<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5870458704432809980</id><updated>2012-01-28T15:24:52.704-06:00</updated><category term='Rifts'/><category term='Thursday LFR'/><category term='Rules and Hints'/><category term='World of Darkness'/><category term='New Ideas'/><category term='Rifts Campaign Two'/><category term='Star Wars Revised'/><category term='Updates'/><category term='Laugh out Loud'/><category term='Reminder for Matt'/><category term='More Blogs'/><category term='Tuesday Night Gaming'/><category term='DnD 2nd Edition Revised'/><category term='Rifts Campaign Three'/><category term='YouTube slave'/><category term='Monday Night LFR'/><category term='Random Quotes'/><category term='Star Wars Saga edition'/><category term='Old World of Darkness Larp'/><category term='Semester Wrap-up'/><category term='Movie Previews that I liked and want to see the movie'/><title type='text'>I am a gamer geek god</title><subtitle type='html'>This blog is to summarize my current gaming exploits.  Either with games that I play in or am running or both.  I like to write the blog from the perspective of one of my characters instead of just telling what happened during the gaming session.  I feel this tells more of a story than just telling you what happened literally.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>65</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-7995614501881659684</id><published>2012-01-24T17:30:00.000-06:00</published><updated>2012-01-28T15:24:52.721-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Star Wars Revised'/><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><title type='text'>Star Wars D20 Revised Session 11</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;After stowing the lightsabers in the cargo hold I come out and see Terrance flipping a coin.&amp;nbsp; I asked him what was up with the coin.&amp;nbsp; He said that the coin had saved his life because when he bent over to pick it up the blaster shot that was aimed for his head missed.&amp;nbsp; We talk about the definition of a 'good' scoundrel compared to a 'bad' scoundrel.&amp;nbsp; The reason someone was shooting at him was because of the bounty on him and that all scoundrels had a bounty on them.&amp;nbsp; I told him that only the 'good' scoundrels had bounties on them and that 'bad' scoundrels were dead.&amp;nbsp; He readily agreed.&lt;br /&gt;&lt;br /&gt;The sandstorm subsides in about an hour and the children haven't moved from their seats or at all because of their catatonic nature.&amp;nbsp; We radio the space outpost and get clearance to land.&amp;nbsp; We do not mention that we have kids with us.&amp;nbsp; We dock and see Captain Lyn Me and Captain Tai Lynn when the shuttle doors open.&amp;nbsp; I speak with Captain Lyn Me while Terrance talks with Captain Tai Lynn.&amp;nbsp; I speak with the captain on the shuttle with the doors closed.&amp;nbsp; I inform the captain of what happened on Korriban.&amp;nbsp; We leave the shuttle and have the kids moved to the medical bay.&amp;nbsp; I take the lightsabers in a sack and also have the triangle pieces and the two crystals with me.&amp;nbsp; Captain tells me that I will have to tell the council what I have told her.&amp;nbsp; I ask about how the battle went and am told that the invading forces left minus one of their ships because it was destroyed leaving them with two.&amp;nbsp; The council still being on board the outpost.&amp;nbsp; While waiting for the council to arrive I was approached by a young cadet and asked to give him the triangles.&amp;nbsp; I asked him to take me to his commanding officer and I meet the Security Commander of the outpost.&amp;nbsp; I ask her if she has any force-users in her command and she says she has a couple of Jedi.&amp;nbsp; I ask if any of the other triangles emitted any force and she tells me that none of them do.&amp;nbsp; I inform her that these four pieces all emit force and then hand them over to her.&lt;br /&gt;&lt;br /&gt;The council being ready, I enter the room and inform them of everything that has transpired.&amp;nbsp; I also add to my information an assumption that 'the crystals are or were a myth and/or a secret that has been forgotten'.&amp;nbsp; During the meeting I receive a communique that Captain Tai Lynn's ship is ready to depart.&amp;nbsp; I leave to go to the ship after I am done telling the council the news.&lt;br /&gt;&lt;br /&gt;I enter the ship and find Captain Lyn Me and all the kids in the med-bay.&amp;nbsp; I head towards the ship's lounge after the ship's outside door finally closes.&amp;nbsp; I sensed force right before the door closed.&amp;nbsp; Inside the lounge, I see the white-robed figure with three other Jedi.&amp;nbsp; I heard&amp;nbsp;somebody coming up behind me and I turned slowly holding my lightsaber in my hand and saw my master.&amp;nbsp; He said with a glean in his eye,"We have to discuss much about your training."&lt;br /&gt;We jumped into hyperspace after launch and we were informed that it would be three days travel.&lt;br /&gt;&lt;div align="center"&gt;﻿&lt;span style="font-size: large;"&gt;Day 1&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;My training consisted of wearing a space fighter helmet with the blast shield down and blocking shots from a floating blaster ball.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: large;"&gt;Day 2&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;I play chess with the white-robed figure and win.&amp;nbsp; I play a Sulustean Jedi and lose.&amp;nbsp; I finally play my master and lose.&amp;nbsp; The three games took all day.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: large;"&gt;Day 3&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;While eating breakfast, hear all three kids screaming from med-bay.&amp;nbsp; Run to investigate and when I arrive I hear the voice of the big guy that we met on Korriban.&amp;nbsp; He said something about how he told us that we would meet again.&amp;nbsp; The alarm sounds telling us that we may exit hyperspace.&lt;/div&gt;&lt;div align="left" style="text-align: center;"&gt;﻿&lt;/div&gt;&lt;div style="text-align: center;"&gt;﻿&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;﻿&lt;/div&gt;&lt;div align="left"&gt;Terrance and Captain Tai Lynn head to bridge and I follow.&amp;nbsp; I see a planet with green fields and blue skies everywhere and huge purple mountains.&amp;nbsp; It seems a temperate planet and the scans indicate low technology, but massive life readings and no pollution.&amp;nbsp; We receive coordinates to land with permission.&amp;nbsp; We arrive on a landing platform in the middle of a forest.&amp;nbsp; Three Jedi are there to welcome us.&lt;/div&gt;&lt;div align="left"&gt;The male Jedi, who has a female Jedi on either side of him, says,"Welcome to Tython."&lt;/div&gt;&lt;div align="left"&gt;My master looks at me and says,"You have an inquisitive look on your face."&lt;/div&gt;&lt;div align="left"&gt;I reply,"I sense the dark side."&lt;/div&gt;&lt;div align="left"&gt;"Yes, this from history that has played out."&lt;/div&gt;&lt;div align="left"&gt;Notice the Security Commander from the outpost talking to her sister.&amp;nbsp; I asked her why she is here and she said that this mission was to important to entrust to anyone.&amp;nbsp; I notice many ruins all over the place.&amp;nbsp; The male Jedi asks my master,"How can we help you?"&lt;/div&gt;&lt;div align="left"&gt;My master answers,"We are here to see &lt;strong&gt;them&lt;/strong&gt;.&amp;nbsp; We also have information on the Sith empire and news for &lt;strong&gt;them&lt;/strong&gt;."&lt;/div&gt;&lt;div align="left"&gt;"The Sith haven't been seen for over a thousand years."&lt;/div&gt;&lt;div align="left"&gt;"These two and the scoundrel probably fought the leader of the Sith."&lt;/div&gt;&lt;div align="left"&gt;I laugh hysterically out loud, but quickly stifle my laughter.&amp;nbsp; Terrance had reluctantly came out of the ship, but after hearing the news about the Sith leader passes out.&lt;/div&gt;&lt;div align="left"&gt;The male Jedi said that the last time they faced the Sith leader that he was over 1000 years old.&lt;/div&gt;&lt;div align="left"&gt;The three Jedi lead us to a taxi-shuttle and take us pass fields where we see creatures with blasters and padawans dealing with them.&amp;nbsp; Some of the creatures also have force-staves as weapons.&amp;nbsp; The creatures are non-humanoid and are called flesh-eaters.&amp;nbsp; As the name of them is told, we see a padawan fall and get surrounded and then the creatures start feeding on him.&amp;nbsp; He eventually gets saved from the creatures.&lt;/div&gt;&lt;div align="left"&gt;&amp;nbsp;&lt;/div&gt;&lt;div align="left"&gt;We land at a large building where we are told,"Welcome to the Jedi Temple."&lt;/div&gt;&lt;div align="left"&gt;We are 'ushered' inside, but see the shuttles with the triangles in them land on the roof of the building.&amp;nbsp; We are lead to an antechamber and allowed to freshen up.&amp;nbsp; We are then escorted to an upstairs room by a padawan.&amp;nbsp; See large chambers and hallways approximately seven meters tall and four meters wide.&amp;nbsp; Pass through a large doorway and see statues.&amp;nbsp; There are three on either side of the hallway and evenly spaced.&amp;nbsp; The statues are of Jedi about 6.5 meters tall, but race and gender are indistinguishable due to being purposefully carved that way.&amp;nbsp; At the end of the hallway, a circular chamber.&amp;nbsp; The padawan enters and says,"Masters, I bring them."&amp;nbsp; He bows and walks over behind a master.&amp;nbsp; We enter and the room is full.&amp;nbsp; Master Luke is holographed in and sitting in a chair to the left of the center chair which is occupied by the white-robed female figure.&amp;nbsp; Many different races here and some are also holographed in.&amp;nbsp; When we enter, a discussion is in progress.&amp;nbsp; A chair is empty on the right side of the white-robed figure.&amp;nbsp; My master takes this seat.&amp;nbsp; Before my master arrived, I let everyone see the two crystals and gave the five lightsabers away.&lt;/div&gt;&lt;div align="left"&gt;The 'Lady in White' or the white-robed figure pounds her foot on the floor loudly to get everybodies attention.&lt;/div&gt;&lt;div align="left"&gt;She says,"We have a lot to discuss if your story is true and we have a lot to talk about.&amp;nbsp; We will adjourn for the night and we will talk tomorrow morning."&lt;/div&gt;&lt;div align="left"&gt;Fra'll and I are each lead to a bedchamber.&amp;nbsp; I go straight to bed.&amp;nbsp; I am exhausted.&lt;/div&gt;&lt;div align="left"&gt;&amp;nbsp;&lt;/div&gt;&lt;div align="left"&gt;&lt;span style="color: red;"&gt;This is where we left off.&amp;nbsp; Stay tuned for Session 12 coming soon.&amp;nbsp; Until then, safe gaming and have fun.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-7995614501881659684?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/7995614501881659684/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2012/01/star-wars-d20-revised-session-11.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/7995614501881659684'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/7995614501881659684'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2012/01/star-wars-d20-revised-session-11.html' title='Star Wars D20 Revised Session 11'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-5492331016160758475</id><published>2011-12-13T18:30:00.000-06:00</published><updated>2012-01-17T13:02:55.573-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Star Wars Revised'/><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><title type='text'>Star Wars D20 Revised Session 10</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;Fra'll, Terrance and I are in the shuttle on our way to the surface of Korriban.&amp;nbsp; Initial scans report that there is no technology on the planet.&amp;nbsp; Rumors say that the planet is dead.&amp;nbsp; When we get closer to the planet, I am able to see the force, swirling around the planet like the swirls of an oily bubble.&amp;nbsp; When we get inside the planets atmosphere, we notice a flock of birds the size of pterodactyls.&amp;nbsp; Coming in vertically because of a dust storm with gigantic lightning bolts.&amp;nbsp; We level out at the last second and head for a valley between two peaks.&amp;nbsp; The peaks are giant statues carved into the mountainside depicting robed figures with Sith battlemasks on and are wielding unlit lightsabers.&amp;nbsp; Strange markings decorate these gargantuan stone carvings.&amp;nbsp; The walls of the valley are approximately 60 meters tall.&amp;nbsp; We had to rotate the ship to a vertical position in order to leave at the end of the valley, bank left and set down.&amp;nbsp; The ship's readings say one cave entrance in front of us and three cave entrances on the right.&amp;nbsp; We leave the ship and head for the one cave entrance directly in front of us.&amp;nbsp; Inside, the cave is pitch black.&amp;nbsp; Terrance pulls out a glow rod and calls the cave a 'tomb.'&amp;nbsp; We do see three sarcophagi with the same carvings as the statues outside.&amp;nbsp; We follow the wall to the left, but on the wall are murals.&lt;br /&gt;"When in doubt, always go left."&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-JUnkY6qVv80/TxW9AeyDNNI/AAAAAAAAAFE/ynlhCS9b98o/s1600/Cave+pic+for+Star+Wars+D20+Revised.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="191" src="http://3.bp.blogspot.com/-JUnkY6qVv80/TxW9AeyDNNI/AAAAAAAAAFE/ynlhCS9b98o/s320/Cave+pic+for+Star+Wars+D20+Revised.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Tomb inside cave entrance.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;The first mural depicts a battle scene with blasters, droids, Siths and Jedi.&amp;nbsp; It extends around the corner.&amp;nbsp; The scene is huge and takes up three wall spaces.&amp;nbsp; I refer to this mural as one, two and three.&amp;nbsp;&amp;nbsp;The next mural shows two prominent figures, one Sith and one Jedi.&amp;nbsp; I say that this mural is mural number four because it comes right after one, two and three.&amp;nbsp; Mural five and six depict a space battle with a X-wing and a Sith fighter.&amp;nbsp; Mural seven is a huge depiction of the planet of Korriban.&lt;br /&gt;&lt;br /&gt;When we were in front of mural four I became incredibly sleepy and passed out.&lt;br /&gt;&lt;br /&gt;When I awoke, Terrance&amp;nbsp;looked like he just woke up as&amp;nbsp;well,&amp;nbsp;I asked Fra'll why he's whispering.&amp;nbsp; He motions toward the far corner and I look.&amp;nbsp; I see a little girl that looks exactly like my Master's daughter.&amp;nbsp; She is just staring into the corner.&amp;nbsp; A little while later, a young boy comes out and stares forward.&amp;nbsp; The little girl lit a torch that lit all the other torches around the room before he emerged.&amp;nbsp; The young boy opens the coffin in front of him and a older human girl gets out.&amp;nbsp; My Master's daughter look-alike opens the coffin perpendicular to the one the young human boy opened and another older human boy gets out.&amp;nbsp; Then they all leave down the corridor where the two had originally come from.&lt;br /&gt;&lt;br /&gt;We started searching for triangle pieces inside the coffins.&amp;nbsp; Inside coffin one was a skeleton, the second coffin contained a young Rodian boy who I thought was dead, but Fra'll said he was breathing shallowly.&amp;nbsp; The third coffin had a skeleton and a triangle piece that radiated the force.&amp;nbsp; The fourth coffin had a young Twi'lek girl still breathing inside.&lt;br /&gt;&lt;br /&gt;Behind the mural of a tomb, with three Sith statues on either side was a secret entrance.&amp;nbsp; On closer inspection, the statues could have their fronts removed and behind the facade were Jedi statues instead of Sith which radiated the light side of the force.&amp;nbsp; The statue next to the secret entrance had a keypad.&amp;nbsp; I entered 'hello', 'open', and finally 'ghost in the machine' like it was written before.&amp;nbsp; The secret door opened and a light inside turned on illuminating the completely metal hallway.&amp;nbsp; We move forward and the light follows our movement.&amp;nbsp; We get to the end of the hallway and the entrance closes behind us and the room in front of us lights up.&amp;nbsp; Inside, there are two coffins.&amp;nbsp; The first coffin has a white force crystal inside with dancing white light inside of the crystal.&amp;nbsp; The second coffin contains a black force crystal with dark light dancing inside.&amp;nbsp; I take the crystals.&amp;nbsp; We leave the same way we came in after seeing that there is no other way to leave.&amp;nbsp; There is a keypad by the entrance and use it to open the door and exit the hallway.&lt;br /&gt;&lt;br /&gt;We then proceed to find where the four individuals had gone to.&amp;nbsp; We check the other two coffins before departing, but they are empty.&amp;nbsp; We enter a carved in stone hallway and follow it carefully.&amp;nbsp; We come to the entrance of a cavern that has a spiral ramp that goes down about forty or fifty meters.&amp;nbsp; There is a big guy walking around and we notice the three of the four people we saw earlier are holding the remaining triangles we need while my Master's daughter, which by this time I'm pretty sure it is actually&amp;nbsp;her, is holding onto four lightsabers.&amp;nbsp; The big guy suddenly chops off the head of the little boy.&amp;nbsp; I start running down the ramp thinking to stop this profane ritual.&amp;nbsp; The big guy notices us and he uses fear on us, but too soon.&amp;nbsp; I continue down while Terrance and Fra'll make their way down as well since the big guy is out of range.&amp;nbsp; The big guy continues the ritual and chops the head off of the other boy and girl until my Master's daughter is the only one left.&amp;nbsp; By the time I get down there he is already going towards the little girl.&amp;nbsp; I step in between them and confront him.&amp;nbsp; He is a tough opponent and eventually he falls.&amp;nbsp; He stands back up again and in the process, I chop his head off.&amp;nbsp; We take the triangles and the lightsabers including the big guy's which makes five all together.&amp;nbsp; The little girl seems confused, but she follows orders.&amp;nbsp; I sense nothing but good in her.&amp;nbsp; Her eyes are glazed over.&amp;nbsp; On our way out, we save the two that were still in the coffins, the Rodian boy and the Twi'lek girl.&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-ASNwVrSvL58/TxXFQi6acwI/AAAAAAAAAFM/rAjTjccDS38/s1600/Battle+scene+for+Session+10+in+Star+Wars+D20+Revised.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="191" src="http://1.bp.blogspot.com/-ASNwVrSvL58/TxXFQi6acwI/AAAAAAAAAFM/rAjTjccDS38/s320/Battle+scene+for+Session+10+in+Star+Wars+D20+Revised.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Cavern inside the tomb.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;When we leave the entrance to the cave we hear laughter.&lt;br /&gt;&lt;br /&gt;"&lt;strong&gt;You pathetic mortals, you have not stopped me, the Sith empire will rule again and we will meet again.&lt;/strong&gt;"&lt;br /&gt;&lt;br /&gt;The entrance closes.&amp;nbsp; Fra'll says,"There is more than one of them."&amp;nbsp; All the tomb entrances close.&amp;nbsp; The dust storm is about to hit, so we climb aboard the shuttle and wait till it is over.&amp;nbsp; During this time I hide the five lightsabers in the cargo hold.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;This is the end of session 10.&amp;nbsp; Come back and read Session 11 coming soon.&amp;nbsp; Until then, safe gaming and have fun.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-5492331016160758475?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/5492331016160758475/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2011/12/star-wars-d20-revised-session-10.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/5492331016160758475'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/5492331016160758475'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2011/12/star-wars-d20-revised-session-10.html' title='Star Wars D20 Revised Session 10'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-JUnkY6qVv80/TxW9AeyDNNI/AAAAAAAAAFE/ynlhCS9b98o/s72-c/Cave+pic+for+Star+Wars+D20+Revised.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-6792499874607072777</id><published>2011-12-06T18:30:00.000-06:00</published><updated>2012-01-17T11:39:01.561-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Star Wars Revised'/><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><title type='text'>Star Wars D20 Revised Session 9</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;I notice the Captain has a slash from her left hip to her right shoulder.&amp;nbsp; She tells me that it was a parting gift from her daughter.&amp;nbsp; I heal her with the force.&amp;nbsp; While I was healing her, I noticed the White-robed figure walking towards us.&amp;nbsp;&amp;nbsp; The mask that it normally donned was gone and before me stood a female approximately 2 meters tall.&amp;nbsp; The white-robed female is escorting Terrance the Scoundrel and the female or oriental descent towards us.&amp;nbsp; The Captain points at the Scoundrel while staring at the oriental female and asks,"How did &lt;strong&gt;they&lt;/strong&gt; know to be here?&amp;nbsp; How did they know it was here?"&lt;br /&gt;&amp;nbsp;&amp;nbsp; The oriental female responds,"Why don't you ask him since he's the captain?"&lt;br /&gt;&amp;nbsp;&amp;nbsp; Captain Lyn Me says,"I am talking to the captain - Captain Tai Lynn."&lt;br /&gt;The white-robed figure in one swift motion pulls the scoundrel out of between the two female captains and puts away her lightsaber and binds Terrance.&amp;nbsp; She then puts her booted foot on his shoulders.&amp;nbsp; I notice that the white-robed figure is wearing form-fitting leather pants or a body suit of the same material.&amp;nbsp; The temperature in the room feels like it has dropped.&amp;nbsp; The doors that we initially came through open behind us and we hear,"I'm here to play" in the creepy voice of Captain Lyn Me's daughter.&lt;br /&gt;&amp;nbsp;&amp;nbsp; Fra'll turns to Captain Lyn Me and says,"Fine, she's your kid, you beat her!"&amp;nbsp; Right after he says that, we feel the whole space station outpost shake as a cannon blast directly hits the Scoundrel's ship nearby.&amp;nbsp; We all retain our footing, but we here an "Oww!" come from behind us.&amp;nbsp; We look and see that Captain Lyn Me's daughter has fallen down.&amp;nbsp; We act, moving closer.&amp;nbsp; I tell Fra'll to use his blaster to stun her since it worked so well last time.&amp;nbsp; All of work together to defeat the little girl.&amp;nbsp; Fra'll finally hits and she is stunned, but not before taking considerable wounds.&lt;br /&gt;&lt;br /&gt;Later, after being debriefed, we are told that we must go down to the planet to recover the four missing triangle pieces.&amp;nbsp; We consisting of Fra'll, Terrance, and me.&amp;nbsp; The other triangle pieces were confiscated when Terrance was arrested originally, however there were four pieces missing which was deduced when we matched the writings on all the triangles together.&amp;nbsp;&amp;nbsp;Other items were also recovered when he was detained and we looked at them in the lab, but two biological virus alerts later and it appears to be some writings and a piece of Sith battle-armor.&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-6ZmBfdTqRxU/TxWwcwKxpuI/AAAAAAAAAE8/Th3G_HKXlx0/s1600/Triangle+pic+for+Star+Wars+D20+Revised.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="191" src="http://4.bp.blogspot.com/-6ZmBfdTqRxU/TxWwcwKxpuI/AAAAAAAAAE8/Th3G_HKXlx0/s320/Triangle+pic+for+Star+Wars+D20+Revised.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Picture of all triangles put together.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;I apparently needed training to prevent the living dark side of the force to influence me.&amp;nbsp; The white-robed figure trained me using meditation.&amp;nbsp; After four days of training, Terrance prepared a shuttle and we were on our way to the surface of Korriban.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;This is where we ended session 9.&amp;nbsp; Come back and read session 10 coming soon.&amp;nbsp; Until then, safe gaming and have fun.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-6792499874607072777?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/6792499874607072777/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2011/12/star-wars-d20-revised-session-9.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/6792499874607072777'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/6792499874607072777'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2011/12/star-wars-d20-revised-session-9.html' title='Star Wars D20 Revised Session 9'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-6ZmBfdTqRxU/TxWwcwKxpuI/AAAAAAAAAE8/Th3G_HKXlx0/s72-c/Triangle+pic+for+Star+Wars+D20+Revised.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-8323303330894464106</id><published>2011-11-29T17:30:00.000-06:00</published><updated>2012-01-13T10:53:54.555-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Star Wars Revised'/><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><title type='text'>Star Wars D20 Revised Session 8</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div align="center"&gt;&lt;span style="font-size: large;"&gt;Day Three&lt;/span&gt;﻿&lt;/div&gt;Fra'll and I both have sympathy for the Captain and the situation she is in with her daughter, adopted or otherwise.&amp;nbsp; We went to see the little girl and she isn't what she used to be.&amp;nbsp; She is rude and crude while being down right mean.&amp;nbsp; The Captain pulls us aside and we follow her to an adjoining room.&amp;nbsp; She shows us a lightsaber.&amp;nbsp; It is the one the little girl used.&amp;nbsp; The Captain asks us if we know who the little girl's master is and we shake our heads in the side to side fashion.&amp;nbsp; We tell the Captain that all she said about her master is that it was a he.&amp;nbsp; The Captain then points to the red lightsaber and says,"Meet the master boys."&lt;br /&gt;We look around we reply in unison,"Where?"&lt;br /&gt;She points again at the lightsaber.&amp;nbsp; "This is the master."&lt;br /&gt;&lt;div style="text-align: left;"&gt;I'm thinking that the Captain has fallen to this master, but that didn't happen.&amp;nbsp; The master is inside the lightsaber.&amp;nbsp; We tried to destroy it with my lightsaber, blow it up inside a space shuttle, but nothing worked.&amp;nbsp; The lightsaber persevered.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;The following day the training room was re-opened and the rest of the week passed uneventful.&amp;nbsp; We arrive at a small space outpost and wait for my master.&amp;nbsp; We are greeted when we arrive.&amp;nbsp; We are escorted to our quarters, but on the way I see a human scoundrel being arrested.&amp;nbsp; I asked what for and the answer that I received was that he is being arrested for collecting artifacts from the planet and his ship is in lock-down.&amp;nbsp; I arrive at my room and fall asleep very quick.&amp;nbsp; I am soon awakened by Fra'll throwing a pillow at me.&amp;nbsp; I hear wailing coming from down the hall.&amp;nbsp; I go and see what the alarm is from -- it's the little girl, the Captain's daughter.&amp;nbsp; She's still mean.&amp;nbsp; I ask when my Master will arrive and am told that he will be here at 5am.&amp;nbsp; I ask what time it is now.&amp;nbsp; 11pm.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Knock on door wakes us, I am sharing quarters with Fra'll, but I am still dressed from before since I couldn't fall back asleep.&amp;nbsp; I had some really bad dreams.&amp;nbsp; I meet my Master, along with entire Outpost.&amp;nbsp; I looked out one of the bulkhead windows and saw four Acclamator-class Assault ships.&amp;nbsp; One shuttle from each ship colored blue and gold.&amp;nbsp; My Master, most of the Jedi Council, and Master Luke arrive.&amp;nbsp; They tell someone to grab 'the Master' and the little girl and meet in Conference Room A.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;I then received word that I could interrogate the Scoundrel.&amp;nbsp; I learned that he was working for someone and that his name was Terrance.&amp;nbsp; He asked me if I had ever got to first base.&amp;nbsp; I asked him what first base was?&amp;nbsp; I was then advised not to continue.&amp;nbsp; I noticed that Terrance kept looking at his watch and right after the last time that he looked at his watch alarms started going off.&amp;nbsp; From out of the bulkhead windows, I noticed that a ship came out of hyperspace.&amp;nbsp; The ship started firing its cannons at the outpost.