Oh, silly, that would be the sheriff, but he isn't here."
"Oh, then who is second in command then?"
"Well, that would probably be the Doc."
"Where's the doc then?"
"Well, he went with the Sheriff, for sure."
"Then who's in charge after him?" Thunderheart was getting impatient.
"Well, that would be Javorin."
"And where is he?"
"His place is right across the street." She pointed in the general direction.
Thunderheart turned and walked out. The girls had a look of disappointment in their eyes that nobody saw save themselves.
However, while Thunderheart was busy with the girls, Ralph had struck up a conversation with Cletus, the 80 year-old looking man that was sitting at the bar in Javorin's. Ralph started asking questions about the Sheriff and found out about him, the Doc, and the deputies and the scouts who had gone with them. He also found out about the stranger who stayed on the outskirts of town and how he did his disappearing act and how that is why the Sheriff is gone because him and the doc and the preacher and the deputies and the scouts had all gone out looking for him and tracked him out north of town. Ralph was very impatient, and started getting bored, so he pulled out his red liquor and gave a shot to each guy in the place. Cletus took it and stayed seating while the 60 year-old looking man got a shit-eatin' grin on his face and Javorin, who was the bartender, passed out cold behind the bar. Ralph was bored, so he decided to start running around town and up and down the main street; rising a whole lot of dust doing so. Dirk remained inside talking with Cletus.
Earl walks in and starts talking to Cletus and about what's going on. He asks where the Sheriff is since he saw his horse outside. The party tells him that the Sheriff is dead along with the other members in the posse that went with him. They tell him about where the dead bodies are and how they found them. Earl asks where Javorin is and finds him passed out behind the bar. Earl helps himself to a drink and starts rambling about what the town should do. Earl then starts planning a party to go and retrieve the dead bodies for a proper burial. The party plus Earl go talk to the blacksmith who happens to have a wagon that they can borrow but needs to be fixed before it is taken. The wheel needs to be put on. After they get the wheel on, Earl decides he needs to run home quick to get his gear. On his way back, he stops off at the church and tells the Preacher's wife and son what happened. The wife starts crying while the son is firm and recognises that he will have to fill his father's footsteps earlier than anticipated.
Earl gets back and meets the party, which is everyone who is going, and they start off on the way back to the bodies that they had found. They get back to the bodies, but are ambushed by Simvan. This time, the Simvan are better prepared but launch their ambush to far away to get to the party quickly. The party protects Roger while he unearths the bodies and loads them onto the wagon. The Simvan are easily killed and looted. With the bodies loaded and the Simvan dead, the party starts on their way back to the town of New Hope.
Roger, however, agreed to go along, but grudgingly (Mostly since Jung wasn't here to play his character, but since his character probably wouldn't have gone on by himself). The party started making their way towards the direction in which the tracks lead.
They continued south until they started to smell something wrotten and decaying. They looked around and spotted a mound off to the side of the trail. Dirk went over to investigate. Thunderheart heard buzzing coming from flies and saw the flies covering the mound that Dirk was approaching. He started saying that it was just a dead animal when Dirk cried out that there were 16 dead bodies layed out, all naked with their clothes piled neatly at their feet. Dirk started rummaging through the piles of clothes and found a sheriff's badge along with six deputy badges. The bodies all shown signs of strangulation along with gaping holes in their chests that were cauterized by the energy weapon used to shoot them at close range. The bodies were layed out along a hill, but because of the way the grass grew, it looked like the land was flat when in fact, there was a gulch there and the bodies were layed out down into the gulch. It was getting dark, so the group said that they would camp for the night, up the trail a bit and come back in the morning and bury the bodies if there were any left. The night passed, and in the early predawn morning of the next day, Ralph heard some unquieting howls.
The party woke up and headed back to see how many bodies were left. They found the place without a problem and discovered that there were only ten bodies left. After some debate, they figured out that Roger could just lift the earth instead of them actually digging the graves, so that is precisely what they did. One mass grave and then they were heading south in the direction of the trail.
It wasn't long until they cam to a dirt path intersecting the trail they were following. Thunderheart went across the path and discovered that the trail didn't extend past the dirt of the path. Thunderheart then determined that the wraith had ventured from the east, so they group set out towards the east much to the dismay of Roger. It wasn't an hour past when they spied a small village with many outlying buildings within a 100 feet.