&amp;nbsp; In the confusion, I saw Terrance pretend to fall down and he rolls to his feet and starts running down one of the corridors toward the docking bay where his ship is located.&amp;nbsp; As he is running towards his ship, somebody hands him a blaster from a different hallway and his binders fall off.&amp;nbsp; Apparently, he is getting help from somebody on the outpost.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;We make it to the shipping bay and when I get inside I get shot by some female.&amp;nbsp; We start fighting.&amp;nbsp; Fra'll gets wounded and I step back to heal him.&amp;nbsp; Terrance and the female run to his ship.&amp;nbsp; The Captain reaches around me after I tried to prevent his ship from leaving by locking the bay doors and she succeeds where they bypassed my preventive measures.&amp;nbsp;&amp;nbsp; The Captain tells me that her daughter has escaped.&amp;nbsp; I asked her why she's here then.&amp;nbsp; &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;She points at the Scoundrel's ship and says,"We need him!"&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="color: red;"&gt;That is where we concluded session 8.&amp;nbsp; We have completed session 9 &amp;amp; 10.&amp;nbsp; I still have to write them up.&amp;nbsp; So, until next time, safe gaming and have fun.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-8323303330894464106?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/8323303330894464106/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2011/11/star-wars-d20-revised-session-8.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/8323303330894464106'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/8323303330894464106'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2011/11/star-wars-d20-revised-session-8.html' title='Star Wars D20 Revised Session 8'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-1043971071924867430</id><published>2011-11-22T17:30:00.000-06:00</published><updated>2011-12-08T03:37:13.819-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Star Wars Revised'/><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><title type='text'>Star Wars D20 Revised Session 7</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div align="center"&gt;&lt;span style="font-size: large;"&gt;Day One&lt;/span&gt;﻿&lt;/div&gt;On board the space frigate, Fra'll and I met Captain Lyn Me's daughter.&amp;nbsp; The daughter had&amp;nbsp;interrupted our debriefing on what had transpired on the Trade Federation Battleship, however, the daughter seemed innocent enough and looked like a completely healthy nine year old human child.&amp;nbsp; My master I assumed was the father, but the Captain was not the birth mother, since she is a Twi'lek,&amp;nbsp;even though she was called mother.&amp;nbsp; All I knew was that the little girl could use the force.&amp;nbsp; After our meeting, which we informed the Captain of all that had happened on the other ship, Fra'll and I went back to&amp;nbsp;our quarters and we were on our way to Toydaria in hyperspace; we let our new datapads charge.&amp;nbsp; I then heard a sound coming from Fra'll's room which was next to mine for some unapparent reason.&amp;nbsp; The room started to get cold and I could see my breath which was quite disturbing in the least.&amp;nbsp; However, I started hearing this slight tapping sound and at first I thought it was coming from Fra'll's room, but it wasn't.&amp;nbsp; The sound was coming from the window in my quarters looking into space and since I was sitting on my bunk I could not see what was making the sound.&amp;nbsp; I stood up and looking at me through the window and waving was one of the Gamorreans that we had previously met.&amp;nbsp; I notified the Captain, who seemed annoyed to hear from me yet again, and she said she knew because she was talking with one and that Fra'll and I should report to the bridge.&amp;nbsp; We left immediately.&amp;nbsp; When we arrived on the bridge the Gammoreans were gone, but they had left a message with the Captain.&lt;br /&gt;She said,"I was told to talk to my husband, your master about changing our destination."&lt;br /&gt;Fra'll, the Captain, and I were gathered around the holo-vid and we saw my Master and the White-robed figure.&amp;nbsp; The Captain then told my Master that we were told by these Gamorreans while they were outside the ship during hyperspace travel to change our direction and head towards Korriban.&amp;nbsp; At the mention of that planet I became quite ill.&amp;nbsp; Fra'll said that he had never seen a white Gungan before.&amp;nbsp; The reason for the change in destination had something to do with preventing something bad from happening -- like that's something completely original.&amp;nbsp; Afterwords, Fra'll and I retired for the day in our quarters and our destination changed to Korriban which on our current course would take seven days to reach from where we were somewhere outside the Tapani Sector.&lt;br /&gt;&lt;div align="center"&gt;&lt;span style="font-size: large;"&gt;Day Two&lt;/span&gt;﻿&lt;/div&gt;Early the next morning I spent some time figuring out how to operate the new datapad and found some kind of shadow icon on the screen, but then&amp;nbsp;I heard a most peculiar thumping sound coming from the door.&amp;nbsp;It sounded like a frog croaking -- thump-Thump-thump.&amp;nbsp; I opened the door to find a bouncing ball, but there was nobody around in the hallway.&amp;nbsp; Fra'll then opened his door and looked around apparently looking for the source of the sound.&amp;nbsp; He noticed the bouncing ball and I noticed his blaster in his hand.&amp;nbsp; I honestly don't think he goes anywhere without it.&amp;nbsp; I sensed the Force, a line clear as day to me appeared stretching from the ball to around the corner.&amp;nbsp; I started following the Force line and it lead me to the quarters of the Captain's daughter.&amp;nbsp; She was sitting on her bunk and told me that she was bored and wanted to play.&amp;nbsp; Frankly, I was bored too so I agreed to play with her as did Fra'll.&amp;nbsp; He must have followed me yet I did not hear him.&amp;nbsp; We, the three of us, went to one of the unused training rooms.&amp;nbsp; The one we used had weight lifting equipment.&amp;nbsp; We started well enough by throwing the ball back and forth, but she threw really hard; harder than a nine year old should, but I figured she was using the Force.&amp;nbsp; She then whipped the ball really fast; faster than I could see.&amp;nbsp; She then caught the ball and while facing the other direction she said she was bored and that it was time to make the game more interesting.&amp;nbsp; So I was thinking that we were gonna toss around the ball using the Force.&amp;nbsp; I thought little girls were nice, but this one must have lost the training manual.&amp;nbsp; She threw a weight-lifting bench at Fra'll and I , luckily he pushed me out of the way in time.&amp;nbsp; Her demeanor had changed and when she looked at us, her eyes were red and her lips the color of a moonless night.&amp;nbsp; Her lightsaber was red and she looked at us and said, "Let's play."&lt;br /&gt;Fra'll and I ran towards the elevator where the Captain was waiting and as we dived into the safety of the elevator we barely escaped something large hitting the doors.&amp;nbsp; We left that floor and Fra'll and I grabbed our gear from our quarters.&amp;nbsp; I vowed never again to be without my lightsaber.&amp;nbsp; We then started to develop a plan to trap the little girl, but that would take to long.&amp;nbsp; The ship was somehow stuck in some kind of stasis within hyperspace and we needed to get going.&amp;nbsp; We needed to scout out what had happened down there though.&amp;nbsp; The videos of her were not pleasant.&amp;nbsp; Fra'll and I were elected to go and stop her by stunning her.&amp;nbsp; We had deactivated everything on her level so we reactivated the elevator and Fra'll and I went down to that level.&amp;nbsp; When the doors opened, the sheer amount of blood and body parts in the hallway was enough for both of us to lose our stomachs repeatedly.&amp;nbsp; The blood on the floor was easily about an inch deep.&amp;nbsp; We made our way to one of the rooms where I saw the lines of Force go in.&amp;nbsp; Fra'll was behind me.&amp;nbsp; While I tried getting the door opened, which was only halfway so we had to squeeze to get in, Fra'll was busy attracting the attention of some droids she had corrupted.&amp;nbsp; By the time Fra'll had destroyed one droid; five more had given us their attention.&amp;nbsp; We defeated them quite easily, however that short-lived victory was met with some other growls of agony.&amp;nbsp; When we turned back down the hall where the little girl was, one of the Gammoreans was tromping towards us.&amp;nbsp; Apparently it had come out of the door of the room opposite the one the little girl was in.&amp;nbsp; We turned to engage the Gamorrean and met him not far from the door he had left, but in the room the little girl was in, another larger Gamorrean came out, he had bent the door all the way into the room and still had to squeeze out of the entryway.&amp;nbsp; I took the larger of the two, since it was swinging some kind of club and Fra'll took the other which was swinging a bloody leg at him.&amp;nbsp; I think he lost his stomach a couple more times than I throughout the gruesome combat, but we finally were able to dispatch the Gamorreans and when we entered into the room with the little girl, she had been waiting, it took a little while to actually get her stunned.&amp;nbsp; After we stunned the little girl, her quarters became the Brigg and once she was unconscious the hyperspace started again.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;This is where we ended the gaming session, so until next time, safe gaming and have fun.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-1043971071924867430?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/1043971071924867430/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2011/11/star-wars-d20-revised-session-7.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/1043971071924867430'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/1043971071924867430'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2011/11/star-wars-d20-revised-session-7.html' title='Star Wars D20 Revised Session 7'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-941924694388899528</id><published>2011-11-21T23:31:00.000-06:00</published><updated>2011-12-08T02:05:33.944-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='New Ideas'/><category scheme='http://www.blogger.com/atom/ns#' term='Rifts'/><title type='text'>New Idea</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;So I just re-read a post I wrote awhile ago and it got me to thinking.&amp;nbsp; I actually re-read two of my previous posts, but that's beside the point.&amp;nbsp; Anyways, I posted something new in my &lt;strong&gt;Making a Rifts Worldbook Experiment&lt;/strong&gt; blog that any avid Rifts player may find interesting.&amp;nbsp; By all means, read the post.&amp;nbsp; You can find the link in the My Link List section toward the bottom of the right side of the page.&amp;nbsp; I am writing this to inform you about this and the new post in my &lt;strong&gt;Alternate Rifts Rules&lt;/strong&gt; blog as well.&amp;nbsp; Let me know what you think by leaving a comment.&amp;nbsp; Thank you.&amp;nbsp; Until next time, safe gaming and have fun.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-941924694388899528?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/941924694388899528/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2011/11/new-idea.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/941924694388899528'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/941924694388899528'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2011/11/new-idea.html' title='New Idea'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-6538532975462876079</id><published>2011-11-15T17:29:00.001-06:00</published><updated>2011-11-24T09:54:23.661-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Star Wars Revised'/><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><title type='text'>Star Wars D20 Revised Session 4 and 5</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;span style="color: red; font-family: &amp;quot;Helvetica Neue&amp;quot;, Arial, Helvetica, sans-serif; font-size: large;"&gt;&lt;strong&gt;Warning:&amp;nbsp; The dates should be switched between this and the post for Session 6.&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: lime;"&gt;Hindsight:&amp;nbsp; The data disc we found on Torin Dol, the Kel Dor Navigations Officer, contained a Navi-computer virus and coordinates to a rendezvous point that lead inside Imperial Remnant Space somewhere between Dantooine and Garqi.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;After retrieving the shuttle from space, it started deteriorating quite fast as did the bodies of the Kel Dor and the Yuuzhan Vong.&amp;nbsp; I ran on the shuttle quick to look for anything salvageable and found two duffel bags.&amp;nbsp; The bodies were completely broken down by the time I left the shuttle.&amp;nbsp; I called a medical droid and told him to analyze the bodies.&amp;nbsp; The Captain opened the duffel bags, and inside were heavy-duty metal briefcases.&amp;nbsp; Inside the cases were two glass tubes that contained some kind of liquid.&amp;nbsp; We had the medical droid analyze the liquid as well.&lt;br /&gt;&lt;br /&gt;The medical droid reported to us later that the large glass tubes contained a virus and that the bodies of the Kel Dor and Yuuzhan Vong had been exposed to this virus as well as the shuttle that had been jettisoned into space.&amp;nbsp; The cases were put under guard by a couple of security droids.&lt;br /&gt;Captain Lyn Me decided to land on Nar Shaddaa for repairs to the ship.&amp;nbsp; We set down and the land-crew started patching up the ship.&amp;nbsp; While Fra'll and I were going to go into the city, we happened to pass one of the security droids guarding the cases of virus that we had found aboard the shuttle.&amp;nbsp; One of the droids caught Fra'll's eye and he mentioned it to me.&amp;nbsp; The droid was a fake and happened to be an undercover Rodian.&amp;nbsp; We dispatched him and went and watched the security footage in order to tell what was going on after discovering one&amp;nbsp;of the cases missing.&amp;nbsp; We noticed the Rodian in disguise as the droid talking to a Twi'lek that looked like The Captain.&amp;nbsp; We noticed that she went into the guarded room and removed one of the cases containing the virus.&amp;nbsp; We then looked at the footage of the bridge and noticed The Captain there during the same time period.&amp;nbsp; We called&amp;nbsp;The Captain and asked her if she had a twin sister on Nar Shaddaa.&amp;nbsp; She told us no which we then informed her of what was going on.&amp;nbsp; We tracked the fake captain to the&amp;nbsp;area of the ship where there was the hull breach and confronted her.&amp;nbsp; The real Captain joined us there.&amp;nbsp; We defeated her and a couple other of her cronies that attacked us.&amp;nbsp; Afterwords, Fra'll and I were informed that it was our responsibility to protect the cases and not to let them out of our sight by The Captain and later by my Master.&amp;nbsp; The Twi'lek Sith had a red lightsaber and the human Security Officer had a data disc, a cred stick with 200 credits, a blaster pistol and rifle.&amp;nbsp; On the data disc we found the following: the chemical blueprints of the virus, a second and third chemical blueprint, a set of coordinates, a&amp;nbsp;galactic map that was different than the one in the navi-computer&amp;nbsp;and a locked file.&amp;nbsp; There was a partial file, but it was too far gone to retrieve.&amp;nbsp; The coordinates where for around the planet Eclipse.&amp;nbsp; The third chemical blueprint contained a note that said the following: &lt;strong&gt;be careful when you combine all these&lt;/strong&gt;.&amp;nbsp; The locked file&amp;nbsp;contained two folders.&amp;nbsp; The first folder was a picture of a dead planet/moon/asteroid.&amp;nbsp; The second folder contained the schematics for a rocket/missile.&lt;br /&gt;&lt;br /&gt;The repairs being complete onboard our ship, we left Nar Shaddaa and headed towards Ison aboard the frigate.&amp;nbsp; Once we entered Ison space, Captain Lyn Me, Fra'll and I left aboard a short range shuttle with hyperspace capabilities and after the frigate hyperspaced away, we then made preparations to hyperspace to Hoth.&amp;nbsp; Once we were in orbit, we made plans to land on Hoth.&amp;nbsp; The Captain was flying, I was in the co-pilot seat and Fra'll was in the back.&amp;nbsp; There was a storm on Hoth, and we crash landed about 5 clicks away from the valley we were trying to get to after we slightly bumped on the atmosphere of Hoth.&amp;nbsp; We hunkered down and The Captain got to know me and Fra'll.&lt;br /&gt;&lt;br /&gt;In the morning, we made our way to the valley on taun tauns after meeting my Master and Fra'll's Uncle.&amp;nbsp; My Master and Captain Lyn&amp;nbsp;Me seem to be very close.&amp;nbsp;&amp;nbsp;I noticed an Ion Cannon on one side of the valley and two large heavy turrets on the other side.&amp;nbsp; The secret installation was inside the mountain under the Ion Cannon.&amp;nbsp; There was a large set of shuttle bay doors leading inside from the&amp;nbsp;landing platform&amp;nbsp;that was in the valley.&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-2LAeg7aBx94/TsM5YjvfyWI/AAAAAAAAAEs/HRxrN1CMFps/s1600/StarWarSecretBaseOnHoth.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="191" src="http://2.bp.blogspot.com/-2LAeg7aBx94/TsM5YjvfyWI/AAAAAAAAAEs/HRxrN1CMFps/s320/StarWarSecretBaseOnHoth.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Secret Base located on Hoth&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="text-align: left;"&gt;The hangar&amp;nbsp;is in a cave where we see all the Jedi Council except for Master Luke.&amp;nbsp; The Council leads Fra'll and I to a secure vault and we set our two cases of the virus inside.&amp;nbsp; That vault closes, than another vault conceals that vault while a third closes on the second where finally a fourth wraps up the third with two Jedi and two droids stationed as guards around the vault.&amp;nbsp; We were then lead to another room and debriefed by the entire Jedi Council starting from the message I recieved from my Master telling me of my mission to Toydaria to recapture the govenor of Corscant.&amp;nbsp; There was quite a murmur about that.&amp;nbsp; Apparently, my Master had given me no such mission.&amp;nbsp; We were then showed our rooms.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="color: red;"&gt;This is where session 4 ended.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;After resting, we toured the facility and found almost everything was carved into stone.&amp;nbsp; We left shortly thereafter with a new mission.&amp;nbsp; This mission was to recapture the governor from Toydaria.&amp;nbsp; The Captain, Fra'll, and I left on a shuttle like the one we arrived in and went to a frigate like the one The Captain had and we hyperspaced away to Toydaria.&amp;nbsp; The ship and shuttle and crew were all new.&amp;nbsp; The Captain had interviewed every crew member this time after the debacles last time.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;While we were traveling the hyperspace lane, a collision warning sounded and we noticed a Trade Federation Battleship coming at us.&amp;nbsp; It left hyperspace and took us out with it.&amp;nbsp; We&amp;nbsp;scanned and saw a light on the bridge, the engines&amp;nbsp;running and no lifesigns.&amp;nbsp; It rotated and jumped back into hyperspace and then we were back into hyperspace as well.&amp;nbsp; Fra'll said to stop and we stopped, he then said to go back to where it had jumped and we did and then Fra'll said to follow it and we did.&amp;nbsp; The battleship then stopped and we stopped.&amp;nbsp; There was no light on the bridge, no lifesigns&amp;nbsp;and no engines like before when we almost collided.&amp;nbsp; Fra'll and I boarded the ship, everything was dark.&amp;nbsp; We opened the outside hatch and we were swallowed up by light.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="color: red;"&gt;That is where we ended session 5 for the evening.&amp;nbsp; It was a short game night.&amp;nbsp; Until next time, safe gaming and have fun.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-6538532975462876079?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/6538532975462876079/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2011/11/star-wars-d20-revised-session-4-and-5.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/6538532975462876079'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/6538532975462876079'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2011/11/star-wars-d20-revised-session-4-and-5.html' title='Star Wars D20 Revised Session 4 and 5'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-2LAeg7aBx94/TsM5YjvfyWI/AAAAAAAAAEs/HRxrN1CMFps/s72-c/StarWarSecretBaseOnHoth.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-2472327835783983803</id><published>2011-11-02T14:22:00.000-05:00</published><updated>2011-11-24T09:52:44.832-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Star Wars Revised'/><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><title type='text'>Star Wars D20 Revised Session 6</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;strong&gt;&lt;span style="color: red; font-family: &amp;quot;Helvetica Neue&amp;quot;, Arial, Helvetica, sans-serif; font-size: large;"&gt;Warning:&amp;nbsp; The dates should be switched between this and the post for Session 4 &amp;amp; 5.&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Fra'll and I are standing inside a doorway that leads into a hallway about twenty meters wide, and 3 meters tall.&amp;nbsp;&amp;nbsp; The walls and ceiling are covered in about 3cm thick of frost while the floor is covered in ice with stalagmites about 5 cm tall along the entire corridor.&amp;nbsp; The frost gives off a faint blue glow that illuminates the corridor where we stand.&amp;nbsp; There are no footprints and the walls and ceiling are covered in handprints which on closer inspection are all from the same person and they don't wear gloves.&amp;nbsp; There are no handprints on the floor.&lt;br /&gt;&lt;br /&gt;We entered the hallway and the door behind us slid closed.&amp;nbsp; The pilot on our shuttle informed us that he would wait for us to contact him.&amp;nbsp; While we were walking to the first door, we noticed that our footprints were being erased after we left that area behind.&amp;nbsp; This is sort of how the hallway looked:&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: xx-small;"&gt;______________________________________________________________________________________________________________________________________________&lt;br /&gt;|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;|&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: xx-small;"&gt;|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; |&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; |&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; |&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; |&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; |&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: xx-small;"&gt;|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;ROOM 2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; |&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;ROOM 3&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; |&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;ROOM 6&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; |&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;ROOM 7&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; |&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;ROOM 10&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; |&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: xx-small;"&gt;|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; |&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; |&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; |&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; |&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; |&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: xx-small;"&gt;|____________________________|________________________|____________________________|____________________________|_______________________________|&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: 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|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; |&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; |&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; x|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; |&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: xx-small;"&gt;|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; |&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; |&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; |&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; x|&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; |&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size: xx-small;"&gt;|___________________________|__________________________|____________________________|_____________________________&lt;u&gt;|&lt;/u&gt;____________________________|&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;span style="color: blue;"&gt;The x in room eight signifies a hole into room nine and doors into the rooms were centrally located in the hallway.&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;span style="color: blue;"&gt;Rooms on both sides are suppose to be approximately the same size.&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;Room one, cause it was the first one we visited, contained two astromech droids and one droideka destroyer droid.&amp;nbsp; When we entered the rooom, everything was frozen in place, nothing moved, and there was no power to the droids.&amp;nbsp; While standing there, Fra'll and I noticed that the light from in the hallway seemed to follow us into the room.&amp;nbsp; When the light reached the two astromech droids, they started up and left the room.&amp;nbsp; Assuming they were following previously established orders.&amp;nbsp; Well, we followed where they went, and when they left room one, the immediately turned right and preceeded to follow the hallway down towards room nine.&amp;nbsp; Each droid left individually.&amp;nbsp; The first droid, when reaching room nine, had no intention of stopping, but the doors opened and something big and fast grabbed the droid and brought it into room nine.&amp;nbsp; The second droid, which followed the same path as the previous droid, was also abducted into room nine.&amp;nbsp; This time, we watched closely as what we percieved as a metallic tentacle grabbed the droid and dragged it into the room.&amp;nbsp; We left room one before the light could get to the droideka.&lt;/div&gt;Room two contained four battle droids and one service droid.&amp;nbsp; The service droid was in the back of the room, so we left before any of the battle droids awoke.&lt;br /&gt;Room three had one droideka and one service droid.&amp;nbsp; Again, the service droid was in the back of the room, so we left before the light could activate the droideka.&lt;br /&gt;Room Four had one worker droid and three astromech droids.&amp;nbsp; The worker droid was holding a box containing gold bars imprinted with the Trade Federation's insignia.  I took a bar for inspection and placed it in my pocket.&amp;nbsp; He left the room after saying that he had to get this box to storage.&amp;nbsp; Fra'll and I after letting the worker droid leave followed it with our eyes to room seven where it placed the box.&amp;nbsp; I sent two of the astromech droids to get the main reactor back up and sent the third astromech to disable the hyperdrive.&amp;nbsp; The three astromech droids left room four and went to the middle of the hallway and then turned left.&amp;nbsp; We watched them go pass room nine without incident.&amp;nbsp; So now room four was completely empty and we searched the room.&amp;nbsp; I found a button as did Fra'll.&amp;nbsp; Fra'll came over and pushed the button I had found and the room started heating up and thawing.&amp;nbsp; I pushed the button again and it was turned off.&amp;nbsp; I pushed the button a third time and the room resumed heating up.&amp;nbsp; Before we left, I pushed the button Fra'll had found and it turned on the air vents in the room.&amp;nbsp; The room had power.&amp;nbsp; Before sending the astromech droids away, we attempted to activate the main reactor and disable the hyperdrive from the computer outlet in the room.&amp;nbsp; The droid was unable to do so.&amp;nbsp; We left the room and headed to the next.&lt;br /&gt;Room five and six were stacked floor to ceiling and wall to wall with boxes.&amp;nbsp; Each box contained the gold bricks that we had found earler.&amp;nbsp; These boxes contained approximately 125 gold bars.&amp;nbsp; Five rows of five and five or six deep.&lt;br /&gt;Room seven was about three quarters full of boxes.&lt;br /&gt;We then went to room eight and found a large hole that went into room nine where the droids had disappeared into.&amp;nbsp; It was dark, but room eight was completely thawed.&amp;nbsp; We looked into room nine and saw a mess of machine parts and three astromech droids just lined up on the far wall opposite the hole.&amp;nbsp; I sensed the force in the room and noticed that the force was eminating from the corner of the room hidden from our line of sight.&amp;nbsp; The force lines were strong and stronger than me.&amp;nbsp; I peaked around the corner and saw a Neimoidian who had signs of dark-side power usage.&amp;nbsp; His eyes were red and his skin tight and eyes sunk into his face.&amp;nbsp; Fra'll asked about the other three.&amp;nbsp; I asked him what he was talking about and he pointed to the row of droids.&amp;nbsp; The droids were now also Neimoidians.&amp;nbsp; Younger by comparison.&amp;nbsp; All were still very frozen.&amp;nbsp; I moved to the one that looked dark-sided to me and killed him.&amp;nbsp; The others looked dark-sided to me as well, so we attacked them.&amp;nbsp; However, when we moved against them, they were already thawing.&amp;nbsp; Eventually, they used the force to cloud my sight and convince us not to fight.&amp;nbsp; They then looked not of the dark-side and the one I had killed looked even darker-sided then before.&amp;nbsp; We started talking with them, since they had also convinced Fra'll not to fight, and they told us that their names are Nardol, Alil, and Dinan.&amp;nbsp; Nardol was the older male and Alil the female.&amp;nbsp; We went to leave and then they were gone, like time had frozen.&amp;nbsp; Now room eight was completely frozen and everything that had been there was gone.&amp;nbsp; We went back to room four, but along the way checked rooms five, six and seven.&amp;nbsp; The boxes were still there.&amp;nbsp; Room four was without power and still frozen.&amp;nbsp; We decided to go to the central hub, the bridge of the ship.&lt;br /&gt;Along the way, we discovered that all the rooms contained supplies of all sorts.&amp;nbsp; We found three rooms though, all containg new datapads, that were living quarters.&amp;nbsp; The new datapads were of a technology that we didn't know.&amp;nbsp; One of the other rooms along the way also contained boxes, since everything was in boxes, of these new-tech datapads.&amp;nbsp; Another room near this one also contained the empty data discs that these new-tech datapads used.&amp;nbsp; Fra'll took one of these and some discs.&amp;nbsp; I took some discs since I had confiscated two of the datapads out of the living quarters.&amp;nbsp; We continued on.&amp;nbsp; We went pass about 40 rooms on one side of the hallway before we found the main reactor room.&amp;nbsp; The engines had an energy shield, like the ones droidekas use, around it and the engine was humming super fast.&amp;nbsp; We left that room, we didn't see any droids, and entered the bridge where we found the Old Man.&amp;nbsp; He was sitting in one of the hover-chairs and he was deaf and blind.&amp;nbsp; I convinced him to stop his ship and through a person called Pilot, the ship stopped.&amp;nbsp; We communicated through to our Captain and I convinced her to bring a locator beacon which I then tried to conceal on the Old Man's hover-chair.&amp;nbsp; We then left, and while I was tracking their ship fine, when they jumped to hyperspace, the long distance homing beacon signal was no more.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;This is where we left off, so until next time.&amp;nbsp; Safe gaming and have fun.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-2472327835783983803?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/2472327835783983803/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2011/11/star-wars-d20-revised-session-6.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/2472327835783983803'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/2472327835783983803'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2011/11/star-wars-d20-revised-session-6.html' title='Star Wars D20 Revised Session 6'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-2908989410193574399</id><published>2011-11-02T14:05:00.003-05:00</published><updated>2011-11-02T14:21:26.782-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Star Wars Revised'/><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><title type='text'>Star Wars D20 Revised Session 3</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;span style="color: red;"&gt;NOTE:&amp;nbsp; The ship we are on is a Nebulon-B Escort Frigate.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: lime;"&gt;FLASHBACK:&amp;nbsp; When we were still on Coruscant.&amp;nbsp; I received a message on the vid-screen in my room saying:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: lime;"&gt;GHotH in the MAC hin&lt;span style="font-size: x-large;"&gt;e&lt;/span&gt;&lt;span style="font-size: small;"&gt; (this last letter was also backwards).&amp;nbsp; Interpreting this as "Ghost in the Machine."&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: lime;"&gt;This message was accompanied by a&amp;nbsp;memory I had about a ship, a Trade Federation Battleship, that appears out of hyperspace, rotates left and then leaves in a hyperspace jump in a random direction.&amp;nbsp; There is no Trade Federation currently, it was wiped out years ago.&amp;nbsp; The&amp;nbsp;memory also mentioned two Imperial Star Destroyers that were found floating without crew.&amp;nbsp; One looked like it had been in a battle and nothing worked inside and no trace of blood or bodies.&amp;nbsp; The other was still in working condition, didn't look like it had been in a battle at all, but the crew was still gone, no blood or bodies.&amp;nbsp; I remembered about a fourth ship as well, where the crew had been brutally destroyed by melee weapons.&amp;nbsp; I don't remember what kind of ship this was, but Fra'll had a similar memory and he does know what kind of ship it was.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;After the security officers escorted Torin to the brig, Fra'll and I searched his quarters.&amp;nbsp; We discovered another data disc under his bunk and a safe behind his desk.&amp;nbsp; Normally, the desk is attached to the ship wall and is not removable.&amp;nbsp; However, the safe had three locks on it.&amp;nbsp; One was a dial tumbler lock, the second was an electronic pad with sixteen random numbers on it and finally had a biometric scanner for either eyes or hand prints.&amp;nbsp; I thought maybe there was a clue on the data disc we recovered and entered it into the datapad that I had confiscated from Torin before the sent him to the brig.&amp;nbsp; I entered the data disc and all that was waiting was a prompt with a blinking square/rectangle.&amp;nbsp; We tried hacking into it once, but failed.&amp;nbsp; We did notice that the safe was pretty large and extended all the way to the neighboring room.&amp;nbsp; I didn't look to see whose room it was.&amp;nbsp;&amp;nbsp;I used my comlink to&amp;nbsp;call the&amp;nbsp;Captain and told her&amp;nbsp;that she needed to see what we had found in Torin's quarters.&amp;nbsp; We heard her coming before&amp;nbsp;we saw her enter the room.&amp;nbsp; She asked, "What?"&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; I asked, "Are safes standard in private quarters on ships like this?"&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;She replied, "No, why?"&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; I answered, "'Cause I found one in Torin's room."&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; She said,"Where?"&lt;br /&gt;&amp;nbsp; I pointed out what only she could&amp;nbsp;have&amp;nbsp;missed because she wasn't looking for it and the desk was in the way.&amp;nbsp; We headed back towards the bridge and passed the neighboring room.&amp;nbsp; I asked whose room it was and the Captain said it was the Chief Engineers.&amp;nbsp; She said she knew him for years.&amp;nbsp; On our way back, there was an explosion, the ship&amp;nbsp;swayed and the ship's intercom system reported a hull breach.&amp;nbsp; We ran to the bridge and saw on a vid-screen that it was one of our shuttles and&amp;nbsp;Torin Dol floating over to the shuttle.&amp;nbsp;&amp;nbsp;Attached to the shuttle by a cord was a Yuuzhan Vong.&amp;nbsp; The Captain issued orders to have a roll-call of everyone left on the ship.&amp;nbsp; Everyone was accounted for except the Chief Engineer.&amp;nbsp; Fra'll and I went to his quarters and found the back side of the safe open and empty, a broken data disc and a mask and gloves that made the wearer appear to be human.&amp;nbsp; We went back to the bridge, hiding the mask and gloves,&amp;nbsp;and asked for an audience with the Captain privately.&amp;nbsp; We stepped into the briefing room, I showed her the mask and gloves and told her I found them in the Chief Engineer's room,&amp;nbsp;she threw some chairs around and lost her control on the force which she used to fling the table in the room towards the door.&lt;br /&gt;&lt;br /&gt;&amp;nbsp; An alarm sounded saying to prepare for a hyperspace jump.&amp;nbsp; We ran out of the room, the Captain tossing the table aside, and I said to the crew to lock down the area with the hull breach.&amp;nbsp; They informed us that there was still crew in the area.&amp;nbsp; A countdown started with only ten seconds to hyperspace jump.&amp;nbsp; I tried to reach the room to evacuate the crew.&amp;nbsp; I didn't make it in time.&amp;nbsp; I asked the Captain how many we lost and she said five Gamorian soldiers.&amp;nbsp; During our hyperspace jump, another alarm sounded saying we had intruders where the hull was breached.&amp;nbsp; On a vid-screen, I saw the five dead Gamorian soldiers crawl back threw the hull breach from outside.&amp;nbsp; We battled them and the beings that re-animated their bodies said they wanted to go home, to Iego.&amp;nbsp; The Captain decided to force them off her ship and we dropped all but one.&amp;nbsp; The last one told his fallen comrades that they were not wanted here and that they should leave.&amp;nbsp; The fallen stood back up and all five departed the ship.&amp;nbsp; They did damage the blast doors, so we had to drop further behind to stay protected by the ship.&amp;nbsp; When we returned to the bridge.&amp;nbsp; We were out of hyperspace and somewhere in Hutt Space near Nar Shaddaa.&lt;br /&gt;We picked up the our escaped shuttle with the Kel Dor Navigation Officer, Torin Dol, and the Yuuzhan Vong Chief Engineer floating in space.&lt;br /&gt;&lt;span style="color: red;"&gt;This is where we left off for the night.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-2908989410193574399?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/2908989410193574399/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2011/11/star-wars-d20-revised-session-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/2908989410193574399'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/2908989410193574399'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2011/11/star-wars-d20-revised-session-3.html' title='Star Wars D20 Revised Session 3'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-239809247709755512</id><published>2011-10-19T13:03:00.000-05:00</published><updated>2011-11-02T14:09:15.190-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Star Wars Revised'/><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><title type='text'>Star Wars D20 Revised Session 2</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;I awoke early in the morning due to a sprinkler malfunction.&amp;nbsp; Then a voice over the intercom announces that they were getting the kinks out of the sprinkler system yet and that the sprinklers would be turned off soon.&amp;nbsp; After two hours of sprinklers, they finally were turned off, but then the intercom came alive again and said breakfast was being served in the common room.&amp;nbsp; I chose to go and get breakfast.&amp;nbsp; During breakfast it was announced that the Jedi would train and that the others would be in a briefing.&amp;nbsp; After breakfast, me and my master trained in one of the training rooms.&amp;nbsp; We broke for lunch.&amp;nbsp;&amp;nbsp; Before I entered the common room for lunch, I was given a tablet with&amp;nbsp;Fra'll's picture on it and I noticed him in the common room.&amp;nbsp; I approached him and introduced myself.&amp;nbsp; We then gathered our lunch in line and noticed my master chuckling and reading from a tablet before he went and talked to the same woman that I noticed earlier talking with recruits.&amp;nbsp; I think her name is Twilight.&amp;nbsp; When Fra'll and I left the common room, we returned our tablets/datapads and were given our first assignment.&lt;br /&gt;&lt;br /&gt;Our first assignment was to go and get the ex-governor of Coruscant and bring him here to the Jedi Temple.&amp;nbsp; They told us a transport was waiting to take us to the governor's house.&amp;nbsp; We went outside the temple and found a taxi waiting.&amp;nbsp; Inside the taxi was a Wookie.&amp;nbsp; I asked him if I could help him and he replied in Shyriiwook that he was to be our transport and that it was his first time driving a taxi.&amp;nbsp; I got in and buckled myself in.&amp;nbsp; I suggested to Fra'll that he do the same.&amp;nbsp;&amp;nbsp; We almost died a couple times on the way there.&amp;nbsp; Once, the Wookie merged into the wrong lane and a bus transport almost hit us.&amp;nbsp; The bus swerved at the last instant and the Wookie cursed him for going the wrong way.&amp;nbsp; The second time, he took a wrong turn and we ended up going through a building.&amp;nbsp; Fra'll threw up on me.&amp;nbsp; We ended our Wookie experience by exiting the taxi in front of one of the massive Starports.&amp;nbsp; The Wookie told us that we needed to go through the spaceport to get to the governor's abode.&amp;nbsp; I asked him for his frequency so I could contact him for our ride back after we completed our mission and he gave me his frequency to use with the comlink.&amp;nbsp; Fra'll took off in excitement, but was soon deterred by the security forces standing at the check-in.&amp;nbsp; We showed our IDs and were allowed to pass.&amp;nbsp; A little while later, I thought I noticed something following us, but I paid it no mind.&amp;nbsp; A short distance afterwords, I was hit with some kind of box from behind.&amp;nbsp; Fra'll got excited and I turned and saw a lightsaber user who seemed to be dark-sided in nature.&amp;nbsp; He was about twenty feet behind us.&amp;nbsp; Fra'll pulled his ion cannon and started firing while I pulled my lightsaber and went to meet him in melee.&amp;nbsp; Security droids were on their way.&amp;nbsp; He died pretty fast after I hit him with my lightsaber twice and Fra'll hit him once with his ion rifle; he did heal once.&amp;nbsp; He had a datapad and a lightsaber.&amp;nbsp; I used the comlink and informed my master to what had just transpired.&amp;nbsp; We had time to look at the tablet before my master arrived and noticed pictures of us getting out of the Wookie taxi about five minutes ago.&amp;nbsp; We dug a little further and noticed a lot of pictures of us before along with other pictures of almost everyone who was at the Jedi Temple along with some others.&amp;nbsp; It seemed that they were trying to use us to get to my master.&lt;br /&gt;&lt;br /&gt;My master arrived along with a mysterious figure in white robes who had a voice equalizer so we couldn't tell if it was female or male from appearance or voice.&amp;nbsp; The white-robed figure told my master that we should continue on our mission.&amp;nbsp; So that is what we did.&lt;br /&gt;&lt;br /&gt;We continued on to the governor's house, but when we arrived outside the spaceport we notice two turrets firing at anything that came close overhead.&amp;nbsp; Looked like some kind of scare tactic that the governor was trying to use in order to secure the governance of Coruscant again.&amp;nbsp; The path we chose had been setup strategically so that there was cover on either side of the walkway.&amp;nbsp; We were almost there when we were fired upon by guards in the two towers attached to the governor's house.&amp;nbsp; I noticed the front gate opening and decided to make a run for it.&amp;nbsp; By the time Fra'll and I arrived near the gate, we were under heavy fire from the two towers and the four guards who had come out of the gate.&amp;nbsp; We dispatched one quite quickly and we took cover behind the crates in front of us to heal.&amp;nbsp; While doing this, Fra'll noticed one of the crates said &lt;span style="color: red;"&gt;Danger: Explosives&lt;/span&gt; on it.&amp;nbsp; He opened the crate and found a fragmentation grenade.&amp;nbsp; He threw it at the other guards and we heard the tower guards talking and wondering if they had emptied the other crates.&amp;nbsp; They hadn't.&amp;nbsp; So the one explosion escalated into a larger explosion and when we looked again the gate was destroyed, the towers empty and a clear path through the gate was in front of us.&amp;nbsp; Apparently the crates that the gate guards were crouched behind weren't empty either.&amp;nbsp; We made our way forward and saw three of the guards limping into the house via the front door.&amp;nbsp; I notice some large windows and said we should go in through them.&amp;nbsp; Fra'll said that a person this paranoid would have them rigged so they wouldn't be safe.&amp;nbsp; A moment later, while I was contemplating this, Fra'll ran head first into the front door.&amp;nbsp; Not only did it give way, but unknown to us was that two of the guards from before were stationed inside and fired their blaster rifles at the door at the same time.&amp;nbsp; However, Fra'll hit the door with such force that it came off the hinges and he slid on it inside.&amp;nbsp; I drew my lightsaber and confronted the guards in melee.&amp;nbsp; I swung and missed and swung and missed.&amp;nbsp; He fired at me, but I got a swing in before he could pull the trigger and he was defeated.&amp;nbsp; The other guard stepped back from me and fired.&amp;nbsp; Fra'll then fired at him and I closed and swung my lightsaber.&amp;nbsp; He was also defeated.&amp;nbsp; Fra'll then searched the house while I healed my wounds.&amp;nbsp; I had taken quite a bit of damage.&amp;nbsp; Fra'll found a secret passage way, but it was rigged with a thermal detonator.&amp;nbsp; We searched the rest of the house.&amp;nbsp; We found nobody, but I found a handheld crate large enough to store weapons.&amp;nbsp; I placed the four blaster pistols, four blaster rifles and the seven power paks we found into the crate.&amp;nbsp; We had found eight power paks, but Fra'll grabbed one before we entered the house.&amp;nbsp; They windows were rigged with frag grenades, one on either side.&amp;nbsp; Fra'll had disabled one of them and he now hung two frag grenades from his belt with pride.&amp;nbsp; I used the comlink and told my master that we had found a secret passage and that it was trapped with a thermal detonator.&amp;nbsp; He said that they would send somebody.&amp;nbsp; After the person arrived, another person in white robes or the same person in white robes, we do not know, they disarmed the trap and the other trapped window.&amp;nbsp; Fra'll made a complaint about how the frag grenades and the thermal detonator were his.&amp;nbsp; The person in the white robes gave him a cred stick with 3000 credits and kept the grenades and the detonator.&amp;nbsp; We went back to the Jedi Temple with him and were told that until the governor was found, we were to wait on a ship in space.&amp;nbsp; Grab what you need and go, your transport is waiting in the garage under the&amp;nbsp;Archive.&amp;nbsp; I gave Fra'll one of the blaster rifles and sold the rest of them and the four blaster pistols.&amp;nbsp; I received 2500 credits and transferred them to my cred stick.&amp;nbsp; We left on our transport.&lt;br /&gt;&lt;br /&gt;We arrived on a starship in the orbit of Coruscant.&amp;nbsp; It was either a Corellian Corvette or a Nebulon-B Escort Frigate (not sure since the GM said corvette, but pointed to the picture of the escort frigate).&amp;nbsp; It is captained by a Twi'lek female.&amp;nbsp; We were on board for three days before we were told that the location of the governor was found.&amp;nbsp; Apparently, he is on Toydaria in Hutt space.&amp;nbsp; We set our hyperspace coordinates and we estimated that it would be a five day trip.&amp;nbsp; However, day 5 came and went along with day 6 and day 7.&amp;nbsp; We finally exited hyperspace since the coordinates were locked into the navi-computer on the seventh day.&amp;nbsp; We talked to the captain and apparently, the ship's navigation officer is missing.&amp;nbsp; She asked us to find him.&amp;nbsp; She described him as a Kel Dor and that his name is Torin Dol.&amp;nbsp; Fra'll and I went to visit his quarters and we unlocked his door after we received no answer from knocking.&amp;nbsp; The room was in disarray and it looked as if someone had packed a bag hastily.&amp;nbsp; Contacted the captain via the ship's intercom and told her what we had discovered.&amp;nbsp; She told us to head for the shuttle bay and keep looking.&amp;nbsp; We tracked him down near the shuttle bay, but he started to run.&amp;nbsp; We caught up with him and restrained him as best we could.&amp;nbsp; I then contacted the captain on my comlink and told her that we had found him.&amp;nbsp; Some security officers came and escorted Torin to the bridge.&amp;nbsp; The bag he had packed was emptied and we found a bomb inside.&amp;nbsp; We asked him to disable the bomb.&amp;nbsp; He said he couldn't with the binder restraints on.&amp;nbsp; We released him from the binders and he went in his pocket and pulled a remote, pointed it at the bomb and used the remote.&amp;nbsp; I thought he had disabled the bomb when I put him back into the binders, but then I heard the bomb beeping again.&amp;nbsp; Fra'll reached into Torin's pocket and pulled out the remote and a data disk.&amp;nbsp; I asked him why and he replied that he would rather die.&amp;nbsp; Quite dramatic.&amp;nbsp; The captain and the crew on the bridge disabled the bomb with a couple to seconds to spare, about 33 of them.&amp;nbsp; Torin was escorted to the Brigg and was told that we were in Wild Space and on our way back towards Toydaria.&amp;nbsp;&amp;nbsp; We were told that the data disk Fra'll had recovered had a navi-computer virus and details on a meeting.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;This is where we left off and hopefully will be back in one week.&amp;nbsp; I have a job interview on Friday and if I get this job, it will require 80% travel.&amp;nbsp; So until then, safe gaming and have fun.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-239809247709755512?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/239809247709755512/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2011/10/star-wars-d20-revised-session-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/239809247709755512'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/239809247709755512'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2011/10/star-wars-d20-revised-session-2.html' title='Star Wars D20 Revised Session 2'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-5440632004090964409</id><published>2011-10-12T12:42:00.002-05:00</published><updated>2011-11-02T14:09:15.200-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Star Wars Revised'/><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><title type='text'>Star Wars D20 Revised Session 1</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;Alright.&amp;nbsp; I know we have been playing AD&amp;amp;D for awhile and that game is still going strong.&amp;nbsp; All that is happening is that instead of every Tuesday it will be every other Tuesday and it will alternate with our new Star Wars D20 Revised game.&amp;nbsp; Jayson will be the Game Master for the Star Wars game and I will be the Dungeon Master for the AD&amp;amp;D game.&amp;nbsp; So, without giving a long introduction of everything, I will get to what actually happened in our first meeting for Star Wars.&lt;br /&gt;&lt;br /&gt;October 11th, 2011&lt;br /&gt;&lt;br /&gt;Step One: Character Creation&lt;br /&gt;&lt;br /&gt;I have never played this edition, so I thought it best to wait for Jayson to show up in order to actually start, plus I didn't know which D20 Star Wars we were using, Core or Revised.&amp;nbsp; When he showed up, that was the first thing I asked him.&amp;nbsp; He said that we were using revised, but that the Core book had some interesting Prestige classes and that he would allow them.&amp;nbsp; I'm like cool, but I literally just got both books that day.&amp;nbsp; I asked him what I needed to do.&amp;nbsp;&amp;nbsp; He said that I should roll 4d6, choose the highest three, re-roll 1s and 2s, and choose the best set of 6 out of the 3 sets.&lt;br /&gt;&lt;br /&gt;Set 1&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Set 2&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Set 3&lt;br /&gt;&amp;nbsp;10&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 14&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 17&lt;br /&gt;&amp;nbsp;16&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 13&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 16&lt;br /&gt;&amp;nbsp;14&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 17&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 15&lt;br /&gt;&amp;nbsp;15&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 13&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 14&lt;br /&gt;&amp;nbsp;13&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 16&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 12&lt;br /&gt;&amp;nbsp;14&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 14&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 13&lt;br /&gt;&lt;br /&gt;I chose set 3.&amp;nbsp; We could use the stats in any order.&amp;nbsp; I chose a Gungan for a race/species and they receive a +2 Con and a -2 Wis modifier.&amp;nbsp; So then my Gungan Jedi Guardian was selected.&amp;nbsp; I knew I wanted a Jedi, but I didn't know which one.&amp;nbsp; I selected the Guardian because of the +1 Base Attack Bonus (BAB) at first level.&amp;nbsp; So then my Gungan's stats looked like this:&lt;br /&gt;&lt;br /&gt;Str:&amp;nbsp;&amp;nbsp;&amp;nbsp; 17&lt;br /&gt;Dex:&amp;nbsp; 16&lt;br /&gt;Con:&amp;nbsp;&amp;nbsp;17&lt;br /&gt;Int:&amp;nbsp;&amp;nbsp;&amp;nbsp; 14&lt;br /&gt;Wis:&amp;nbsp; 11&lt;br /&gt;Cha:&amp;nbsp; 12&lt;br /&gt;&lt;br /&gt;At this point, I didn't realise that all the force powers he could choose from were mostly Cha or Wis related.&amp;nbsp; Some were Con though.&amp;nbsp; I selected the Alter for the force training and selected Control for my first level feat.&amp;nbsp; Mostly so I can heal others and heal myself.&amp;nbsp; Better than medpacs anyways.&lt;br /&gt;&lt;br /&gt;Being a Jedi Guardian I start with a lightsaber.&amp;nbsp; I also have proficiency with&amp;nbsp;the groups&amp;nbsp;Blaster Pistols and Simple Weapons.&amp;nbsp; I also chose to have a light blaster pistol, knife and quarterstaff.&amp;nbsp; I also received a utility belt and a comlink from my Master.&amp;nbsp; I also purchased a all-temperature cloak and a grappling spike launcher.&lt;br /&gt;&lt;br /&gt;Step Two:&amp;nbsp; Backstory&lt;br /&gt;&lt;br /&gt;My master found me on Naboo when I was young.&amp;nbsp; He trained me for years. &amp;nbsp;It was odd for me since my master is human.&amp;nbsp; He was in hiding since Jedi were being hunted, but since we both felt the disturbance in the force when the Emperor and Darth Vader both were eliminated, we traveled to Coruscant afterwords.&amp;nbsp; After we arrived, we headed straight for the Jedi Temple.&lt;br /&gt;&lt;br /&gt;Step Three:&amp;nbsp; Introduction&lt;br /&gt;&lt;br /&gt;Ever since I arrived on this planet all I've done is clean.&amp;nbsp; I was given a broom and a dustpan.&amp;nbsp; I cleaned the Jedi Temple til I couldn't clean anymore and then I cleaned it again.&amp;nbsp; Perseverance might be the lesson, but I am bored.&amp;nbsp; I want to go and explore, find things and tinker, maybe build a droid or fix a computer.&amp;nbsp; I need to learn to repair things though.&lt;br /&gt;&lt;br /&gt;So I set out to explore, went up to see if my master was still in the council chamber discussing things.&amp;nbsp; I was stopped by a Wookie and a Cerean who said I couldn't go any farther up.&amp;nbsp; So I went down, saw that all doors leading pass the garage level were all security locked up.