The party rode in on their steeds and tied them off after dismounting in front of the first establishment. The sign up above had a picture of a full and foamy beer mug and the words -- Javorin's Saloon -- burned into the wood. Ralph and Dirk walked into the place through the swinging saloon doors and saw three men gathered around the bar. One man appeared to be around 80 years old, the other next to him was about 60 and the third man was the bartender and he was about 40 or 45. Ralph walked up to the bar and ordered a whole bottle of whiskey and then sat down. Dirk followed a few paces behind.
Meanwhile, Thunderheart was outside across the street peeking his head into the Sheriff's place with the star badge burned into the sign outside. Nobody was there, all he saw was a empty desk with some scattered pieces of paper and door that led to the jail cells. Thunderheart then walked outside and next door to Cassie's Coral (pronounced like corral, just misspelled). When he entered; he was unimpressed with the twelve girls he saw standing there. One of the girls stepped forward while the rest giggled and made eyes at him. Thunderheart simply asked, "Who's in charge here?"
"Why, I am sugar," replied the girl who stepped forward. "Welcome to Cassie's Coral, how can we help you," as she motioned with her hand the other girls standing behind her.
"No, I mean, who is in charge in this town?" asked Thunderheart.
" Oh, silly, that would be the sheriff, but he isn't here."
"Oh, then who is second in command then?"
"Well, that would probably be the Doc."
"Where's the doc then?"
"Well, he went with the Sheriff, for sure."
"Then who's in charge after him?" Thunderheart was getting impatient.
"Well, that would be Javorin."
"And where is he?"
"His place is right across the street." She pointed in the general direction.
Thunderheart turned and walked out. The girls had a look of disappointment in their eyes that nobody saw save themselves.
However, while Thunderheart was busy with the girls, Ralph had struck up a conversation with Cletus, the 80 year-old looking man that was sitting at the bar in Javorin's. Ralph started asking questions about the Sheriff and found out about him, the Doc, and the deputies and the scouts who had gone with them. He also found out about the stranger who stayed on the outskirts of town and how he did his disappearing act and how that is why the Sheriff is gone because him and the doc and the preacher and the deputies and the scouts had all gone out looking for him and tracked him out north of town. Ralph was very impatient, and started getting bored, so he pulled out his red liquor and gave a shot to each guy in the place. Cletus took it and stayed seating while the 60 year-old looking man got a shit-eatin' grin on his face and Javorin, who was the bartender, passed out cold behind the bar. Ralph was bored, so he decided to start running around town and up and down the main street; rising a whole lot of dust doing so. Dirk remained inside talking with Cletus.
Earl walks in and starts talking to Cletus and about what's going on. He asks where the Sheriff is since he saw his horse outside. The party tells him that the Sheriff is dead along with the other members in the posse that went with him. They tell him about where the dead bodies are and how they found them. Earl asks where Javorin is and finds him passed out behind the bar. Earl helps himself to a drink and starts rambling about what the town should do. Earl then starts planning a party to go and retrieve the dead bodies for a proper burial. The party plus Earl go talk to the blacksmith who happens to have a wagon that they can borrow but needs to be fixed before it is taken. The wheel needs to be put on. After they get the wheel on, Earl decides he needs to run home quick to get his gear. On his way back, he stops off at the church and tells the Preacher's wife and son what happened. The wife starts crying while the son is firm and recognises that he will have to fill his father's footsteps earlier than anticipated.
Earl gets back and meets the party, which is everyone who is going, and they start off on the way back to the bodies that they had found. They get back to the bodies, but are ambushed by Simvan. This time, the Simvan are better prepared but launch their ambush to far away to get to the party quickly. The party protects Roger while he unearths the bodies and loads them onto the wagon. The Simvan are easily killed and looted. With the bodies loaded and the Simvan dead, the party starts on their way back to the town of New Hope.
Finals
yeah, semester is over. I have one final on Wednesday afternoon. I have one take-home online final that is due on Friday the 15th. I have a final project due on Monday. Otherwise, I work next weekend, so cool-beans.
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