&amp;nbsp; Went up, trying to go outside, remembered that I shouldn't go outside alone, but in a group.&amp;nbsp; Stopped in main lobby and saw an Ewok, a Kel Dor and a Mon Calamari.&amp;nbsp; Asked the Mon Calamari if he wanted to go explore outside.&amp;nbsp; He said he had been waiting for someone to ask him.&amp;nbsp; On our way to the outside door, I heard the Ewok trying to sneak behind us and I waved him to join us.&amp;nbsp; When we arrived outside the temple, we had two directions to choose from.&amp;nbsp; Left or Right.&amp;nbsp; We went left and found ourselves in the diplomatic part of the city.&amp;nbsp; We stopped at a signpost and were trying to figure out where to go when a mysterious figure said go to your third left.&amp;nbsp; So we went to our third left and found ourselves outside the Galleria.&amp;nbsp; A pseudo-arcade shopping mall which went ten stories up and down from the entrance level and was quite huge (think Mall of America on each floor big).&amp;nbsp; The Ewok started talking, but I didn't understand him, but the Mon Calamari seemed to and I asked him what the Ewok had said.&amp;nbsp; He said that the Ewok had told him that Master Luke had gone to the Senate Building.&amp;nbsp; So that mysterious black-cloaked figure that I had seen around and masters bowing to was none other than Master Luke Skywalker.&amp;nbsp; How interesting I thought to myself.&amp;nbsp;&amp;nbsp; While in the Galleria, I noticed a female Gungan and three child Gungan that called her Grandma, she was only a little older than my mother since the kids looked about 4, 5, and 6 respectively.&amp;nbsp; We met them in the water park that charged ten credits for the day.&amp;nbsp; I left and started looking in the Droid store.&amp;nbsp; After about 25 minutes, I received a hail on my comlink that said to get back to the temple soon.&lt;br /&gt;&lt;br /&gt;When we arrived back at the temple, I saw a human woman talking with some Jedi and some other people who had arrived off of a transport.&amp;nbsp; When we walked inside, she told us that we would be leaving tomorrow and that we should prepare.&amp;nbsp; I asked her if we were to prepare for battle or for departure.&amp;nbsp; All she said was yes.&amp;nbsp; I asked if I would get to see my master before leaving.&amp;nbsp; She said that is where I should be headed now.&amp;nbsp; I went to my room, since that is the only place I knew and found a note saying that I should come below to the lightsaber training room.&amp;nbsp; The training rooms were above the Jedi library and below the Jedi housing.&amp;nbsp; The garage was below the Jedi library.&amp;nbsp; I reported to the training room and my master exhausted my so much that I couldn't move.&amp;nbsp; He floated me to my room and laid me on my bed.&amp;nbsp; The last thing he said to me was that the next mission should help me with my training.&amp;nbsp; And I slept.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;This is where we called the night.&amp;nbsp; My character didn't meet Luis's character.&amp;nbsp; He has a Trandoshan Scout, but that is all I know.&amp;nbsp; His character arrived on the transport my character saw when he arrived back from the Galleria.&amp;nbsp; That is all I know.&amp;nbsp; Until next time, which will be this game, have fun and safe gaming.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-5440632004090964409?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/5440632004090964409/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2011/10/star-wars-d20-revised-session-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/5440632004090964409'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/5440632004090964409'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2011/10/star-wars-d20-revised-session-1.html' title='Star Wars D20 Revised Session 1'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-6312593079299847889</id><published>2011-10-04T23:16:00.003-05:00</published><updated>2011-11-02T14:11:01.997-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD 2nd Edition Revised'/><title type='text'>AD&amp;D 2nd Edition Revised Session 11</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;After moving on from the cemetery, we traveled towards the Temple of Gruumsh that we have on one of the maps we possess.&amp;nbsp; We arrived on the outskirts of the temple and I did a little scouting and found a village of orcs and the temple.&amp;nbsp; We decided to sneak in after Bram used the scroll of sending.&amp;nbsp; Through the scroll, we discovered that the mage was being held in the cave on the far side of the temple ruins and that there were some bad guys in there as well.&amp;nbsp; We snuck in hugging the wood palisade and made our way towards the cave where we encountered four Orog guards blocking the entrance of the cave.&amp;nbsp; While moving forward, a twig snapped under my foot and since they heard it, we were discovered.&amp;nbsp; We dispatched the four with ease.&amp;nbsp; We then proceeded into the cave, knowing that the ones inside were aware of our presence since one of the four guards grunted something inside alerting the other guards.&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-58LBJuf5Yh0/TovaAEFjkLI/AAAAAAAAAEg/l9LVoRkQfHI/s1600/Temple+of+Gruumsh.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="238" src="http://4.bp.blogspot.com/-58LBJuf5Yh0/TovaAEFjkLI/AAAAAAAAAEg/l9LVoRkQfHI/s400/Temple+of+Gruumsh.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Temple of Gruumsh and Village of Bloody Skull&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;We made our way inside to see a cave with a 40 foot ceiling and&amp;nbsp;nine iron cells, one with a large double door and one makeshift wooden shack with a door.&amp;nbsp; Since we knew that there were guards inside the cave, we thought they had gone into the shack and hid.&amp;nbsp; So we surrounded the entrance to the small shack and opened the door.&amp;nbsp; As soon as we did though, to cell doors clicked open and there were six other guards bearing down on us.&amp;nbsp; One of them shouting orders.&amp;nbsp; We fought them as best we could, however, I fell down twice, Bram fell down, and Nightwind died even after he consumed the whole potion of growth, but when his huge form fell, it knocked one into the fire and he burned alive.&amp;nbsp; Fortunately, his fall caused the one large cell that held the humans, the other cells held other demi-humans that were slaves, and the mage that we had encountered before noticed the door was unhinged and made his way out with two other humans.&amp;nbsp; The other two looked like fighters.&amp;nbsp; The mage made his way towards the shack while the other two tackled the one Orog while Ja'Lil battled the leader of their group.&amp;nbsp; There were only two left when the mage emerged and when he exited the shack he took out both the leader and the other Orog with a ring he possessed.&amp;nbsp; He raised Nightwind from the dead and healed me and Nightwind.&amp;nbsp; We then looted what we could find.&amp;nbsp; We are now leaving the cave hoping that Bram, who was healed by Ja'Lil, can cause a distraction with his wand of fire.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;This is where we left off.&amp;nbsp; Until next time, good gaming and play safe.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-6312593079299847889?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/6312593079299847889/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2011/10/ad-2nd-edition-revised-session-11.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/6312593079299847889'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/6312593079299847889'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2011/10/ad-2nd-edition-revised-session-11.html' title='AD&amp;D 2nd Edition Revised Session 11'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-58LBJuf5Yh0/TovaAEFjkLI/AAAAAAAAAEg/l9LVoRkQfHI/s72-c/Temple+of+Gruumsh.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-6009289096760343026</id><published>2011-09-27T23:24:00.000-05:00</published><updated>2011-11-02T14:11:01.990-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD 2nd Edition Revised'/><title type='text'>AD&amp;D 2nd Edition Revised Session 10</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;We started out by rewinding time a little.&amp;nbsp; While we were in the camp of the army we had cure disease cast upon Bram and Solon.&amp;nbsp; Bram had his affliction of rabies cured while Solon had his debilitating disease cured.&amp;nbsp; It took one week for Solon to heal.&amp;nbsp; We missed the full moon.&amp;nbsp; We then decided to search out the Black Tree Ruins anyways.&amp;nbsp; That is when we defeated the Ogre.&amp;nbsp; That is where we begin.&lt;br /&gt;&lt;br /&gt;We decided to set up camp and Ja'Lil caught some fish while I, Solon, foraged for some berries and greens.&amp;nbsp; Nightwind gathered firewood and cooked a delicious meal.&amp;nbsp; We then set out and about one half a day later we found a place to start our search.&amp;nbsp; We noticed the lack of any game or edible anything.&amp;nbsp; I, Solon, created signs along the way so we could find our way back to this place.&amp;nbsp; We then headed back to Trynt.&amp;nbsp; On our way, we defeated a group of four ettercaps.&amp;nbsp; We made our way back to Trynt, sold the items we found in the Ogre's cave and decided to get cleaned up at the bath house.&amp;nbsp; I got an ugly, fat, human girl and was upset to see Bram the Oblivious, which is what I am calling him since he burned us with his firewall spell from his fire wand while we battled the ettercaps, who had gotten the elf lass I had last time.&amp;nbsp; When we dropped off our stuff at Korgle's we noticed a yellow ribbon on our door and a letter inside saying:&lt;br /&gt;&lt;br /&gt;To All Members of the Security Class&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; We the Guild of Security have&lt;br /&gt;changed the policy regarding&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; the telling of colors and have&lt;br /&gt;decided to hang the ribbon&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; of the chosen color on your front&lt;br /&gt;door.&amp;nbsp; However, we are raising&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; the protection fee from 50 gp&lt;br /&gt;to 100gp per year.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; - Thanks for being faithful&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; MANAGEMENT&lt;br /&gt;&lt;br /&gt;We decided to go and check on our Paladin friend since nobody had been to his temple in the last two weeks other than us that we noticed.&amp;nbsp; Ja'Lil seemed very upset by this.&amp;nbsp; So we set out to the Shrine of Gruumsh, the patron god of Orcs, hopeful that we could find him.&amp;nbsp; Besides, we kinda were working for the army people.&lt;br /&gt;&lt;br /&gt;We left Trynt the next morning and paid Korgle for the rooms and boarding of my mules for one month.&amp;nbsp; It was 10 gp for one month for us and 20 gp for the month for the mules.&amp;nbsp; We took our horses and went to see if we could find our Paladin friend.&amp;nbsp; We traveled the road and passed the encampment where the army had camped and Bram and I were healed and while we passed a cemetery late on the third day, we were attacked by undead zombies.&amp;nbsp; Ja'Lil turned most of them and slayed the one he missed.&amp;nbsp; We will continue on to rescue our friend.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;This is where we ended the session.&amp;nbsp; Everyone is having fun, so until next time.&amp;nbsp; Safe gaming and have fun.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-6009289096760343026?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/6009289096760343026/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2011/09/ad-2nd-edition-revised-session-10.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/6009289096760343026'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/6009289096760343026'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2011/09/ad-2nd-edition-revised-session-10.html' title='AD&amp;D 2nd Edition Revised Session 10'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-5122348065655045988</id><published>2011-09-14T22:28:00.001-05:00</published><updated>2011-09-14T22:28:22.512-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><title type='text'>The Hiatus of Game</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;Well, because of work, Jayson has been working overtime and we haven't met in three weeks.&amp;nbsp; However, this will change and we will start playing again as soon as his overtime ordeal is over.&amp;nbsp; So, until I start posting about our adventures in AD&amp;amp;D 2nd Edition Revised again, I won't be posting much.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-5122348065655045988?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/5122348065655045988/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2011/09/hiatus-of-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/5122348065655045988'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/5122348065655045988'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2011/09/hiatus-of-game.html' title='The Hiatus of Game'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-1794176547355533510</id><published>2011-08-24T23:08:00.001-05:00</published><updated>2011-11-02T14:11:01.948-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DnD 2nd Edition Revised'/><category scheme='http://www.blogger.com/atom/ns#' term='Rules and Hints'/><title type='text'>AD&amp;D 2nd Edition Revised Rules and Hints</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;These rules and hints are for AD&amp;amp;D 2nd Edition (Revised).&amp;nbsp; Hopefully, I can actually start doing these on a regular basis since I play a lot of games.&amp;nbsp; Anyways, to&amp;nbsp;the reason I am writing this.&lt;br /&gt;&lt;br /&gt;The first hint is for DM's running giant rats and DISEASE in General.&amp;nbsp; If a giant rat bites, it has a 5% chance of inflicting a debilitating disease for each wound inflicted.&amp;nbsp; Meaning, for every time a character is bit by a giant rat start accumulating this 5% chance.&amp;nbsp; For example, say you have a fighter and a thief, the fighter is bit once during the entire encounter, but the thief sustains three bites during the entire encounter.&amp;nbsp; This means at the end of the fight the thief has a 15% chance of acquiring a debilitating disease while the fighter only has a 5% chance.&amp;nbsp; This is only one interpretation and frankly, the nicer one.&amp;nbsp; However, another way of reading this "wound" can be interpretted as one wound equals one hit point or hp.&amp;nbsp; For example, say the fighter above took 4 hp worth of damage while the thief only took three hp worth of damage overall (one hp worth of damage from each bite).&amp;nbsp; Now this means the fighter has a 20% chance of catching the disease while the thief has the same 15% chance.&amp;nbsp; This is just an example.&amp;nbsp; Now where to find this debilitating disease, well I looked in the Monstrous Manual (Revised), the Dungeon Master's Guide (DMG) and the Player's Handbook (PHB).&amp;nbsp; Couldn't find it anywhere under disease.&amp;nbsp; Then I looked one last time in the index and the effects of debilitating disease&amp;nbsp;are actually under the Priest spell for Cure Disease when it's reversed into Cause Disease.&amp;nbsp; Cause Disease and cause debilitating and fatal diseases.&amp;nbsp; A third way to look at this would be to use the worse or best of the two ways or a combination of the two.&lt;br /&gt;&lt;br /&gt;Next, some conflicting news on scrolls and spells.&amp;nbsp; Given the books I have, and I haven't skimmed them looking in evey nook and cranny for the answer, but I have looked some and I didn't see anyplace that said a wizard has to be of such a level in order to use a scroll, but he has to be of a certain level in order to memorize a spell.&amp;nbsp; The chapter on magic in the DMG page 61 has some rules on transcribing spells and learning spells.&amp;nbsp; There are some other useful rules on page 119 of the DMG which cover creation.&amp;nbsp; The most useful information on scrolls is on page 196 of the DMG.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-1794176547355533510?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/1794176547355533510/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2011/08/ad-2nd-edition-revised-rules-and-hints.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/1794176547355533510'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/1794176547355533510'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2011/08/ad-2nd-edition-revised-rules-and-hints.html' title='AD&amp;D 2nd Edition Revised Rules and Hints'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-3772329992225524547</id><published>2011-08-24T20:42:00.000-05:00</published><updated>2011-11-02T14:11:01.969-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD 2nd Edition Revised'/><title type='text'>AD&amp;D 2nd Edition Revised Session 9</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;So we made it back to Korgle's Karriage and had some dinner and as Korgle was serving us he asked if we had heard the news.&amp;nbsp; We asked what news and he explained to us about the troop of men who had come through town.&amp;nbsp; Marched right through and only one of the three men on horseback stopped and talked to the wizards at the Wizard's Guild then walked across the road and nailed something to the door of the town hall.&amp;nbsp; We said we'd check it out after dinner.&amp;nbsp; We finished eating and headed towards the town hall.&amp;nbsp; Ja'Lil and I, Solon, were the only ones who can read, so we told the rest of the group what the note said.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-family: &amp;quot;Trebuchet MS&amp;quot;, sans-serif;"&gt;Hear Ye, Hear Ye&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-family: Trebuchet MS;"&gt;To all who can read this message&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-family: Trebuchet MS;"&gt;within the city.&amp;nbsp; We are calling all&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-family: Trebuchet MS;"&gt;who are able to track.&amp;nbsp; All those who&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-family: Trebuchet MS;"&gt;are willing, meet us two days ride &lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-family: Trebuchet MS;"&gt;North of the city.&amp;nbsp; We are camped&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-family: Trebuchet MS;"&gt;there.&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-family: Trebuchet MS;"&gt;Commander Grimm&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: inherit;"&gt;We went back to Korgle's and told him what the note on the door said.&amp;nbsp; The message itself was on very fine parchment attached to a leather flap with an iron ring in the center which is what the metal spike nailed to the door of the town hall went through.&amp;nbsp; We stayed the night at Korgle's and left in the morning on our horses.&amp;nbsp; I left the wagon and mule team at the inn.&amp;nbsp; We have paid for ten days worth.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;We left through the North Gate and followed the rode.&amp;nbsp; We came across some hiding kobolds, just three, and since they were trying to hide, we just frightened them off.&amp;nbsp; We then travelled further and rested the night without incident.&amp;nbsp; Before we rested, we sprinkled the&amp;nbsp;salt on the old map we had found in Phrum&amp;nbsp;Castle and it changed before our eyes.&amp;nbsp; The riddle of Shyvaltis is now present and the compass direction has changed.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Courier New&amp;quot;, Courier, monospace;"&gt;&lt;strong&gt;&lt;u&gt;The Riddle of Shyvaltis&lt;/u&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: Courier New;"&gt;Follow the&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Courier New;"&gt;moonlit path&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Courier New;"&gt;under the full moon&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Courier New;"&gt;Until you see the door&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: Courier New;"&gt;that leads you down&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The second day we were taking our mid-afternoon break and were surprised by a group of six rats.&amp;nbsp; I was bit pretty hard and I don't feel very good.&amp;nbsp; I feel very weak.&amp;nbsp; We continued on and ran into the men's encampment later that evening.&amp;nbsp; I was cured by a cleric there.&amp;nbsp; We exchanged information&amp;nbsp;with the wizard and commander of the group by giving information we had attained from the maps we had.&amp;nbsp; The commander asked us to scout for the orc group, which according to him is like 500 strong.&amp;nbsp; We informed him that there might be a village near the ruins on his map which correspond to the Temple of Gruumsh that we have on our map from Grimml.&amp;nbsp; The wizard then gave a scroll of Message to Bram and was told to use it if we find the orcs.&amp;nbsp; We also got a map of the area that the wizard had used scrying on.&amp;nbsp; We spent the evening in the camp.&lt;br /&gt;&lt;br /&gt;We left the next day and traveled towards the Black Tree Ruins, which isn't on the scrying map.&amp;nbsp; The Dry Well is also not on the scrying map.&amp;nbsp; We traveled the first day without incident.&amp;nbsp; The second day we encountered an Ogre, but he seemed pretty dumb.&amp;nbsp; We followed his tracks back to his cave and found some interesting loot.&amp;nbsp; He only had a couple gold coins on his person, but his cave turned up a gold snuff box worth 1200 gp, a wooden box with a set of real silverware worth 150 gp, a jade statue of Ilmater worth 4000 gp and a Ornamental dagger with an antler hilt and sheath.&amp;nbsp; We also found about four gems.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;This is where we left off.&amp;nbsp; Next time we'll hopefully be at the Black Tree Ruins.&amp;nbsp; Until next time, game safe and have fun.&amp;nbsp; The following pictures are the treasure map from Phrum before and after the transformation, which isn't much, the map from Grimml on the treasure map area and the Scrying map that we received from the wizard at the encampment.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-0xGGLMSPLfo/TlWmUs6qvHI/AAAAAAAAADw/puzShhz9aJw/s1600/Treasure+Map+from+Phrum.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="191" src="http://2.bp.blogspot.com/-0xGGLMSPLfo/TlWmUs6qvHI/AAAAAAAAADw/puzShhz9aJw/s320/Treasure+Map+from+Phrum.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Treasure Map from Phrum Castle&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-pCuEkxKQ4U8/TlWmveWAEbI/AAAAAAAAAD0/lzuDbW178X4/s1600/Treasure+Map+after+salt+and+moonlight+added.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="191" src="http://3.bp.blogspot.com/-pCuEkxKQ4U8/TlWmveWAEbI/AAAAAAAAAD0/lzuDbW178X4/s320/Treasure+Map+after+salt+and+moonlight+added.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Treasure map section containing transformation changes&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-j458XUTRfjg/TlWnIAPa-AI/AAAAAAAAAD4/NAHWqEM9xvU/s1600/Map+of+Treasure+map+area+from+Grimml.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="191" src="http://1.bp.blogspot.com/-j458XUTRfjg/TlWnIAPa-AI/AAAAAAAAAD4/NAHWqEM9xvU/s320/Map+of+Treasure+map+area+from+Grimml.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Map from Grimml&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-H65_OtgFMKo/TlWnbUOkm0I/AAAAAAAAAD8/3U2b8v82siI/s1600/Scry+Map+Overview.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="191" src="http://4.bp.blogspot.com/-H65_OtgFMKo/TlWnbUOkm0I/AAAAAAAAAD8/3U2b8v82siI/s320/Scry+Map+Overview.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Scry Map Overview&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-4URWCbIiKr8/TlWnpOWco-I/AAAAAAAAAEA/30BVhzXdc6k/s1600/Northwest+Scry+Map.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="191" src="http://2.bp.blogspot.com/-4URWCbIiKr8/TlWnpOWco-I/AAAAAAAAAEA/30BVhzXdc6k/s320/Northwest+Scry+Map.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Northwest Scry Map corner&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-4vUaTQvdtr8/TlWn3GMM89I/AAAAAAAAAEE/M_ySgRKbUO0/s1600/Southwest+Scry+Map.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="191" src="http://2.bp.blogspot.com/-4vUaTQvdtr8/TlWn3GMM89I/AAAAAAAAAEE/M_ySgRKbUO0/s320/Southwest+Scry+Map.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Southwest Scry Map corner&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-FcQ-ttIgs5s/TlWoEvgD9PI/AAAAAAAAAEI/35iShMjPDZ8/s1600/Southeast+Scry+Map.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="191" src="http://2.bp.blogspot.com/-FcQ-ttIgs5s/TlWoEvgD9PI/AAAAAAAAAEI/35iShMjPDZ8/s320/Southeast+Scry+Map.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Southeast Scry Map corner&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-G4ARzfTIFJc/TlWoRLtoU2I/AAAAAAAAAEM/SjOCQHQ6USo/s1600/Northeast+Scry+Map.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="191" src="http://1.bp.blogspot.com/-G4ARzfTIFJc/TlWoRLtoU2I/AAAAAAAAAEM/SjOCQHQ6USo/s320/Northeast+Scry+Map.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Northeast Scry Map corner&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-3772329992225524547?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/3772329992225524547/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2011/08/ad-2nd-edition-revised-session-9.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/3772329992225524547'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/3772329992225524547'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2011/08/ad-2nd-edition-revised-session-9.html' title='AD&amp;D 2nd Edition Revised Session 9'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-0xGGLMSPLfo/TlWmUs6qvHI/AAAAAAAAADw/puzShhz9aJw/s72-c/Treasure+Map+from+Phrum.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-8003993210480449793</id><published>2011-08-16T23:36:00.001-05:00</published><updated>2011-11-02T14:11:02.015-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD 2nd Edition Revised'/><title type='text'>AD&amp;D 2nd Edition Revised Session 8</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;So we headed back to the room that had the Giant Toads in it and Nightwind bent the bars to get into the last tunnel and I, Solon, bent the bars to get into the last corner of the sewers.&amp;nbsp; Nightwind lead the way and we discovered a Giant Rat Lair that had a big yellow rat thing with gigantic teeth seemingly calling the shots.&amp;nbsp; We dispatched them quite quickly and gathered their heads to add to the amount of gold we would get from Mary at Mary's Market.&amp;nbsp; We searched the area and found some copper coins and a magical javelin +1&amp;nbsp;and a periapt of health.&amp;nbsp; It was quite a find.&amp;nbsp;&amp;nbsp; We then headed back to the fourth tunnel and headed to the right.&amp;nbsp; The tunnel curved sharply and the water started getting deeper when we entered into a small room with a concrete slab that had a set of stairs leading up.&amp;nbsp; The stairs lead into a basement that was being used as a cellar.&amp;nbsp; The stairs in the corner lead up to what was a wooden barn that was used as a hay storage for animals, but it didn't look like it was currently being used by anyone.&lt;br /&gt;&lt;br /&gt;We were on our way out when we were ambushed by some watch spiders.&amp;nbsp;&amp;nbsp; We dispatched the spiders, but they were quite powerful and when we searched the barn, we found some coins and a gem worth about 50 gp.&amp;nbsp; We then headed outside and noticed the walls of Trynt to the north of us.&amp;nbsp; The barn trail that was used by the wagons hauling the hay looked like it hadn't been used in quite some time.&amp;nbsp; We headed into town and went to Mary's Market where she marveled at the yellow rat with the big teeth.&amp;nbsp; However,&amp;nbsp;she paid us the 20 gp per rat head that she said she would and gave it to us in platinum.&amp;nbsp; We then&amp;nbsp;visited the Temple of Helm for healing and noticed that they had a supply of potions that&amp;nbsp;could be had for a small donation.&amp;nbsp; We stocked our gear with the potions and donated about 1300 gp to the temple for healing potions and antidotes and four potions of extra healing as well.&amp;nbsp; We then went to Korgle's&amp;nbsp; and asked where we could take a bath and he said that there was a place about two miles out the east gate that would do the trick.&amp;nbsp;&amp;nbsp; We decided to walk since it was such an early morning thing.&amp;nbsp; On our way out of town, we stopped at Grimml's Maps and Books and bought another map that he had searched for that was similar to the treasure map that we had found in Phrum Castle.&amp;nbsp; His copy of the map he found, we purchased for 10 gp and left to go take a bath.&amp;nbsp; Grimml turned out to be an elderly gnome.&amp;nbsp; He also tested the paper the map was written on and told us that it was trapped paper and we needed to sprinkle salt onto the paper under a brightly lit moon-sky at least half-moon or better and clear sky, no clouds.&amp;nbsp; To unlock the map and show the key, we must do this.&lt;br /&gt;&lt;br /&gt;We arrived at the bathhouse, which happened to be a three-story manor house with a ten-foot white wooden gate around the property.&amp;nbsp; The house had 5 large chimneys that were spouting gray smoke.&amp;nbsp; There were two guards with halberds at the entrance of the fence and the told us that we would need to take our armor off and give our weapons to the man inside.&amp;nbsp;&amp;nbsp; We were also told to keep a civil tongue.&amp;nbsp; We entered and found a pavilion that had lock boxes to store our armor, weapons, etc.&amp;nbsp; We also could disrobe and redress into white robes in order for our clothes to be cleaned.&amp;nbsp; Bram the wizard was taken to a special room and we heard him exclaim, "Oh my God!"&amp;nbsp; He then walked out wearing the white robes and a belt with the red pouch that was storing the maps and his money.&amp;nbsp; We then went inside the house and were greeted by a slender beauty with blue skin and green hair.&amp;nbsp; She clapped twice and three elven beauties and one human beauty descended the huge stairs and each took one of their respected race to a room on either side of the stairs.&lt;br /&gt;&lt;br /&gt;Time passed blurry and slowly, for it seemed like hours of being pampered and massaged.&amp;nbsp; Each lady, after the massage, asked if there was anything else that they could do for us.&amp;nbsp; Nightwind, Ja'Lil, and Bram answered no, but I, Solon, was intrigued and whispered sweet nothings into the elven beauty's ear.&amp;nbsp; The next thing I remember is walking our the door and seeing the guys staring at my face.&amp;nbsp; Apparently I had a large red welt from what appeared to be a&amp;nbsp;hand on my face.&amp;nbsp; We left, got dressed, and paid 5 gp per person to the man in the pavilion.&lt;br /&gt;&lt;br /&gt;We then went and re-visited the Temple of Chauntea, where the paladin lives, to see if the symbol we drew had been answered.&amp;nbsp; It hadn't, so we headed back to Trynt and when we arrived were astonished that it was only 4 in the afternoon, we had left at nine in the morning and it takes 3 hours to walk the distance.&amp;nbsp; It seemed like six hours that we were at the manor house.&amp;nbsp;&amp;nbsp; Something weird definitely happened.&amp;nbsp; We then went to Korgle's and asked if he knew where we could get some salt.&amp;nbsp; He pointed across the road and said,"You see those two houses, go right behind them and you'll see Lenny's Lamentations.&amp;nbsp; We went there, bought one pound of salt for one sp and noticed that Lenny was a halfling and that this was a general store/grocery store/restaurant/bakery all in one place.&amp;nbsp; We then headed back to Korgle's and had some dinner and rested for the night.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;This is where we called game.&amp;nbsp; So until next time; safe gaming and have fun.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-8003993210480449793?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/8003993210480449793/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2011/08/ad-2nd-edition-revised-session-8.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/8003993210480449793'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/8003993210480449793'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2011/08/ad-2nd-edition-revised-session-8.html' title='AD&amp;D 2nd Edition Revised Session 8'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-6525298106748768903</id><published>2011-08-16T14:14:00.000-05:00</published><updated>2011-11-02T14:11:02.003-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD 2nd Edition Revised'/><title type='text'>AD&amp;D 2nd Edition Revised Session 7</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div style="text-align: left;"&gt;Since our torch had been put out, Ja'Lil searched his backpack for a dry torch.&amp;nbsp; Nope,&amp;nbsp;it would take&amp;nbsp;about 20&amp;nbsp;minutes for the torch to dry out enough so we could light it.&amp;nbsp; Being elves, we could see in the sewer dark enough to make out about 30 feet in either direction.&amp;nbsp; Behind us, the water started moving faster after the walls seemed to become stone and dirt instead of the concrete walls that surrounded us and there seemed to be a definite downward angle towards the passage.&amp;nbsp; We looked up and saw that the entrance that had transported us into the sewers had closed shut behind us.&amp;nbsp; We travelled the other way and viewed what seemed like tunnels to the left and right, however, they were blocked by rusty iron bars.&amp;nbsp; We decided to continue on and the humming that had been heard throughout the sewers was growing louder.&amp;nbsp; We finally saw what was making the sound as we glanced upon a huge turbine that kept the water moving, but unfortunately the water was being pushed towards us and we couldn't find a way pass the giant turning wheel.&amp;nbsp; We went back and Nightwind tried to bend the bars to get passage to what lay beyond, but he was unsuccessful.&amp;nbsp; However, Ja'Lil must have had the strength of Corellon Larethian himself when he easily bent the bars that&amp;nbsp; Nightwind couldn't.&amp;nbsp; We slipped in and continued on, Nightwind leading Bram the human wizard who couldn't see in the darkness.&amp;nbsp; We made it to a room, but when we were all inside, we were attacked from above.&amp;nbsp; Large Bats who weren't really large size started attacking us.&amp;nbsp; They would land and bite, then they would fly off again, then start doing it over and over.&amp;nbsp; Since it was predictable, we easily wiped them out.&amp;nbsp; We continued on and had to bend bars again.&amp;nbsp; Again, Ja'Lil had the strength to bend the bars.&amp;nbsp; We entered into another sewer tunnel and looked to the left and noticed the same kind of exit that the previous tunnel had where the walls turned to rock and dirt and the water sped up as it descended to someplace.&amp;nbsp; There was another exit covered by iron bars.&amp;nbsp; These must have been stronger because it took all of us trying in order to have Nightwind succeed on his second attempt.&amp;nbsp; We squeezed through the bars and was carefully walking forward.&amp;nbsp; Ja'Lil noticed a secret door on the wall that led back towards the middle of the sewers.&amp;nbsp; I, Solon, was the first through and we were quiet so as to not be noticed.&amp;nbsp; There was a large concrete slab above the water and was dry.&amp;nbsp; We made our way to the slab and noticed that this room had some ambient light.&amp;nbsp; Enough for the wizard to see.&amp;nbsp;&amp;nbsp;We could see that there were four tunnels, all blocked by the rotating wheels and some pipes leading up towards the center of town, probably for the water fountain that occupies the center of Trynt.&amp;nbsp; However, when we were going to leave, Nightwind must have forgotten to be quiet for when he splashed down into the water towards the exit, the same secret door we entered from, we were surprised by a large-sized Giant Slug that spit slime.&amp;nbsp; We bested it as fast as we could.&amp;nbsp; It took a little longer than previous battles since this was the first large-sized creature we had ever encountered.&amp;nbsp; Again, no treasure.&amp;nbsp; We need to start making a living instead of relying on our semi-rich wizard friend, Bram.&amp;nbsp; We left, and went back through the secret door, which was pretty much a old dry hallway covered on the one side with camouflaged sheet that was covered in wet, black, slimy moss-like substance which made it difficult to see from the other side.&amp;nbsp; We lit the torch at this point.&lt;/div&gt;&lt;br /&gt;We started towards the far side of the room and was delighted when there wasn't any bars blocking the entrance into the third tunnel.&amp;nbsp; We looked across the tunnel and noticed another un-barred side tunnel.&amp;nbsp; We took that and when we entered the room there, we were ambushed by some Giant Toads which were medium-sized.&amp;nbsp; We dispatched them quite readily, but it was a challenge since they outnumbered us six to four.&amp;nbsp; The exit to the room was barred and as far as we could tell, the other entrance to that corner was also barred, so we decided to get some rest on the concrete slab in the middle of the sewers since it was dry.&amp;nbsp; Ja'Lil cast some healing spells on us and drank a few potions that we had gotten from the wheel merchant that we met on the road to Trynt.&amp;nbsp; We slept well and now we are deciding what to do.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;This is where we left off.&amp;nbsp; Until next time, safe gaming and have fun.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;As promised, below are the maps for the city of Trynt.&amp;nbsp; Any building that doesn't have a number is either residential housing or something to be decided in the future because a business may be needed.&lt;/span&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-EpisQ9NVRWA/TkqVLme60AI/AAAAAAAAAC8/jU1n5F8FUyU/s1600/Northeast+corner+of+Trynt.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="191" src="http://4.bp.blogspot.com/-EpisQ9NVRWA/TkqVLme60AI/AAAAAAAAAC8/jU1n5F8FUyU/s320/Northeast+corner+of+Trynt.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Northeast corner of Trynt&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-tTESr1bw27A/TkqVe5AGCsI/AAAAAAAAADA/i4HMdLrNfzE/s1600/Northwest+Corner+of+Trynt.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="191" src="http://4.bp.blogspot.com/-tTESr1bw27A/TkqVe5AGCsI/AAAAAAAAADA/i4HMdLrNfzE/s320/Northwest+Corner+of+Trynt.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Northwest corner of Trynt&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-dCnk1Wy8V50/TkqVuac3qnI/AAAAAAAAADE/wxoiYxjAQ8A/s1600/Southwest+corner+of+Trynt.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="191" src="http://4.bp.blogspot.com/-dCnk1Wy8V50/TkqVuac3qnI/AAAAAAAAADE/wxoiYxjAQ8A/s320/Southwest+corner+of+Trynt.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Southwest corner of Trynt&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-6ncJTMXKaIM/TkqWDjUofBI/AAAAAAAAADI/EPx8MDeuCsQ/s1600/Southeast+corner+of+Trynt.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="191" src="http://4.bp.blogspot.com/-6ncJTMXKaIM/TkqWDjUofBI/AAAAAAAAADI/EPx8MDeuCsQ/s320/Southeast+corner+of+Trynt.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Southeast corner of Trynt&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-LaogNoXg_Cc/TkqWXhjz-BI/AAAAAAAAADM/Wj7KBDFv43U/s1600/Sewer+entrance-exit+for+Trynt.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="191" src="http://4.bp.blogspot.com/-LaogNoXg_Cc/TkqWXhjz-BI/AAAAAAAAADM/Wj7KBDFv43U/s320/Sewer+entrance-exit+for+Trynt.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Sewer entrance/exit for Trynt&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-wOy2c7PFICM/TkqWq06PaKI/AAAAAAAAADQ/1XapdDTprio/s1600/List+of+places+in+Trynt.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-wOy2c7PFICM/TkqWq06PaKI/AAAAAAAAADQ/1XapdDTprio/s320/List+of+places+in+Trynt.jpg" width="191" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;List of locations in Trynt&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style="color: red;"&gt;I added the sewers and sewer trap-door on the next couple of maps along with the entrance/exit above after the PCs had already sprung the trap.&amp;nbsp; However, it was fun coming up with a sewer system.&amp;nbsp; The TD is the trap-door and yes, there are two of them.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-TaXvI50hrso/TkqZ4FUG-nI/AAAAAAAAADY/tmoQdZxqLxs/s1600/Northwest+Trynt+Sewer+corner.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="191" src="http://2.bp.blogspot.com/-TaXvI50hrso/TkqZ4FUG-nI/AAAAAAAAADY/tmoQdZxqLxs/s320/Northwest+Trynt+Sewer+corner.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Northwest Trynt Sewer corner&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-PELBB1a5XIQ/TkqaJrZ85JI/AAAAAAAAADc/_0tMKgroX-8/s1600/Northeast+Trynt+Sewer+corner.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="191" src="http://1.bp.blogspot.com/-PELBB1a5XIQ/TkqaJrZ85JI/AAAAAAAAADc/_0tMKgroX-8/s320/Northeast+Trynt+Sewer+corner.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Northeast Trynt Sewer corner&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-PHPBH8xoY9c/TkqaZL7DMEI/AAAAAAAAADg/NqGCBFhk_qY/s1600/Southeast+Trynt+Sewer+corner.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="191" src="http://1.bp.blogspot.com/-PHPBH8xoY9c/TkqaZL7DMEI/AAAAAAAAADg/NqGCBFhk_qY/s320/Southeast+Trynt+Sewer+corner.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Southeast Trynt Sewer corner&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-8xeTzj8aWCk/Tkqan1vk5RI/AAAAAAAAADk/6ZNIIOtxu1Q/s1600/Southwest+Trynt+Sewer+corner.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="191" src="http://1.bp.blogspot.com/-8xeTzj8aWCk/Tkqan1vk5RI/AAAAAAAAADk/6ZNIIOtxu1Q/s320/Southwest+Trynt+Sewer+corner.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Southwest Trynt Sewer corner&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;span style="color: red;"&gt;Trynt below.&amp;nbsp; I also have a treasure map coming soon which they found in Phrum Castle.&lt;/span&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-A9m8Rb-sTGY/TkqbMdIDblI/AAAAAAAAADo/uDGvEJ8-Ri8/s1600/Trynt+Overlay.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="191" src="http://2.bp.blogspot.com/-A9m8Rb-sTGY/TkqbMdIDblI/AAAAAAAAADo/uDGvEJ8-Ri8/s320/Trynt+Overlay.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Trynt Overlay&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-8zLUVhedA-o/TkqbYEuQb7I/AAAAAAAAADs/itu1wW27Mno/s1600/Trynt+Cadinal+Directions.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="191" src="http://1.bp.blogspot.com/-8zLUVhedA-o/TkqbYEuQb7I/AAAAAAAAADs/itu1wW27Mno/s320/Trynt+Cadinal+Directions.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Trynt Cardinal Directions&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-6525298106748768903?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/6525298106748768903/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2011/08/ad-2nd-edition-revised-session-7.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/6525298106748768903'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/6525298106748768903'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2011/08/ad-2nd-edition-revised-session-7.html' title='AD&amp;D 2nd Edition Revised Session 7'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-EpisQ9NVRWA/TkqVLme60AI/AAAAAAAAAC8/jU1n5F8FUyU/s72-c/Northeast+corner+of+Trynt.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-292817799844703814</id><published>2011-08-15T22:06:00.001-05:00</published><updated>2011-11-02T14:11:01.963-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD 2nd Edition Revised'/><title type='text'>AD&amp;D 2nd Edition Revised Session 6</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;As we passed through the mountain pass we came upon a sight that we thanked the heavens for.&amp;nbsp; The city of Trynt lay before us with its twenty foot stone walls and its large wood and metal doors.&amp;nbsp; We approached and didn't notice any guards outside so we just walked in.&amp;nbsp; We then noticed the guards, two sets of two on either side of the road which was 15 feet across; wide enough for two wagons to squeeze by each other if the need arose.&amp;nbsp; However, Nightwind approached one of the guards and asked where an Inn was.&amp;nbsp; The guard replied that there was a fancy one down the road on the right and one he trusted on the left side of the road after we took the left turn.&amp;nbsp; Said the name was Korgle's Karriage.&amp;nbsp; Went there and noticed a forge and a farmer's market some guild houses and a nice fountain in the center of town where people came to get there water and children can play.&amp;nbsp; We saw the tallest building in Trynt and wasn't surprised when it turned out to be the Wizard's Guild House which was really a tower.&amp;nbsp; Bram left us there since the guard said the rules of Trynt were:&lt;br /&gt;&lt;br /&gt;1.&amp;nbsp; No Murder - Anyone caught murdering would be tried and hanged.&lt;br /&gt;2.&amp;nbsp; No Stealing - Anyone caught stealing would be tried and hanged.&lt;br /&gt;3.&amp;nbsp; No Casting of Magic while within Trynt unless you had permission from the Wizard's Guild.&lt;br /&gt;4.&amp;nbsp; No Divine Magic while within Trynt unless you had permission from the Temple of Helm.&lt;br /&gt;&lt;br /&gt;So Bram left to get the permission of the Wizard's Guild.&amp;nbsp; He said he'd meet us at the Inn afterwords.&amp;nbsp; We continued on to the Inn and met a balding Dwarf inside with a grey beard that had five or six braids in it.&amp;nbsp; He stared at us and asked us what we wanted, how long we were going to be here and if we wanted anything special for dinner.&amp;nbsp; We said no, and he said ten gold pieces.&amp;nbsp; For two nights, stabling for six animals and food included, we thought it was a good deal.&lt;br /&gt;&lt;br /&gt;After getting our rooms we asked him who we could sell our goods to.&amp;nbsp; He replied that we should see Torq for the weapons and helmet.&amp;nbsp; The wizards for anything magical and Hood's Hides and Leatherworks for the armor and such.&amp;nbsp; We said thank you and left to go see Torq.&amp;nbsp; We were completely shocked when we saw&amp;nbsp;Torq.&amp;nbsp; He was a bear of a man, literally.&amp;nbsp; He was all hair, at least 10 feet tall, the deepest voice we ever heard.&amp;nbsp; We think he is a half-giant, but we're not sure.&amp;nbsp; Torq is the friend that Jud in Stout said he had in Trynt.&amp;nbsp; Jud was small by comparison.&amp;nbsp; Torq told us that the wizards should be able to switch over the enchantment on the magical armors we had to the armor that we were wearing and that the Mercenary Guild would take the Splint Mail off of us afterwords, but he would take the Goblin Plate.&amp;nbsp; He also took the torn helmet from us for two gold pieces (gp).&lt;br /&gt;&lt;br /&gt;We then went to Hood's Hides and Leatherworks to sell the studded leather that the orcs we encountered last time had worn.&amp;nbsp; He gave us 60 gp for six studded leather armors and gave us some info on an impending and rumored war on the Sword Coast which is why his shop was full of hides and armor.&amp;nbsp; Caravans had stopped going west towards the Sword Coast and that the last Caravan to go to Stout was about five months ago.&amp;nbsp; We thanked him for the information and headed towards the wizards.&lt;br /&gt;&lt;br /&gt;We headed towards the wizards tower and knocked on the front door when we arrived.&amp;nbsp; We asked if we could sell a cloak and he directed us to the Merchant's Guild.&amp;nbsp; We told him it was magical and he said to let him see it.&amp;nbsp; We brought the box forward that contained the cloak and when we opened it to show him, he asked us what cloak.&amp;nbsp; The box was empty.&amp;nbsp; We immediately heard&amp;nbsp;a scream from behind us.&amp;nbsp; We looked to see a collapsed person in the street.&amp;nbsp; We went over and looked at the figure and discovered a dead gnome that had all purple skin that was starting to fall off.&amp;nbsp; We turned to the wizard in the door way and shouted, "This cloak!"&amp;nbsp; We removed the cloak from the gnome and discovered that he was wearing all dark clothing.&amp;nbsp; We asked the wizard if he knew and he replied that he belonged to something that doesn't exist.&amp;nbsp; He offered 5gp for the cloak and explained when we asked if he could just disenchant it that the cost of disenchantment would be more than the cloak was worth.&amp;nbsp; We asked how much it was to transfer enchantments and he said it was 300 gp per item per enchantment.&amp;nbsp; We asked him if Bram was still here and the wizard replied that he was still on the third floor being interrogated.&lt;br /&gt;&lt;br /&gt;asked him if he knew who would buy some fine boots&lt;br /&gt;Said that if we were selling anything, to get a merchant's badge from the Merchant's Guild&lt;br /&gt;Nightwind bought two badges, one for Ja'Lil and one for him for 50 gp for each badge&lt;br /&gt;Solon decided to keep the&amp;nbsp; boots&lt;br /&gt;Ran into Bram&lt;br /&gt;Asked if we could have 600 and he gave us a pouch of coins&lt;br /&gt;went to the wizards and asked for the transfer of enchantments onto Solon's and Ja'Lil's armors from the goblin plate and the splint mail&lt;br /&gt;paid from the purse that Bram gave us and realized that he&amp;nbsp; gave us 600 pp instead of gold, so we paid 120pp which is 600 gp&lt;br /&gt;We then checked out the map place and he said to come back in two days&lt;br /&gt;We then went and slept, but someone was in our room and we chased them out the window, but lost them.&amp;nbsp; We came back and while in the room preparing for sleep, we had a knock at the door.&amp;nbsp; Nobody wanted to answer it so we drew straws or something and I think Bram opened the door and the housekeeping lady was there.&amp;nbsp; she said,"oh, they really are elves." and left.&amp;nbsp; we started to close the door and a walking cane stopped the door from closing all the way.&amp;nbsp; We opened the door and the leader of the non-existent thieves guild came in.&amp;nbsp; He actually apologized for the incident with the gnome earlier and extended us a one-time offer of protection from the thieves in Trynt for&amp;nbsp;10 pp and we took the offer.&amp;nbsp; he told us about the colors and stuff, so we hung the color he told us too on the door and hopefully no worries.&amp;nbsp; the&amp;nbsp;rest of the night went uneventful and we went and got our armor from the wizards and sold the plate to Torq and the splint mail to the mercenaries.&amp;nbsp; We asked where we could find something and we were directed to the Fool's Chance, but before we went there we were at the map place.&amp;nbsp; Said it would take him 2 days to find what we needed and we left.&amp;nbsp; We then found the billboard with job listings and decided to check out the jobs.&amp;nbsp; The first one we checked out was a caravan guard job to Baldur's Gate, but it only paid 10gp per person.&amp;nbsp;&amp;nbsp; Not worth it.&amp;nbsp; The next one was to pick rock for one gp per day.&amp;nbsp; Not what we wanted, so we looked at the third one, it was to kill rats for Mary's Market.&amp;nbsp; Went there and she said she'd pay us 20 gp per rat head.&amp;nbsp; We killed the rats in the basement of Mary's Market and found a secret entrance.&amp;nbsp; We had to squeeze through, but we triggered something cause we ended up sliding on a slippery surface into the sewers.&amp;nbsp; Our torch was put out when we fell into the water in the sewer.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;This is where we ended the session.&amp;nbsp; I will have maps of Trynt and the sewers in the next post.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-292817799844703814?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/292817799844703814/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2011/08/ad-2nd-edition-revised-session-6.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/292817799844703814'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/292817799844703814'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2011/08/ad-2nd-edition-revised-session-6.html' title='AD&amp;D 2nd Edition Revised Session 6'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-4630523491187221996</id><published>2011-07-27T15:49:00.000-05:00</published><updated>2011-11-02T14:11:01.975-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD 2nd Edition Revised'/><title type='text'>AD&amp;D 2nd Edition Revised Session 5</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;We started by selling the goblin leather and hide armor we had collected from the monsters at Phrum Castle to Kram the saddler who said he would take it.&amp;nbsp; He didn't have enough gold, so we accepted trade.&amp;nbsp; In exchange for the 4 leather and the 4 hide armors we received 10 gold pieces and a masterwork riding saddle worth 30 gold pieces and the promise of another masterwork saddle in a month or two.&amp;nbsp; We then went to Jud's Forge sold the two suits of chainmail, six short swords, three battle axes, one bastard sword and one scimitar along with a suit of field plate&amp;nbsp;for two sets of chainmail barding, shoeing two horses, and a bit a bridle for two horses along with 100 gold pieces.&amp;nbsp; We then went and talked to Kram again and got 4 light war horses that were underfed for 75 gold pieces each along with two riding saddles, saddle blankets.&amp;nbsp; We then went to Gab's wines and he paid us 50 platinum pieces for a case (24 glass bottles) of elven wine.&amp;nbsp; We then went to Dirgg's Bazaar and sold two red gems and two ivory tusks to him for 126 platinum pieces.&amp;nbsp; One hundred for the gems and 26 for the ivory tusks.&lt;br /&gt;&lt;br /&gt;We then left Stout and headed to the Stone ruins to find the Druids.&amp;nbsp; We had to remove a Giant Toad from the road in order to get there, but that was easy.&amp;nbsp; We made it to the ruins and Nightwind and Ja'Lil meditated the first watch while I remained awake.&amp;nbsp; Bram the wizard just slept.&amp;nbsp; A druid appeared on the second watch, she didn't give her name, however she was a Drow.&amp;nbsp; She helped us with the map we found and told us how to find the Black Tree ruins.&amp;nbsp; We had found the map after defeating the spiders in the lower level of Phrum Castle.&amp;nbsp; Anyway, she left after that and we headed out the next morning.&amp;nbsp; I sent a message attached to an arrow in a parchment case flying towards our city saying:&lt;br /&gt;&lt;br /&gt;Defeated monsters at Castle&lt;br /&gt;Gave coin to Stout&lt;br /&gt;Heading to Trynt&lt;br /&gt;&lt;br /&gt;We were on the road for a little over a day and were ambushed by some orcs.&amp;nbsp; Six orcs dropped me, Nightwind and Ja'Lil, but Bram was untouched.&amp;nbsp; While we were unconscious, the Drow Druid came and helped Bram defeat the reamaining orcs.&amp;nbsp; His wand is very helpful.&amp;nbsp; She cured us with her magic all the way to tip-top shape.&amp;nbsp; She has some powerful spells.&amp;nbsp; I asked her if she lived in the Stone Ruins and as she faded from view, she said, "Not in, under, I live under the ruins."&lt;br /&gt;&lt;br /&gt;We continued our trek towards Trynt and encountered a merchant selling clothes and potions.&amp;nbsp; I was able to find one healing potion, Ja'Lil found three and Bram was able to find four.&amp;nbsp; We should be in good hand until Ja'Lil's deity grants him some powerful spells.&amp;nbsp; We had one last run-in with Giant Toads before passing through the mountain pass to Trynt.&amp;nbsp; We sent them on their way by coercing them off the road.&amp;nbsp; We made it to Trynt the following afternoon.&amp;nbsp; It took us about one week at the speed of mules, but at least our horses were rested.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;This is where we left off.&amp;nbsp; I have to make the city of Trynt map.&amp;nbsp; I will have the map we found and Trynt map loaded for all to see by next week.&amp;nbsp; Happy gaming.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-4630523491187221996?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/4630523491187221996/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2011/07/ad-2nd-edition-revised-session-5.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/4630523491187221996'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/4630523491187221996'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2011/07/ad-2nd-edition-revised-session-5.html' title='AD&amp;D 2nd Edition Revised Session 5'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-1994612237793459097</id><published>2011-07-26T14:23:00.000-05:00</published><updated>2011-11-02T14:11:01.957-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD 2nd Edition Revised'/><title type='text'>AD&amp;D 2nd Edition Revised Session 4</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;We head down the stairs and find ourselves in a small room with a door.&amp;nbsp; We check the door and find it untrapped and unlocked.&amp;nbsp; We open the door and it leads into a large room.&amp;nbsp; We see some boxes on the far side of the room and a door to the right.&amp;nbsp; After entering the room, we see another statue.&amp;nbsp; This one is an elephant with tusks.&amp;nbsp;&amp;nbsp; The tusks are 100% ivory.&amp;nbsp; We search the boxes and find some wine and water and some tools and gear along with some food stuffs.&amp;nbsp; The door to the right is locked.&amp;nbsp;&amp;nbsp;We unlock the door with the keys after I failed to unlock it with my tools, it doesn't seem trapped.&amp;nbsp; Nightwind opens it carefully and&amp;nbsp;I peak inside.&amp;nbsp; I see movement inside.&amp;nbsp; Nightwind swings the door open and it knocks over a chair that had been placed behind it.&amp;nbsp; It clatters to the floor alerting the beings inside to our presence.&amp;nbsp; We defeat two hobgoblins and two orc guards.&amp;nbsp; We loot the room and see a large door with big holes in it.&amp;nbsp; This must be the door Mishin warned us about.&amp;nbsp; We use the keys and the trap is disabled and the door unlocked.&amp;nbsp; We step into another room and find a large cell with a locked door with two chests in it.&amp;nbsp; The cell is made of iron bars, but one of the keys on the keyring unlocks the cell door and we find a cloak and ring in one and two potions and a suit of magical splint mail armor for a human.&amp;nbsp; We identify the potions to&amp;nbsp;be a potion of growth and an oil of slipperiness.&amp;nbsp; The armor is a suit of splint mail +1.&amp;nbsp; The fireplace in this room is searched and found that the chimney goes all the way up to outside, but only&amp;nbsp;a small person can squeeze through.&amp;nbsp; We go through the door that leads further and find a set of stairs leading down.&lt;br /&gt;&lt;br /&gt;We follow the stairs down and notice that the walls seem to shift.&amp;nbsp; The wooden walls blend into stone and the light only carries enough to see that we are in a small room with a door the leads to the north.&amp;nbsp; We check the door, but nothing is found.&amp;nbsp; No trap and it is unlocked.&amp;nbsp; We open the door cautiously and see a hallway with no lights.&amp;nbsp; We find a goblin corpse outside a locked door at the end of the hallway.&amp;nbsp; We search him and find a gold key in his hand.&amp;nbsp; We move his corpse and unlock the door and head in.&amp;nbsp; We see some beds and while searching find the corpses of 3 more goblins barricading a door that leads further into the castle.&amp;nbsp; We move and search the bodies.&amp;nbsp; All the bodies seem to be in tack, but for some reason they are dead.&amp;nbsp; We look closer and see puncture wounds on them.&amp;nbsp; Poison.&amp;nbsp; As we move the last body away from the door, we can see that the latch has been damaged and the door swings freely.&lt;br /&gt;&lt;br /&gt;We enter the final room and with the torch the wizard carries, we see an old room.&amp;nbsp; We search the room and find two piles of bones, mostly goblin in two different corners.&amp;nbsp; We look up and see nothing but webs for a ceiling that is pure white.&amp;nbsp; We notice that there is a secret door, but no way of opening it from this side.&amp;nbsp; We also find a locked door.&amp;nbsp; We unlock the door and enter, but we find a small room.&amp;nbsp; We figure that there is something not right about the length of the rooms here and we search the small room for a secret door.&amp;nbsp; We find a secret door, but also find the concealed door in the other room at the same time.&amp;nbsp; That is when we get ambushed.&amp;nbsp; We encounter a Large Spider, but it calls for help and 2 Hairy Spiders and a Huge Spider come from above to help.&amp;nbsp; The hairy spiders and the large spider are all the size of men while the Huge spider is the size of a horse.&amp;nbsp; Apparently they've eaten well recently.&amp;nbsp; Fortunately, nobody got bitten while we cleared the area.&amp;nbsp; We found three chests in the concealed room and opened them with the gold key we found on the one goblin.&amp;nbsp; We found a set of field plate in one chest, a magical +1 longsword in another chest and we found +1 Goblin Plate and Slippers of Spider Climbing in the final chest.&amp;nbsp; We get everything together and haul it upstairs.&amp;nbsp; I get my wagon and we load it up and head back to town.&amp;nbsp; On the way back we encounter three orcs that run away after we confronted them.&amp;nbsp; We continued onto town and gave the mayor 10% of the coin we found.&lt;br /&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;This is where we left off.&amp;nbsp; See the maps of Level 3 (underground) and Level 4 (underground) of Phrum Castle.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: red;"&gt;I made an error on the Level 4 map because the stairs went down from Level 3 in a different place than the corner where I had the stairs show up on Level 4.&amp;nbsp; That is why I had the walls shimmer and go from wood to stone, kind of like a magical vortex or residual magic left over from the combat 30 years ago when a mage tried to clear the castle of bugbears or more recently trying to clear it of something that is no longer there.&amp;nbsp; Also, I waited to blog this and I regret it.&amp;nbsp; This is close to what actually happened, as best as I can remember.&amp;nbsp; In the future, I will blog right after we conclude our gaming session.&amp;nbsp; Thank you and have fun gaming.&lt;/span&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-UQOjFRhiGtw/Ti8SG2O40WI/AAAAAAAAAC0/K5OT7N1jiVo/s1600/PhrumCastle+Level3%2528underground%2529.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="238" src="http://4.bp.blogspot.com/-UQOjFRhiGtw/Ti8SG2O40WI/AAAAAAAAAC0/K5OT7N1jiVo/s400/PhrumCastle+Level3%2528underground%2529.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Phrum Castle Level 3 (underground)&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-OOXK8empubs/Ti8SjuT_PBI/AAAAAAAAAC4/e489U5aizRk/s1600/PhrumCastle+Level4%2528underground%2529.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="238" src="http://1.bp.blogspot.com/-OOXK8empubs/Ti8SjuT_PBI/AAAAAAAAAC4/e489U5aizRk/s400/PhrumCastle+Level4%2528underground%2529.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Phrum Castle Level 4 (underground)&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-1994612237793459097?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/1994612237793459097/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2011/07/ad-2nd-edition-revised-session-4.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/1994612237793459097'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/1994612237793459097'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2011/07/ad-2nd-edition-revised-session-4.html' title='AD&amp;D 2nd Edition Revised Session 4'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-UQOjFRhiGtw/Ti8SG2O40WI/AAAAAAAAAC0/K5OT7N1jiVo/s72-c/PhrumCastle+Level3%2528underground%2529.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-7893142708511435211</id><published>2011-07-06T13:26:00.000-05:00</published><updated>2011-11-02T14:11:02.009-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD 2nd Edition Revised'/><title type='text'>AD&amp;D 2nd Edition Revised Session 3</title><content type='html'>We travelled up the wagon road to the castle of Phrum and had no trouble getting there.&amp;nbsp; We left the wagon and the mules tied up so they could graze and to not get too much attention.&amp;nbsp; However, we had been spotted and the Goblins had laid a trap for us.&amp;nbsp; Two were on top of the tower throwing their javelins downward at us.&amp;nbsp; They hit Nightwind, but missed everyone else.&amp;nbsp; Thank the gods that goblins aren't excellent marksmen.&amp;nbsp; Alas, I jump ahead.&amp;nbsp; We had just crept up to the front door, which were heavy wood with metal bindings and ajar they were.&amp;nbsp; The opening wide enough to get a wagon through.&amp;nbsp; We could not see any movement inside, although Nightwind had noticed some earlier.&amp;nbsp; We thought, maybe they hid, so we slowly moved in and when we were just inside the doors we hear the Goblins yell,"Now!"&lt;br /&gt;We see the two on top of the tower pop up their heads and ready their javelins; at the same time, two goblins run out of what we find out later is the kitchen.&amp;nbsp; but they don't move too fast so we have plenty of time to move up to them and attack before they can, but the javelins come first and one slices into Nightwind's leg.&amp;nbsp; Bram the wizard Magic Missiles into the two on top of the tower and kills both of them and I slice into the two on the ground.&amp;nbsp; We search the kitchen and find a partially eaten rat and some kind of meat soup.&amp;nbsp; Still warm.&amp;nbsp; Find some old horse shoes in the stables.&amp;nbsp; We look for the secret door that is shown on the map, but can't find it.&amp;nbsp; We take the stairs down into the lower levels.&lt;br /&gt;There is a heavy metal door that leads into the deeper levels of the castle, we know that there is four from Brad the engineer in the village.&amp;nbsp; Its not locked, but I stop Nightwind from opening it cause the hinges need oil.&amp;nbsp; I give him some oil and we put it on the hinges.&amp;nbsp; I tell him to open the door slowly.&amp;nbsp; There is only minimal squeaking from the rusty hinges.&amp;nbsp; We see wooden interior walls, thick, but wooden.&amp;nbsp; the walls around the metal door were stone, even though they were interior walls.&amp;nbsp; Perhaps it was the owner's idea of security.&amp;nbsp; We proceed cautiously.&amp;nbsp; We come to a small wooden door.&amp;nbsp; It is unlocked, and not trapped.&amp;nbsp; Nightwind opens slowly, but opens all the way.&amp;nbsp; We see a fire going in the fireplace, four nice beds.&amp;nbsp; We all go and stand by a bed, Bram takes some pushing to go and do his, but he goes and searches the bed that is left for him.&amp;nbsp; We all search the beds in front of us.&amp;nbsp; Nightwind takes off the mattress and looks under the box spring.&amp;nbsp; He sees a goblin.&lt;br /&gt;"You dead or alive?" He yells in goblin.&lt;br /&gt;"Don't hurt me," the goblin whines.&lt;br /&gt;Nightwind asks, "Why are you here?"&lt;br /&gt;"Ask Mishin," the goblin replies and points to the bed that I am searching directly placed parrallel and a couple feet over.&lt;br /&gt;Nightwind walks over by me and yells,"Mishin!"&lt;br /&gt;The taunt works and Mishin yells back, "What?"&amp;nbsp; He pokes he head out the side as he yells.&lt;br /&gt;"Why are you here?"&lt;br /&gt;"Don't know why here.&amp;nbsp; Hobgoblin bring us.&amp;nbsp; Grack bring us," replied Mishin.&lt;br /&gt;We also find out about a trapped door with circles on it and that they have been raiding the village for food.&amp;nbsp; We also know that Grack is one level down and that they don't go down to the next level cause they don't come back up.&amp;nbsp; We found out that there use to be 40 goblins.&amp;nbsp; Mishin also tells us about their treasure.&amp;nbsp; Mishin pulls out a small chest and opens it to reveal 300 silver pieces (sp).&amp;nbsp; We let him keep 50 sp and their weapons and armor, but they have to leave.&amp;nbsp; They go, but Mishin gives us the key to the chest, and a keyring with three skeleton keys on it.&amp;nbsp; He tells us that he has tried to kill Grack before, but he couldn't because Grack is smart.&lt;br /&gt;We check the door that leads away from the entrance and its locked.&amp;nbsp; We try one of the skeleton keys and it opens the door.&amp;nbsp; Inside we find a large chest and two boxes.&amp;nbsp; Each box is filled with 24 iron rations.&amp;nbsp; We open the chest and see three bottles inside.&amp;nbsp; Two are identified as healing potions and the third is unidentified.&amp;nbsp; We don't know what it is yet.&lt;br /&gt;We leave and start heading towards the other door to the room with the stairs.&amp;nbsp; We find a statue inside the room that has red eyes,&amp;nbsp;and get a 10 gold piece (gp) gem and a 50 gp gem.&amp;nbsp; Lucky the goblins are short.&amp;nbsp; We start down the stairs to go below.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;span style="color: red;"&gt;﻿&lt;/span&gt;&lt;span style="color: red;"&gt;This is where we called it.&amp;nbsp; We had some rule look-ups about combat and had to find them before battle.&amp;nbsp; Next is the third level of the castle of Phrum.&amp;nbsp; See below for the pictures of level 1 (ground) and level 2 (underground).&lt;/span&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-ssoqDeNAtag/ThSmVfaPeBI/AAAAAAAAACo/j73oDqelia0/s1600/PhrumCastle_Level1%2528ground%2529.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="640" src="http://2.bp.blogspot.com/-ssoqDeNAtag/ThSmVfaPeBI/AAAAAAAAACo/j73oDqelia0/s640/PhrumCastle_Level1%2528ground%2529.jpg" width="380" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Phrum Castle Level 1 (Ground) - need to rotate 90 degrees left&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-FAPqwU6G5vc/ThSnIQkiUEI/AAAAAAAAACs/RPMZntlXOBY/s1600/PhrumCastle+Level2%2528underground%2529.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="382" src="http://4.bp.blogspot.com/-FAPqwU6G5vc/ThSnIQkiUEI/AAAAAAAAACs/RPMZntlXOBY/s640/PhrumCastle+Level2%2528underground%2529.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Phrum Castle level 2 (underground)&lt;br /&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-yl5UI6wYimw/ThSntHOORFI/AAAAAAAAACw/2lz_K2ksZz0/s1600/Overlay+of+Area+%2528starting+sketch%2529.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="640" src="http://4.bp.blogspot.com/-yl5UI6wYimw/ThSntHOORFI/AAAAAAAAACw/2lz_K2ksZz0/s640/Overlay+of+Area+%2528starting+sketch%2529.jpg" width="382" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;General Overlay of Area (Original Sketch)&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-7893142708511435211?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/7893142708511435211/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2011/07/ad-2nd-edition-revised-session-3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/7893142708511435211'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/7893142708511435211'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2011/07/ad-2nd-edition-revised-session-3.html' title='AD&amp;D 2nd Edition Revised Session 3'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-ssoqDeNAtag/ThSmVfaPeBI/AAAAAAAAACo/j73oDqelia0/s72-c/PhrumCastle_Level1%2528ground%2529.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-596181381491707774</id><published>2011-06-29T21:13:00.001-05:00</published><updated>2011-11-02T14:11:01.982-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD 2nd Edition Revised'/><title type='text'>AD&amp;D 2nd Edition Revised Session 2</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;While sitting in Brad the builder's home, he regaled us with a story of Lord Phrum.&amp;nbsp; Mostly the Lady and how she was "pushy."&amp;nbsp; Brad's a cool guy.&amp;nbsp; Left Brad's and went to see Slim at Slim's Bakery.&amp;nbsp; He had to walk sideways in order to get through the door, but he sure can make some good treats.&amp;nbsp; Ordered some elephant ears and a dozen sugar cookies.&amp;nbsp; Slim said it would take him about 40 minutes and they would be done.&amp;nbsp; Went outside and wondered across the street to the saddle makers.&amp;nbsp; Kram sure knows his trade.&amp;nbsp; The saddles he had were some of the best looking saddles I've ever seen.&amp;nbsp; Told us that if we were going to be bringing trade, that he would give us an offer on any hides or leather that we had.&amp;nbsp; Left Kram's and wondered down the lane and saw about half a dozen riding horses, a little on the scrawny side, but healthy and high spirited.&amp;nbsp; The horses were in a fenced in pasture right next to Kram's.&amp;nbsp; We looked around for a caretaker, but didn't see any.&amp;nbsp; Kram came out the back of his place and told us that the horses were his and that it was his brother who fed them.&amp;nbsp; Brought in hay from his farm.&amp;nbsp; There were some wagon wheel ruts that lead up to the feeder under the lean-to.&amp;nbsp; Said that he has been out of the world a spell and that he doesn't know the going rate for horses.&amp;nbsp; Said the last time he checked, horses were 100 gold.&amp;nbsp; Said he'd check with his merchant pal that comes through every once and awhile.&amp;nbsp; We then visited the vintner, we walked in and there was a moan emanating from the back.&amp;nbsp; A half-elf emerged red from drinking.&amp;nbsp; Said his name was Gab.&amp;nbsp; Well, Nightwind (Jayson's character), picked Gab up and carried/hauled him over to the horse trough in front of Kram's shop and dumped him in back first.&amp;nbsp; Gab tried talking, but Nightwind pulled him out and dunked him again, just his head, while he was trying to say something.&amp;nbsp; Nightwind pulled him out again and&amp;nbsp; he said he had something in the back of his shop.&amp;nbsp; We then escorted Gab to the back of his shop inside and he pulled a vial of something out from a concealed and hidden compartment.&amp;nbsp; The tincture was a brown color and he filled an empty shot glass, without spilling, half full and then filled the rest up with some wine.&amp;nbsp; Gab's composure changed almost instantaneously from the complexion of a drunk to that of a man who never drinks.&amp;nbsp; Apparently it is something his mother taught him to make.&amp;nbsp; The effects of alcohol were no longer apparent with Gab.&amp;nbsp; He mentioned that his mother, an elf, had used this on his father, a human.&amp;nbsp; Gab said that he never understood how his mother could love a man like him.&lt;br /&gt;&lt;br /&gt;Everyone that we talked to we also questioned on what they knew of the goblin attacks, but it was nothing new.&amp;nbsp; Except for when Kram mentioned that the Goblins had tried taking his horses and had only taken the best ones.&amp;nbsp; After talking with Gab, we left and went back over to Slim's Bakery.&amp;nbsp; He had the elephant ears and the cookies all done.&amp;nbsp; He had only charged 4 copper, but Nightwind had tossed him a silver.&amp;nbsp; Never got any change back.&amp;nbsp; Didn't expect none neither.&amp;nbsp; Left Slim's and went back to the Inn.&amp;nbsp; Noticed a man in robes and a small person wearing dark clothing and hooded.&amp;nbsp; The hooded man was eating some kind of soup and the robed man had his nose in a book.&amp;nbsp; We sat down at one of the smaller round tables while the robed man sat at the large rectangular table and the hooded man sat at a smaller table under the stairs.&amp;nbsp; Five tables in all at the Inn.&amp;nbsp;&amp;nbsp;Nightwind pulled out his elephant ears and Ja' Lil (Luis's character) pulled out his dozen cookies.&amp;nbsp; The aroma from the fresh bakery filled the common room.&amp;nbsp; The robed man's head rose and he turned to look, but did so without noticeably doing it.&amp;nbsp; Almost as if restricted by a wall, his head turned enough to see the hooded man under the stairs and acting like he had a crink in his back, turned full view and looked directly at Nightwind, and then dropped his eyes to look at the elephant ears.&amp;nbsp; He turned around quick enough when he noticed we were looking at him.&amp;nbsp; The robed man exclaimed, "Blast it."&amp;nbsp; He stood up and came over to Nightwind and asked if the baker had any of the elephant ears left.&amp;nbsp; Ja' Lil seeing this, put his tray of cookies under the table and held them there.&amp;nbsp; Ja' Lil had eaten about 4 of the delicious cookies.&amp;nbsp; Nightwind responded in kind and said that we had special ordered the baked goods.&amp;nbsp; The robed man then asked what the chances were that he could purchase one of the elephant ears from Nightwind.&amp;nbsp; While Nightwind was contemplating, the robed man said, "Ahhh, I'll give ya 2 silver for one of those ears."&amp;nbsp; Nightwind jumped at the offer since he had only paid a silver.&amp;nbsp; The robed man exchanged the money for the ear and greedily started devouring it on his way back to his table.&amp;nbsp; At this time, Ja' Lil brought his cookies back out on top of the table and noticed that there were only six left.&amp;nbsp; Ja' Lil then noticed that the hooded figure was gone.&amp;nbsp; He instinctively blamed the person and greedily ate the remainder of his cookies.&amp;nbsp; Nightwindish, so that left us with two hours to do stuff before dinner.&lt;br /&gt;&lt;br /&gt;We left and went to visit the bazaar across the way.&amp;nbsp; He was taking inventory on parchment.&amp;nbsp; Said he had to cut his prices cause the Goblins stealing everything not nailed down had caused all the townsfolk to make purchases on supplies needed to do their everyday tasks.&amp;nbsp; He couldn't be the only one making a profit.&amp;nbsp; Well, at least not like this.&amp;nbsp; Well, Ja' Lil asked if he had a scythe to borrow.&amp;nbsp; He said he didn't, but perhaps Jud at the forge did.&amp;nbsp; We left him to work and walked across the way to Jud's Forge.&amp;nbsp; Jud was still in the forge area.&amp;nbsp; Went inside, no walls, but had a good roof, no ceiling, but plenty of rafters.&amp;nbsp; Very clean.&amp;nbsp; Ja' Lil asked if he had a spare scythe that he could borrow.&amp;nbsp; Jud asked him what he wanted it for.&amp;nbsp; Ja' Lil said that he wanted to get some extra hay for the horses.&amp;nbsp; Jud snickered.&amp;nbsp; "They get enough hay and oats, not enough treats.&amp;nbsp; If you want to get the horses something extra; why not get some of the apples from yonder tree or even some of those orange thingies from behind the Inn.&amp;nbsp; He means well, but he always throwing scraps back there."&amp;nbsp; We looked at Jud amazed, a smart blacksmith, huh.&amp;nbsp; Anyways, we looked and saw the biggest apple tree across the river and about three smaller ones.&amp;nbsp; The smaller ones been picked clean cause they low to the ground, but this beg apple tree was the size of an oak of about 50 years.&amp;nbsp;&amp;nbsp; Never seen something so pretty, and full of fruit.&amp;nbsp; We decided to go to the pile behind the Inn cause it's a whole days walk to the apple tree, half to the bridge and another half to get to the apple tree; and that's just to get there, not even come back.&amp;nbsp; Anyways, went to look at this scrap pile behind the Inn and saw cabbages, carrots, celery, all kinds of vegetables, and egg shells.&amp;nbsp; Everything a horse can eat, except for the egg shells I think.&amp;nbsp; So we grabbed some and cleaned them off in the river and went to go feed the horses.&amp;nbsp; The horses liked the treat.&amp;nbsp; Apparently they gets apple cores from the kids in town sometimes. (See picture of the Village of Stout below)&lt;br /&gt;&lt;br /&gt;So, about an hour and a half has gone by and we decide we should go and get this awesome dinner we paid for.&amp;nbsp; So on the way to the Inn, Nightwind stops off at the Temple of Chauntea and speaks to an acolyte there and asks if the tracker has returned.&amp;nbsp; The acolyte looks puzzled and asks, "You mean Rolo."&amp;nbsp; Nightwind looks at the acolyte and holds out his arm while he&amp;nbsp;says,"Is he about yay tall and wears dark clothing?"&amp;nbsp; The acolyte smiles and nods.&amp;nbsp; Nightwind seemed to get kind of huffy and stomped off towards the Inn.&amp;nbsp; Ja' Lil and I followed after him.&amp;nbsp; We get inside the Inn and we don't see the small hooded figure anywhere.&amp;nbsp; We take the remaining open small table and wait for our meal.&amp;nbsp; We see Kram, Jud and his wife, Gab and Slim at the big table.&amp;nbsp; The innkeeper brings out their food first.&amp;nbsp; It seems that they have all ordered the chicken.&amp;nbsp; Slim gets two chicken dinners for himself, Gab and Kram each get one chicken and Jud and his wife split a chicken dinner.&amp;nbsp; He then brings out to their table two bowls of some kind of steaming potato salad and two baskets of biscuits.&amp;nbsp; We then get served.&amp;nbsp; We get a leg of lamb, glazed carrots and a broccoli and asparagus steamed medley.&amp;nbsp; We get a bottle of wine and a basket of biscuits.&amp;nbsp; After everyone has been served and dinner is done, we look again for the hooded person.&amp;nbsp; I, Solon Moonshadow, spy the hooded figure running upstairs.&amp;nbsp; I point it out to Nightwind.&amp;nbsp; He chases upstairs after the hooded figure.&amp;nbsp; We get upstairs and I hear noise coming from our room.&amp;nbsp; Nightwind draws his steel and we edge closer.&amp;nbsp; I ask him if he is sure we need that, but he doesn't hear me.&amp;nbsp; The door is ajar and light is coming from inside.&amp;nbsp; Nightwind kicks open the door and we see the hooded figure sitting on one of the beds eating a cookie.&amp;nbsp; It looks strangely like one of Ja' Lil's&amp;nbsp;cookies from earlier.&amp;nbsp; No sooner does this realization hit me than Ja' Lil shouts out,"Hey, you owe me for those from before!"&amp;nbsp; The small man, who we can see as the halfling he is and much younger than any of us thought, flipped Ja' Lil a silver coin.&amp;nbsp; He says,"I hear you guys are lookin' for me.&amp;nbsp; Why is that?"&amp;nbsp; Nightwind replies that it was him that was tracking the goblins that were attacking the village.&amp;nbsp; Where are they and how many are there?&amp;nbsp; Oh, is your name Rolo?&amp;nbsp; "It is," replies Rolo, "and there was many, but now not so many.&amp;nbsp; They go into the castle, but don't come out.&amp;nbsp; There's something evil inside.&amp;nbsp; I followed about 5 or 6 different goblinoid footprints inside and a two sets of Hobgoblins and two sets of Orc.&amp;nbsp; There use to be almost 40 goblins, we killed 5, now less than 10 left.&amp;nbsp; The numbers don't add up.&amp;nbsp; Something evil inside for sure."&amp;nbsp; &lt;br /&gt;"Well, would you want to help us get rid of that threat?"&lt;br /&gt;"I would, but can't.&amp;nbsp; Other temple getting desecrated by orcs a little farther north and east of the castle near the base of the mountains.&amp;nbsp; Why don't ya ask the wizard, you was all chummy earlier?"&lt;br /&gt;"Who?&amp;nbsp; What wizard?&amp;nbsp; There's a wizard?"&lt;br /&gt;"Yeah, I thought you knew from the robes he was wearing.&amp;nbsp; Yeah, the guy from this morning that distracted you and bought your ear?"&lt;br /&gt;"Really, he's a wizard.&amp;nbsp; Makes sense.&amp;nbsp; Yeah, we'll see if he wants to join.&amp;nbsp; Thanks for the info."&lt;br /&gt;And with all the pleasantry dispensed, Rolo the Tracker takes off.&amp;nbsp; We go downstairs and see the wizard with his head in a book.&amp;nbsp; We talk him into coming with us by promising that he can keep the spell books we find.&amp;nbsp; With that we go to bed and take shifts.&amp;nbsp; Ja' Lil and I sleep the first shift while Nightwind sleeps the second shift.&amp;nbsp; Ja' Lil has time to prepare his spells before leaving and we meet Bram the Wizard downstairs.&amp;nbsp; We are going to go and meet Kram's merchant friend who's been described to us as travelling on a warhorse with barding, has shiny armor and a big sword.&lt;br /&gt;We walk down the lane towards Kram's and see a large warhorse with barding tied up to one of the posts near the trough and it is breathing hard.&amp;nbsp; Ja' Lil tries to feed it some of the vegetables from the day before, but Nightwind reminds him that warhorses are trained not to accept food from strangers.&amp;nbsp; The warhorse starts stomping his feet.&amp;nbsp; Nightwind tells Ja' Lil to back away from the animal.&amp;nbsp; We hear clinking coming from the back of Kram's and getting louder and closer.&lt;br /&gt;Nightwind says,"Here he comes."&lt;br /&gt;We see a very muscular man, a little smaller than Jud, but the same build, and he's wearing a shiny suit of plate mail with a holy symbol of Chauntea on his chest.&amp;nbsp; He is currently carrying his helmet under his arm.&amp;nbsp; We ask him if he would like to take care of the evil at the castle and he says no because he's going with Rolo to take care of the Orcs desecrating the other temple.&amp;nbsp; We see Rolo behind him.&amp;nbsp; We didn't see him before.&amp;nbsp; Weird.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;&lt;span style="color: red;"&gt;&lt;strong&gt;I believe that is where we left off.&amp;nbsp; Next we are going to the castle.&amp;nbsp; Yeah!&lt;/strong&gt;&lt;/span&gt;&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;A MAP OF THE VILLAGE OF STOUT&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-WxpveSAC-Zc/Tgu1yNx25zI/AAAAAAAAACk/VeLbVYuuhzY/s1600/Village+of+Stout.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="382" src="http://1.bp.blogspot.com/-WxpveSAC-Zc/Tgu1yNx25zI/AAAAAAAAACk/VeLbVYuuhzY/s640/Village+of+Stout.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-596181381491707774?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/596181381491707774/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2011/06/ad-2nd-edition-revised-session-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/596181381491707774'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/596181381491707774'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2011/06/ad-2nd-edition-revised-session-2.html' title='AD&amp;D 2nd Edition Revised Session 2'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-WxpveSAC-Zc/Tgu1yNx25zI/AAAAAAAAACk/VeLbVYuuhzY/s72-c/Village+of+Stout.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-1719785228168338232</id><published>2011-06-22T11:30:00.002-05:00</published><updated>2011-06-22T11:36:15.454-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rifts Campaign Three'/><title type='text'>Jayson's Second Session</title><content type='html'>11-30-2010&lt;br /&gt;&lt;br /&gt;So we just get pass the gate guards and we see this huge city before us.&amp;nbsp; Beautiful.&amp;nbsp; We start heading down the street and end up following the queen.&amp;nbsp; Saw the queen duck into a door that was controlled by a fruit seller.&amp;nbsp; The fruit seller was of the same species as the queen.&amp;nbsp; He tried selling me a watermelon.&amp;nbsp; He wanted 50 credits for a measly looking watermelon.&amp;nbsp; I got him down to 5 credits.&amp;nbsp;&amp;nbsp; Haha, nope, opened the watermelon and inside was an MDC message tube.&amp;nbsp; I'm like "crap," so I paid him a 20 credit tip cause I felt like an ass.&amp;nbsp; Inside the tube was a letter in American, at least that is what I was told, and apparently it was an invitation to the palace.&amp;nbsp; I'm&amp;nbsp;like, "don't we feel special."&amp;nbsp; Anyways, we went and found ourselves a hotel with storage units big enough to hold my robot and Cy'tech's power armor.&amp;nbsp; Found one ran by a cyborg with a chainsaw for an arm.&amp;nbsp; Cool guy.&amp;nbsp; Only 250 credits/night.&amp;nbsp; We each paid for 2 nights.&amp;nbsp; We each had a rough and eventful morning, so we decided to take a short nap before going to the palace later this evening.&amp;nbsp; Traveling through rifts usually makes a person tired especially if it is a long distance.&amp;nbsp; So we took a nap.&lt;br /&gt;&lt;br /&gt;When we awoke, it was already night time, like 5 or 6 hours had gone by.&amp;nbsp; Oops!&amp;nbsp; Anyway, we go downstairs and see the cyborg reading like an old Popular Mechanics magazine, but it was hidden behind some kind of other thing, don't remember.&amp;nbsp; So we say we'll be out for a bit, but we will be returning later tonight.&amp;nbsp; While me an Cy'tech travel through the streets, we notice that we are being followed by a group wearing hooded cloaks.&amp;nbsp; We go around a corner into an alley and get ready to jump them cause we ain't no bitches and BAM.&amp;nbsp; The leader happens to be a Seljuk, this one has a tail, and two other robed figures, one who happens to be Lanotaur.&amp;nbsp; They escort us to the palace where we meet the king and queen with their kids.&amp;nbsp; We stand off to the side waiting for special guests to arrive.&amp;nbsp; Turns out to be Coalition troops.&amp;nbsp; One Major Duncan in power armor, two full-conversion 'borgs, two SAMAS, and their "peaceful surrender" idea with a battalion of men.&amp;nbsp; I almost laughed out loud, or maybe I did, I can't remember.&amp;nbsp; The king and queen kindly decline their "peaceful surrender" and when the Coalition tries a hostile takeover, their weapons and equipment stop working.&amp;nbsp; Apparently there is a sort of magical barrier/field on/in the city that is keyed towards Coalition technology.&amp;nbsp; It just doesn't work here, but they can turn it on and off as they please.&amp;nbsp; So what they intended didn't happen and they kindly left.&amp;nbsp; I laughed out loud at that point for sure.&lt;br /&gt;&lt;br /&gt;So, I introduced myself to the king and queen and to the female Lanotaur.&amp;nbsp; Got introduced to the royal prince and princess as well.&amp;nbsp; As the names go, here they are:&lt;br /&gt;Queen Malinda&lt;br /&gt;King Charlie&lt;br /&gt;Prince Sarin&lt;br /&gt;Princess Sarah&lt;br /&gt;and Quin Quin (pronounced Shin Shin) the Lanotaur who is training to become a mage.&lt;br /&gt;&lt;br /&gt;And for those who don't know how many men are in a battalion, here that is as well:&lt;br /&gt;28 men in a squad&lt;br /&gt;28 squads in a platoon&lt;br /&gt;28 platoons in a battalion&lt;br /&gt;&lt;br /&gt;We went back to the inn and went to sleep.&amp;nbsp; That is where we left off, the third session is coming next.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-1719785228168338232?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/1719785228168338232/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2011/06/jaysons-second-session.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/1719785228168338232'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/1719785228168338232'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2011/06/jaysons-second-session.html' title='Jayson&apos;s Second Session'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-8872220631333769250</id><published>2011-06-21T23:17:00.000-05:00</published><updated>2011-11-02T14:11:02.021-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='DnD 2nd Edition Revised'/><title type='text'>AD&amp;D 2nd Edition Revised</title><content type='html'>Starting off with a classic.&amp;nbsp; So, I have returned to the first game I tried running as a DM about 6 or 7 years ago.&amp;nbsp; I had only been accustomed to 3.5 at the time and was starting to run modules in Living Greyhawk.&amp;nbsp; So&amp;nbsp;I figured I would try running 2nd ed., its not that different and I had played Baldur's Gate a lot on my computer.&amp;nbsp; Totally unprepared for the challenge.&amp;nbsp;&amp;nbsp; My first dungeon was a bunch of hallways, doors and I totally forgot to describe things.&amp;nbsp; Earned the "Worst DM ever" award and still have it to this day.&amp;nbsp; Although, I have been practicing DMing since they still want me to run stuff.&amp;nbsp;&amp;nbsp; I can only get better, right?&amp;nbsp; Well, we'll see.&lt;br /&gt;&lt;br /&gt;So now I am starting my 2nd ever 2nd Edition AD&amp;amp;D revised campaign.&amp;nbsp; Luis, Jayson, and I are running PCs.&amp;nbsp; We are all Elves.&amp;nbsp; Luis has a Cleric of Corellon Larethian, Jayson has a Fighter, and I have a Ranger/Thief.&amp;nbsp; We started from the Elvish city of Luthain.&amp;nbsp; We were summoned by the Elvish High Council known as the Council of Elders and were given a task of ridding the local human village of Stout of a serious goblin raiding problem.&amp;nbsp; After two and a half days of travel, we entered Stout and were greeted by a Priest of Chauntea.&amp;nbsp; He told us of a tracker who followed the goblins to the castle north of Stout.&amp;nbsp; The tracker isn't here at the moment, however, if you would want to know more about the castle, talk to Jam the Bard.&amp;nbsp; He is at the Inn of Grahm's Tears.&amp;nbsp; We went and talked to&amp;nbsp;him and he told us a little about Phrum's (pronounced Phroom) Castle.&amp;nbsp; How it's been abandoned for the last 30 years and that the Lady Phrum had liked the view so much from atop the cliffs that the Lord Phrum commissioned a castle be built and so there was.&amp;nbsp; After ten years, there was a incident that involved the murder of everyone inside the castle.&amp;nbsp; Lord Phrum's fortress was a two-day march away and by the time the soldiers had arrived, there was nothing left in the castle.&amp;nbsp; No furniture, pictures, people, nothing; nothing was left.&amp;nbsp; It was blamed on the local Bugbear clan.&lt;br /&gt;&lt;br /&gt;After that story, we were on our way out when the innkeeper gave us some bread, cheese and two pitchers of wine for lunch on the house.&amp;nbsp; After paying 5sp for a good dinner later per each of us and one room with 4 beds for 5sp/night.&amp;nbsp; That's 2gp total.&amp;nbsp; A free lunch seemed awesome since he just made a month's wage in one day from us.&amp;nbsp; After eating our lunch, we went outside to see what we could see.&amp;nbsp; We noticed besides the Inn, Diragg's Bazaar, Jud's Forge, and the Temple of Chauntea, that the other local commerce was: Slim's Bakery, the Physicians, Kram the Saddler, Gab's Wine's and Thom's Wagon's.&amp;nbsp; There was one other sign, beaten and worn,&amp;nbsp; looked like there was a hammer and saw crossed with a brick and some numbers.&amp;nbsp; Since we didn't know what kind of shop this sign was for, we went and knocked on the door.&amp;nbsp; A older human man answered the door and when we asked what he did, he said he was an engineer.&amp;nbsp; We all looked like we hadn't ever heard of it; and we hadn't.&amp;nbsp; He explained that he designed and built the castle.&amp;nbsp; We then asked if he had any drawings of the castle left.&amp;nbsp; He said that he only knew where the first and second levels were and that he would transfer them onto paper for us and show us how to read them.&lt;br /&gt;&lt;br /&gt;That is where we left off for the first night.&amp;nbsp; Not bad.&amp;nbsp; Have the next time already planned out.&amp;nbsp; Mwhaahhahahah!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-8872220631333769250?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/8872220631333769250/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2011/06/ad-2nd-edition-revised.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/8872220631333769250'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/8872220631333769250'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2011/06/ad-2nd-edition-revised.html' title='AD&amp;D 2nd Edition Revised'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-289272690630820813</id><published>2011-05-31T02:36:00.000-05:00</published><updated>2011-05-31T02:36:00.589-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Old World of Darkness Larp'/><title type='text'>The game of chops</title><content type='html'>Where to begin.&amp;nbsp; I suppose I should start at the beginning.&amp;nbsp; My friend Brian, when we first met and started talking, invited me to join a local Larp.&amp;nbsp; I had previously heard from different friends that Larp was lame and that people take it way too seriously and stuff.&amp;nbsp; Like people using real weapons and stuff and mistaking the real world for the game world so they got in trouble when the killed someone for real.&amp;nbsp; Blah, blah, blah.&amp;nbsp; These horrible things happened like in the 80's and that is where Larp got it's bad reputation.&amp;nbsp; So, I told my friend Brian no, but he asked me why and I told him about all that horrible crap.&amp;nbsp; Blah, blah, blah.&amp;nbsp; My curiosity finally got the better of me and I decided to show up one day after he had invited me.&amp;nbsp; I haven't stopped playing ever since.&amp;nbsp; I even became the Storyteller (ST)/Game Master (GM)/Dungeon Master (DM) of the game and had a go.&amp;nbsp; I am now going to start STing again.&amp;nbsp; I have a couple ideas on where I want to take the game, but I hope it's good and fun for all the players.&amp;nbsp; That's the golden rule in Larp, have fun, hell, it's the golden rule in any game.&lt;br /&gt;&lt;br /&gt;The rules we use are out of the Laws of the Wild 3rd Edition Mind's Eye Theatre (MET) published by White Wolf Publishing.&amp;nbsp; The MET rules are simple:&amp;nbsp; Have fun, no weapons (we use item cards), and everything in the book can be changed if you don't like it or just don't use it.&amp;nbsp; Our game is part of The Garou Nation (TGN), a national organization dedicated to Live Action Role-Playing (LARP).&amp;nbsp; Each game from every city follows the standard rules and some of TGN's bylaws, but otherwise has chronicle sovereignty.&amp;nbsp; We basically act out what our characters would do, throw chops (which is what we call Rock, Paper, Scissors), and keep tally of what we have on character sheets.&amp;nbsp; We use item cards for weapons, armor, fetishes (magic items/weapons), and talens (magical consumables).&amp;nbsp; The&amp;nbsp;game can otherwise be called Werewolf: the Apocalypse.&amp;nbsp; There are games in other cities that we can travel to and play our same characters from our game, but if the character dies in that game, it dies in this game, since it is a shared World of Darkness (WoD) within TGN.&lt;br /&gt;&lt;br /&gt;So this is what we call Larp.&amp;nbsp; It's fun, and anyone can play.&amp;nbsp; You just need to know how to play Rock, Paper, Scissors and you got like 50% of the game.&amp;nbsp; Oh, and you portray a Werewolf.&amp;nbsp; How cool is that?&lt;br /&gt;&lt;br /&gt;Anyway, that's&amp;nbsp;it for now.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-289272690630820813?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/289272690630820813/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2011/05/game-of-chops.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/289272690630820813'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/289272690630820813'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2011/05/game-of-chops.html' title='The game of chops'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-2396420559797639704</id><published>2011-05-22T22:46:00.000-05:00</published><updated>2011-05-22T22:46:36.813-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rifts Campaign Three'/><title type='text'>Jayson's Rifts Game Session One</title><content type='html'>&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;First off, we have only three people, Me, Luis, and Jayson.  This is Jayson's first attempt at running a Rifts Campaign.  I am playing a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Lanotaur&lt;/span&gt; R.C.C. and Luis is playing a Seljuk R.C.C.  Luis's Seljuk named &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Cy'tech&lt;/span&gt; doesn't have a tail because it was either surgically removed or cut off in battle.  &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Sato&lt;/span&gt;, my &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Lanotaur&lt;/span&gt;, was raised by a Worldly Sasquatch when found in Canada.  Is originally from Japan and wears his &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;MDC&lt;/span&gt; Samurai mask with homemade &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;MDC&lt;/span&gt; armor.  The Worldly Sasquatch taught him how to pilot a robot (It was only afterwards that I learned that he is way deadlier without the robot).  So initially, I started out with something that &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Lanotaur&lt;/span&gt; can't have because I misunderstood Jayson because this initially was going to be a carryover from our &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Mech&lt;/span&gt; Warrior game (which is why I came up with the being raised by the Worldly Sasquatch because they can kinda pick up that pilot skill).  Anyways, we got situated and we began.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Get magically transported into a cave via a Rift.  See a Seljuk there.  Ask him if he speaks American.  Yes, he does.  His name is &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;Cy'tech&lt;/span&gt;.  Two other beings are there, the magic on them is big.  The Goddess, which is what she calls herself, tells us of a prophecy or something like that and it includes us and its our destiny, blah, blah, blah.  Yeah, well according to her, the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;Megaverse&lt;/span&gt; is going to end if we don't find a bunch of crystals.  Specific crystals that when collected will do something.  Anyway, she tells us that it is both our destiny and that we need to work together in order to complete this quest and in order to find all eight crystals and that they are very powerful and the first one is outside this cave and somewhere near the city.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;We get out of the cave and start heading towards the city.  While in the forest before we get to the city, we come across a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;Homosapien&lt;/span&gt;.  A D-Bee that is around these parts.  She speaks American and tells us that the city is &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;Washatch&lt;/span&gt; and she scampers off.  We get to the city gates and are &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_12"&gt;having&lt;/span&gt; difficulty getting inside past the guards.   The same &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;Homosapien&lt;/span&gt; comes up and the guards start acting &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;wierd&lt;/span&gt;.  Then the guards let it slip that she is the queen of the area.  We get led inside to the Guild of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;ArchMages&lt;/span&gt;, they give us a map that shows travel routes from Ogden, Utah to Salt Lake City.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;That is where we ended session one on November 23, 2010.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-2396420559797639704?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/2396420559797639704/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2011/05/jaysons-rifts-game-session-one.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/2396420559797639704'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/2396420559797639704'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2011/05/jaysons-rifts-game-session-one.html' title='Jayson&apos;s Rifts Game Session One'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-347014280214578034</id><published>2010-06-02T21:21:00.000-05:00</published><updated>2010-06-02T21:48:04.070-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Rifts Campaign Two'/><title type='text'>Summer Rifts</title><content type='html'>Officially started the second campaign for my Rifts game.  Bringing three new players, who have never played Rifts before, into the fold of the MegaVerse.  I kind of want more players to experience this ultimate gaming system that I find especially awesome.  So, I have brought three new players into the game, they are joined by two of my previous Rifts gamers and a third gamer who has previous experience with the Palladium system.  The new players are Brian, Jessica, and Chris, the two veterens are Jayson and Luis, and the third gamer is Ed.  In this summer session of Rifts, the group will consist of the following O.C.C.s:&lt;br /&gt;&lt;br /&gt;Jessica (Jesse) - Female Human Headhunter&lt;br /&gt;Brian  -  Male Tribal Mystic (Ojibwa)&lt;br /&gt;Chris  -  Male D-Bee Merc Soldier (Avione)&lt;br /&gt;Luis  -   Male Mutant Professional Theif (Dogboy)&lt;br /&gt;Jayson - Male Human Nazca Rune Warrior&lt;br /&gt;Ed  -  Male D-Bee Gunslinger (Quick Flex Alien)&lt;br /&gt;&lt;br /&gt;I am not sure if I have all the spelling correct.&lt;br /&gt;&lt;br /&gt;I started them out by making them make saves versus drugs, it was to get them unconscious as to have the NPCs kidnap them and get them to their base of operations.  They regained consciousness and they saw four Chassuer Verts torturing a human.  They threw him into one of the three cells that occupied the floor they were on.  The PCs being in the other two.  The cells were 10' by 20', bars made of MDC material and electrified, kind of magical as well.  Luis's character heard a buzz when they opened the cell, and another when they had closed the door to the cell.   He informed the other PCs and Ed's character was looking up and noticed something that looked like a bad soldering joint.  He got on the shoulders of Jesse's character and punched the spot where the joint was, it took him awhile to hit the right spot, but when he did, he recieved a jolt for his efforts.  He had sustained quite a bit of SDC damage since everyone was without their gear, weapons, and armor.  The kidnappers however had overlooked Jesse's character's wrist needles, which they used to pick the lock of the cell since Ed's character had disabled the electricity through all the cells.  Once out, he looked for what was in the large room and spied two smaller rooms tucked away in the corner where there was no light.  Jayson's character being an MDC creature, broke down his cell door making a lot of noise.  Everyone heard things moving about above them.  Jayson's character, wanting his staff, broke down one of the room doors while Jesse's character, after picking the cell lock, picked the other room door.  In the room that was picked open, was all their gear, plus shelves and shelves full of other gear.  In the room that was broken into, was all their weapons, armor and shelves of all kinds of weapons, armor and miscellaneous of varying degrees of dustiness.&lt;br /&gt;&lt;br /&gt;This is where we left off, since we had also done character creation a little past game start, then we went and got some food, all in all, I thought it was a good start.  Combat will be interesting when we return.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-347014280214578034?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/347014280214578034/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2010/06/summer-rifts.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/347014280214578034'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/347014280214578034'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2010/06/summer-rifts.html' title='Summer Rifts'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-3751972463294565644</id><published>2010-03-20T19:34:00.000-05:00</published><updated>2010-03-20T19:37:39.694-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='YouTube slave'/><title type='text'>YouTube videos</title><content type='html'>I have officially been posting videos to YouTube.  So, you can find me there.  Most of my videos will have to do with gaming in general, so if you want an actual video on gaming, watch them, comment on them and subscribe to my channel.  I will then slowly take control of the world.  Probably not, but here's to dreaming big.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-3751972463294565644?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/3751972463294565644/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2010/03/youtube-videos.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/3751972463294565644'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/3751972463294565644'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2010/03/youtube-videos.html' title='YouTube videos'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-4248662369688190066</id><published>2010-03-04T19:05:00.000-06:00</published><updated>2010-03-04T19:19:46.745-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Thursday LFR'/><title type='text'>East 1-4</title><content type='html'>I was disappointed that there were only 3 encounters within this module.  My Invoker is almost to second level and should be there after just one more module.  I don't want to wreck the play of this module, but any player who knows what they are doing can get the mod for themselves and read up.  I have played in better mods. &lt;br /&gt;&lt;br /&gt;If you haven't played this module, you shouldn't read any further.&lt;br /&gt;&lt;br /&gt;We start out taking a job as caravan guards for the Kobold company, we get to Delvenmer, we get paid for our delivery and the Dwarf that pays us tells us to take a bath in one of the local bath-houses, which are free.  We then meet the Admiral, who hires us to clear out this warehouse for him.  We are to get rid of any squaters and miscreants within.  Inside the warehouse(skill challenge), we coerce the patrons to leave and we won't kill them (Diplomacy) and we find a false room (Perception) and within false room find a locked trapdoor (Thievery or Strength).  We find stairs leading down, it is dark.  Our wizard has his orb light up.  We descend into the room below.  We find 3 associates who are doing paperwork, looks like accounting.  We grab the paperwork after getting them to tell us that the group at the Kobold company are involved in some kind of illegal action.  We tell the Admiral, who then inspires us to clean out the other miscreants at the Kobold company.  After we take them out, we find a letter telling us that the Dwarf that paid us when we got here is the leader.  We locate him at the marketplace(Streetwise).  He proceeds to try and give us some time off, permanently.  After killing him, we go back to the original Dwarf who hired us and give him the documents we confiscated and we call it a day.  Yeah.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-4248662369688190066?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/4248662369688190066/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2010/03/east-1-4.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/4248662369688190066'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/4248662369688190066'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2010/03/east-1-4.html' title='East 1-4'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-3775543211682325746</id><published>2010-03-04T18:47:00.000-06:00</published><updated>2011-11-02T14:15:14.475-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Star Wars Saga edition'/><title type='text'>Star Wars cont.</title><content type='html'>So, we completed our very first mission that we didn't have any help with.  We had to deliver some merchandise to the Empirial Red Guard, which have effectively become a splinter of the Old Empire.  After said mission, we received word that we are now being noticed by the Empire, the Dark Empire and anyone else who has their ear to the ground, sort of, in a way.  Our droid, Aurora, apparantly is biological and just has a droid exoskeleton, which has the top of her body looking like a protocol droid and the bottom is that of a four-legged destroyer droid (don't know the name off the top of my head).  Apparently, she has a sister, who is also a Jedi and she informs us that her sisters tomb has been discovered on Yavin.  So we hyperdrive over to Yavin and find a whole Empirial fleet surrounding it.  We are hailed, we tell them that we are there to pick someone up from the surface.  Aurora informs them that we are Archeologists, which we are not, and we get clearance to land on Yavin.  Before we are told this news, we hear in the background of the intercom the voices of Darth Vader and Darth Valdoon (who is actually Luke Skywalker, apparently this isn't like the movies.  Luke and his Dad control one side of the known universe while the Palpatine Returners control the other half of the Universe.  Luke's side is known as the Dark Empire, while the other side is just known as the Empire.  Each side has splinter groups, which makes it even more confusing, but that isn't what makes the game great.  It may have something to do with the Star Trek technology which we have on our ship.  Yeah, so we are also mixing genres.  Awesome).&lt;br /&gt;So we land on Yavin and go into this ruin, which is guarded by like 15 Sith and a bunch of Stormtroopers.  As archeologists, we discover a secret door to a tomb underneath the ruins.  We enter and retrieve this item, a dual-sided lightsaber, and procede out of the calamity.  We are confronted by the Sith, and we pretend to have been trapped inside this hole (a wall having come down behind us silently to block passage to the Evil Jedi spirit and the lava-fall and waterfall) and were just waiting for them to let us out (about 3-4 hours).  We get out, but are quarintined on our ship.  Now we get to see what happens next time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-3775543211682325746?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/3775543211682325746/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2010/03/star-wars-cont.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/3775543211682325746'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/3775543211682325746'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2010/03/star-wars-cont.html' title='Star Wars cont.'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-7940131897691477265</id><published>2010-03-01T20:38:00.000-06:00</published><updated>2010-03-01T20:44:06.176-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Thursday LFR'/><title type='text'>LFR - WTF</title><content type='html'>So, due to interest by some of my close friends, I have yet again been dragged into the LFR.  I don't mind  the game, would be better if it was a home campaign, but LFR is just as sound, I guess.  The mod is written, usually poorly, and then we play our characters.  I still have mine and now that I have updated my info with WotC, no problemo.  So, the only thing is the time that I play should really be invested in looking for a job, or doing homework, or even studying for a test.  Honestly, i could be doing anything more constructive than playing LFR, but I get to hang out for about 4-5 hours with some buds and play a game and goof off.  Its relaxation time.  I don't mind playing when its with somebody who gets me.  I feel that it is time well spent.  Perhaps in the future, after I finally graduate from college, i will be able to run said mods or even a home campaign.  I really prefer Rifts, if I am going to do a home campaign though.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-7940131897691477265?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/7940131897691477265/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2010/03/lfr-wtf.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/7940131897691477265'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/7940131897691477265'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2010/03/lfr-wtf.html' title='LFR - WTF'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-7558678605243675569</id><published>2010-02-22T07:30:00.000-06:00</published><updated>2011-11-02T14:15:14.482-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Star Wars Saga edition'/><title type='text'>What's been going on</title><content type='html'>For all, Tuesday night has become sort of a tradition.  We have temporarily stopped playing Dungeons and Dragons first edition and have decided to start playing Star Wars: Saga edition.  My charactor, Keeg, is a Duros and a lecher and force sensitive.  He is the most horrible womanizer I know.  He started out as a Scout, but after rescuing some triplets, who happened to be Jedi masquerading as Sith, he decided to become a Jedi, so now he is multiclassed into Jedi and is the worst Jedi in existence with only an 8 for Strength and Charisma.  We'll see what happens to him.&lt;br /&gt;&lt;br /&gt;Keeg is in a group with two others at the moment, a Scoundrel, who's race escapes me right now, and a Soldier, who I think is a human;  I will let you know if this isn't correct.&lt;br /&gt;&lt;br /&gt;My Duros is a pilot, and a pretty good one, but reckless.  As much as he is a lecher, he isn't into droids.  This is a good thing, since he has a droid as his master right now.  I nor he understand how this is possible, but that is going to find out in character.  Anyways, I'll write more later.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-7558678605243675569?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/7558678605243675569/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2010/02/whats-been-going-on.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/7558678605243675569'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/7558678605243675569'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2010/02/whats-been-going-on.html' title='What&apos;s been going on'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-5914327272709349015</id><published>2010-02-14T14:33:00.000-06:00</published><updated>2010-02-14T14:41:30.870-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Updates'/><title type='text'>The Order of Donegee</title><content type='html'>I have created a new blog, I hope i can actually do this one on a regular schedule. Please check it out. If you want to join, just become a follwer. Thanks.  Hopefully, I can complete an update on the blog once a week, however, it will depend on my material and the amount of feedback I get.  If there are any ideas, please comment them on the site.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-5914327272709349015?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/5914327272709349015/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2010/02/order-of-donegee.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/5914327272709349015'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/5914327272709349015'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2010/02/order-of-donegee.html' title='The Order of Donegee'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-7083863652661628464</id><published>2009-10-30T11:21:00.000-05:00</published><updated>2009-10-30T11:35:32.501-05:00</updated><title type='text'>Things to do</title><content type='html'>1. Set up an appointment with Mike Pagel.  Looking for something after graduation, possibly an internship.&lt;br /&gt;&lt;br /&gt;2. Set up a new Rifts campaign.&lt;br /&gt;&lt;br /&gt;3. Study for E&amp;amp;M.&lt;br /&gt;&lt;br /&gt;4. Study for Thermodynamics and Statistical Mechanics. (Thermo, one class)&lt;br /&gt;&lt;br /&gt;5. Finish compiling grapevine files for all spirits, banes, fomori, monsters, drones, kami, etc.&lt;br /&gt;&lt;br /&gt;6. Breathe&lt;br /&gt;&lt;br /&gt;7. Prepare Salmon patties more often and for Travis(so he can taste them).&lt;br /&gt;&lt;br /&gt;8. Graduate from college.&lt;br /&gt;&lt;br /&gt;9. Sell cell phones for work that is currently sucking the life out of me.&lt;br /&gt;&lt;br /&gt;10. Look for a new career maybe.&lt;br /&gt;&lt;br /&gt;11. Relax&lt;br /&gt;&lt;br /&gt;12. Sleep&lt;br /&gt;&lt;br /&gt;13. Take Taz for a visit to the Vet.&lt;br /&gt;&lt;br /&gt;14. Find a good Vet.&lt;br /&gt;&lt;br /&gt;15. Visit Dentist.&lt;br /&gt;&lt;br /&gt;16. Find Dentist to visit that doesn't charge an arm and a leg, running out of those.&lt;br /&gt;&lt;br /&gt;17. Remember appointment to get tested for test anxiety (huh, sounds kinda retarded).&lt;br /&gt;&lt;br /&gt;18.  Fix vehicle, need to replace both fuel tanks and make sure the tank switch and fuel gauge work.&lt;br /&gt;&lt;br /&gt;19. Pray for help.&lt;br /&gt;&lt;br /&gt;20. Die&lt;br /&gt;&lt;br /&gt;21. Take over the world&lt;br /&gt;&lt;br /&gt;22. Cure the world.&lt;br /&gt;&lt;br /&gt;23.  Eat breakfast more often.&lt;br /&gt;&lt;br /&gt;24. Prepare lunches more often.&lt;br /&gt;&lt;br /&gt;25. Stop going out to eat.&lt;br /&gt;&lt;br /&gt;26.  Eat more fish.&lt;br /&gt;&lt;br /&gt;27.  Try new Korean place.&lt;br /&gt;&lt;br /&gt;28. Try and quit smoking.&lt;br /&gt;&lt;br /&gt;29. Find someone of the opposite sex that can tolerate me.&lt;br /&gt;&lt;br /&gt;30.  Ask her out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-7083863652661628464?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/7083863652661628464/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2009/10/things-to-do.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/7083863652661628464'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/7083863652661628464'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2009/10/things-to-do.html' title='Things to do'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-2095950216503828157</id><published>2009-09-07T11:11:00.000-05:00</published><updated>2009-09-07T12:04:02.112-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><title type='text'>Rifts: New Hope the way it is</title><content type='html'>The party minus Dr. Phd (Allen didn't show up because he was working), who stayed behind in Scottsbluff for some reason, headed out towards New Hope on the hoverplatform.  On the way there, they passed Earl the Crazy with about 3 or 4 men who would stay in New Hope.  When they passed Earl, the party was about 2 minutes from landing.  Earl was almost there as well.&lt;br /&gt;&lt;br /&gt;When the arrived in New Hope, the scene was dire.  Half the town was in flames.  There were bodies scattered all over the place and also dead worms, which were themselves over eight feet in length.  Dirk, having told the group about his vision, was somewhat happy with the fact that his vision had come to term.  Meanwhile, Earl and his men arrived on horseback and immediately rode to see if Earl's family was safe.&lt;br /&gt;&lt;br /&gt;The group started looking around.  Dirk, knowing what his vision had shown him approached the well.  When he was roughly 200 feet from the well, Dirk felt a presence that was definately supernatural and evil.  Dirk vision had told him of what was in the well;  yet his curiousity still drove him to peer inside.  Inside, he saw what his vision had shown him, was a skull, alien in nature, floating about 100 feet down.  Dirk barely missed the imminent attack from the large tentacles that had b-lined right for him.  Roger ( I do believe) had been carrying around the grenades that they had found earlier.  Roger's insight told him that he needed to throw all of them into the well in order to save themselves from this monstrosity.  Doing so, the explosion was huge, causing a minor earthquake that shook the ground fierce.  Also alerting any nearby enemies to the groups presence.  They looked inside the well, instead of seeing complete darkness and the floating skull, they saw just the cavern that had held the Hairy Jacks which they had not seen.  There was no sign of the monster or the pitch blackness that had surrounded it.  Small fires had started on some of the roots that had been dangling inside the well cavern.&lt;br /&gt;&lt;br /&gt;Meanwhile, Earl and his group had noticed smoke in the distance and had riden out to see what was all going on.  They had passed about 40 dead bodies on the way to the church.  When they got to the church they saw that the doors were closed but not barred from the outside.  When Earl approached the doors, he heard sobbing and weeping coming from inside.  The doors were locked.  Earl knocked; heard the cocking of a gun; he said hello.  The door swung open slowly with a loud creeking noise; the preacher's son was sticking out a shotgun.  Earl quickly difused the situation by asking about his family and telling the preacher's son who he was.  After hearing that the preacher's son didn't know about Earl's family and that the evil that had come was about three or four strange figures kinda like the wraiths from before, Earl decided to go home to see for himself.  He found his father dead in the barn, but he did find his sister and youngest brother in the root cellar.  He found out from them that his two other brothers had gone into town to see if they could rescue their mother.  Earl then took his siblings back to the church and had the men stay there to protect them and the preacher's son and his mum.  Earl then b-lined for town as fast as he could on his horse.&lt;br /&gt;&lt;br /&gt;Back in town, the group has spent most of there time looking for survivors, which is definately impeded by half the town being on fire.  Earl found his other two brothers and his mother.  That's when the shot rang out.  They saw the one wraith immediately, on the other side of the well, but it was unclear if he had taken the shot.  Another shot, another miss; this one from off the road to the church.  Another shot from the wraith they saw; indicating that there was a third shooter somewhere.&lt;br /&gt;&lt;br /&gt;The group took out the middle one first, but didn't get a good clean kill, so maybe one of the worms survived.  They next took out the one by the road, Earl pretty much head shot it until it was dead from like two feet away.  During this, the rest of the group, excluding Dirk and Earl, had found the third shooter who was posted behind the burning buildings.  This shooter had almost killed Thunderheart, who is only alive from the quick thinking of blocking the shot with his bionic arm.  This shooter dies quite instantaneously from Northwind Ironfist's bow.&lt;br /&gt;&lt;br /&gt;This is where I decided that because of certain situational variables, that this game had come to a close.  We will now be starting our other game which we had played previous to this Rifts game.  Everyone involved enjoyed the game, so I will definately be running Rifts again.  More than likely, I will be posting that game here as well.&lt;br /&gt;&lt;br /&gt;Until next time, Happy gaming.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-2095950216503828157?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/2095950216503828157/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2009/09/rifts-new-hope-way-it-is.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/2095950216503828157'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/2095950216503828157'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2009/09/rifts-new-hope-way-it-is.html' title='Rifts: New Hope the way it is'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-4067555956915628646</id><published>2009-08-12T13:38:00.000-05:00</published><updated>2009-08-12T13:56:18.399-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><title type='text'>Rifts: Stavros Explains</title><content type='html'>The group was gathered around Stavros, after Dirk and Roger calmed down the horse teams with the wagons, and he began to explain the situation.  Stavros told about how he had come to destroy the Imp and how this Imp was a battle Imp or soldier Imp as they are more commonly called and that it was controlled by the Necromancers.  He explained that the Necromancers controlled the Imp and other beings.  Stavros also explained about how the Necromancers worked for a man named Narg.  He also told the group about a secret group that he was apart of called 'The Brotherhood.'  Stavros then explained the situation and where to find Narg and his minions.  He told them it would take two weeks to travel there and that the road was perilous.  Stavros also told him of his friend, who knew of the location of Narg's compound and that he would lead them there.  The friend's name is Northwind Ironfist.  (Travis's new character)&lt;br /&gt;&lt;br /&gt;The party then went into Scottsbluff and proceeded to sell the wares that they had received from the crates in the backs of the wagons.  The items were all new and pre-Rifts.  The list is as follows:&lt;br /&gt;a total of 13 large wooden crates&lt;br /&gt;Wagon 1 - 6 crates&lt;br /&gt;   Crate 1 - one gun cleaning kit&lt;br /&gt;   Crate 2 - 8 large cushions (very nice)&lt;br /&gt;   Crate 3 - 8 boxes of 30, 50 Gal. garbage bags (half black, half clear)&lt;br /&gt;   Crate 4 - 3 rolls of toilet paper&lt;br /&gt;   Crate 5 - one roll Duct tape&lt;br /&gt;   Crate 6 - 4 magnifying lenses&lt;br /&gt;Wagon 2 - 1 crate&lt;br /&gt;   Crate 1 - 5 Cast-iron pans&lt;br /&gt;Wagon 3 - 6 crates&lt;br /&gt;   Crate 1 - 8 car alternators&lt;br /&gt;   Crate 2 - one phonebook&lt;br /&gt;   Crate 3 - one 20' hemp rope&lt;br /&gt;   Crate 4 - 2 sets of silverware (real silver)(21 pieces each)&lt;br /&gt;   Crate 5 - 3 watches (Timex)&lt;br /&gt;   Crate 6 - 8 Fishing poles with reels and tackle box kits&lt;br /&gt;&lt;br /&gt;They sold what they didn't want and made some purchases in town.  It is now 2pm and they are getting ready to go back to New Hope.&lt;br /&gt;&lt;br /&gt;Thus concluding our session.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-4067555956915628646?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/4067555956915628646/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2009/08/rifts-stavros-explains.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/4067555956915628646'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/4067555956915628646'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2009/08/rifts-stavros-explains.html' title='Rifts: Stavros Explains'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-3534066755471515231</id><published>2009-08-11T13:10:00.000-05:00</published><updated>2009-08-11T14:47:17.377-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><title type='text'>Loot and Armor</title><content type='html'>&lt;div align="center"&gt;***This post will cover the last two rifts sessions.***&lt;/div&gt;&lt;div align="center"&gt; &lt;/div&gt;&lt;div align="left"&gt;Besides the seven individually contained missiles, the group also found 3 sets of combat fatigues and 2 dead boy armor (old style), three 20 gallon drums of drinking water, 1 hover platform, 5 backpacks, 1 satchel, 12 blankets, 9 weeks worth of food rations for 6 humans, one language translator, 4 more 20 gallon drums of drinking water, 7 hand grenades (frag), 5 C-20 laser pistols and one portable tool kit.&lt;/div&gt;&lt;div align="left"&gt; &lt;/div&gt;&lt;div align="left"&gt;Enter the Doctor.  Dr. Vance Phd (pronounced Fud, at least by the rest of the party).&lt;/div&gt;&lt;div align="left"&gt; &lt;/div&gt;&lt;div align="left"&gt;The group decided to keep all the loot except for the 7 missiles and 4 of the C-20 laser pistols.  Those were going to get sold in Scottsbluff.  The group took the hover platform, which had been packed with the loot and they landed in Scottsbluff.  They paid to park their hover platform and found shelter at a local inn.&lt;/div&gt;&lt;div align="left"&gt; &lt;/div&gt;&lt;div align="left"&gt;(This part is foggy)&lt;/div&gt;&lt;div align="left"&gt;After the party awoke, a couple things happened in an order I do not remember.&lt;/div&gt;&lt;div align="left"&gt; &lt;/div&gt;&lt;div align="left"&gt;1.  The party found the armor repairer and discovered that they didn't have enough money to pay for the repairs.&lt;/div&gt;&lt;div align="left"&gt; &lt;/div&gt;&lt;div align="left"&gt;2.  The party accepted a job from Stavros after selling the loot to him.&lt;/div&gt;&lt;div align="left"&gt; &lt;/div&gt;&lt;div align="left"&gt;3.  Ralph took up rounding up stray lawbreakers and threatened to kill them if he found them on the streets again.&lt;/div&gt;&lt;div align="left"&gt; &lt;/div&gt;&lt;div align="left"&gt;4.  The party had to wait three days until the job and during the three days, the party did random things like Ralph in 3.&lt;/div&gt;&lt;div align="left"&gt; &lt;/div&gt;&lt;div align="left"&gt;5.  Dr. Vance did a whole lot of weird things.  Like calling Roger the 'dirt mage'.&lt;/div&gt;&lt;div align="left"&gt; &lt;/div&gt;&lt;div align="left"&gt;The day of the job had come and the party went to see Stavros, he explained that they could come back at 3 in the afternoon.  Until that time, Ralph picked up something from the blacksmith, the custom vibro-sword that he had paid for.  Dr. Vance tried getting something out of the blacksmith, but that didn't turn out so well.&lt;/div&gt;&lt;div align="left"&gt; &lt;/div&gt;&lt;div align="left"&gt;The job took them north, they followed Stavros and his two Larmac bodyguards in their hovertruck.   They passed a place that was unnaturally green and came to the desert.  They awaited the arrival of three horse-drawn wagons.  They saw Stavros talking with one of the people who had arrived.  After about 5 minutes worth of talking, they saw Stavros attack the guy he had been talking with.  The party noticed that this being was in fact a full conversion borg.  While everyone got their first shots off, they noticed that the person on the middle wagon ran back the way they had come from, and that something evil errupted from that same middle wagon.  They also noticed that there was another borg on the last wagon and running forward.  Dirk and Roger recognized that the creature that had flown out of the middle wagon was a battle imp and was supernaturally evil.  The group took out all three, the imp, and the two borgs.  Somewhere in the heat of battle, Ralph decided that this wasn't honorable and took off.  Combat was at an end.&lt;/div&gt;&lt;div align="left"&gt; &lt;/div&gt;&lt;div align="left"&gt;Stavros said he would explain everything.&lt;/div&gt;&lt;div align="left"&gt; &lt;/div&gt;&lt;div align="left"&gt;This concludes the story so far.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-3534066755471515231?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/3534066755471515231/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2009/08/loot-and-armor.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/3534066755471515231'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/3534066755471515231'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2009/08/loot-and-armor.html' title='Loot and Armor'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-8626692847922784968</id><published>2009-06-26T22:22:00.000-05:00</published><updated>2009-06-26T23:12:31.422-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><title type='text'>Rifts: Dowsing for New Hope</title><content type='html'>The party gets back to town just in time to clean up and get to the funeral.  The service is well performed and most of the men-folk congratulate young Fredrick Bancroft, the dead preacher's son, on a good sermon and say that his daddy would be proud.  Most of the women-folk can't stop crying.  The list of the dead includes: Robert Thicket Jr. (Sheriff), Bill Anders (Doc) and his two oldest sons Dean and Elie, Jon Bancroft (the Preacher), Hugh Hudson Jr. and his brother Hunter Hudson, and the last two were also brothers; Coal and Curt Jackson; there was also seven Arapaho Scouts, but the only one the townsfolk knew was called Running Wolf.  The wooden caskets are buried in the cemetary behind the old church with wooden crosses marking the graves.&lt;br /&gt;&lt;br /&gt;While the townsfolk bury the dead; Javorin pulls the party to the side at the same time that the party is pulling Javorin to the side.  Earl does most of the talking while explaining the situation with the young Hairy Jacks, what they eat and how much, where they are and what they are, and asks if the town could look after them.  Javorin gets noticable flabbergasted and doesn't say a word.  He just stands there thinking.  Earl keeps talking about the underground Rift and how the party has a plan to fill in the well with dirt and bury the rift good and tight.  Fortunately, one of the men-folk knew how to dowse for a new well.  It took him 2 days to find a new spot and that is where Roger started excavating.   Roger went down about 60 feet and stopped, he had hit something metal and MDC.  The rest of the party told him to start digging around it and then to clear enough dirt to get the box up to ground level.  After Roger had done that, the party marveled at what they had uncovered.  It was a metal box, 20 feet by 16 feet and about 10 feet tall.  The box was shiny and reflected the daylight pretty darn good.  Roger recognized it as some sort of storage box, but he hadn't seen one of these in a long time.   Somebody found a small electronic keypad hidden behind some sort of hidden panel.&lt;br /&gt;&lt;br /&gt;The group started thinking about what the passcode could be.  They noticed that it could take a six digit passcode.   The pondered awhile, then someone had the bright idea about the tombstones, the ones that had been there before the town had been there.  They remembered that the first stone had the symbol XXX on it and the last one had XXXV, they went back and realized that the middle one had XXXIII scrawled atop it.  Thunderheart realized that these were some sort of pre-rifts form of numbers.  He determined that XXX = 30, XXXIII = 33, and XXXV = 35.  Three numbers, put in numerical form was a six digit number, 303335.  They tried it on the keypad.  The door opened and Ralph walked in.&lt;br /&gt;&lt;br /&gt;Ralph walked in.  He noticed a lot of cargo and crates inside.  The party also saw the cargo and the eerie red illumination coming from somewhere inside.  He was near the back when he spotted movement.  Something walked forward slowly and two mechanical voices repeated the word "Tresspasser."&lt;br /&gt;&lt;br /&gt;It was two old-style skelebots with glowing red eyes.   They party preceded to pack into the crate while Ralph and the skelebots battled it out via energy weapons.  The skelebots were having a difficult time hitting the Juicer, but then again, Ralph was having a hard time hitting them.  Eventually, the skelebots were defeated with their main bodies destroyed.  The party now gets to inventory the tremendous find they have uncovered.  The first crate they looked into had seven seperate missile crates in it.&lt;br /&gt;&lt;br /&gt;This is where we left off, the rest of the loot will be forthcoming after next session is reported.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-8626692847922784968?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/8626692847922784968/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2009/06/rifts-dowsing-for-new-hope.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/8626692847922784968'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/8626692847922784968'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2009/06/rifts-dowsing-for-new-hope.html' title='Rifts: Dowsing for New Hope'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-7779231479463757609</id><published>2009-06-10T13:44:00.000-05:00</published><updated>2009-06-22T13:17:21.414-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><title type='text'>New Hope Happy's</title><content type='html'>By the time the party returned to New Hope, it was already approaching dusk and with the funeral tomorrow; they decided to get some rest at the inn. Nothing happened during the night and all of them slept contently except for Ralph who didn't sleep. Earl slept at his home.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;When morning came, the group gathered for breakfast downstairs in the dining room of the inn. They had a wonderful meal of eggs, sausage, bacon and texas toast. It was delicious. While eating, they noticed Scott Weatherby talking with his mother, Mary Weatherby, who had prepared the wonderful breakfast. Thunderheart, with his enhanced bionic hearing, overheard Scott saying to his mother something about the boars being back. Scott, noticing that they were listening to his conversation with his mother approached the party and asked them if they were experienced hunters. The group simultaneously looked down at the guns they were carrying. The group responded with sarcasm. "Noooo, we don't hunt, not with this gun or with these knives or with this armor that we're wearing; No, we don't hunt." Scott recognized the tone, but was confused if they were accepting his proposal or not; so he asked again. " Is that a yes?"&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;At this time, Earl walked in and Scott started explaining the situation. Earl suggested that they get rid of these "boars" since they harrass the livestock and might be taking them. Earl realized that it was still day time and told everyone that they usually attacked during the night. Be that as it may, the group decided to finish breakfast right quick and since they were all already in their gear, started towards the other side of the forest isthmus and the field that contained the cattle and the three boars nipping at their ankles. When they arrived, they saw that all the cattle had been rounded up into a corner of the pasture with three small boars keeeping them there. While Earl tried eyeing up a shot at one of the boars, one of the others started moving forward. Right as Earl was squeezing the trigger on his energy rifle, the boars all turned and it looked like they were talking to each other. One of the party, I do believe it to be Dirk, recognized the language as Faerie speak. The boars were wondering what the party was doing there and what they were up to. They decided to take off anyways, just to be on the safe side so the boars, running pretty fast, made it to the forest before the party could react. The party, being ever vigilent in their quest for figuring stuff out set off to investigate where the boars had gone. They soon discovered that there was a clearing in the forest where the sounds of the beasts could be made out, but they couldn't see anything. Then, all of a sudden, one of the party spotted a boar and then it vanished as soon as it had appeared. The party ventured into the forest and discovered the clearing, full of grass and void of any fallen leaves from the trees surrounding the clearing. Within the clearing, the party discovered a large boulder. Ralph, being Ralph, decided to charge and attack the boulder with his make-shift sword. He charged and chipped the boulder something awful. When this happened, Thunderheart saw the boulder move, just a little, and asked Ralph to hit again. This time it moved again. Thunderheart informed everyone else that the boulder was moveable and Ralph pushed it out of the way, but the boulder kept rolling towards town until they moved to stop it just in front of the well. The rest of the party looked down and discovered a hole in the ground. Ralph jumped in and found to his surprise that the hole was quite shallow and that there was a tunnel leading further underground. Ralph started following the way right quick and Dirk decided to follow him. The rest of the party stayed above ground.&lt;br /&gt;&lt;p&gt;&lt;br /&gt;Below, Ralph started crawling since there was only a crawlspace and it was pitch black, but that didn't stop Ralph and it didn't stop him from falling down into the opening in front of him.  Dirk, hearing such noise, cast a globe of daylight to illuminate his way, he saw that Ralph must have fallen from the opening down into the den of the beasts.  The lair was small, but it was large enough.  Dirk noticed a door on the other side and right after he said something, Ralph was off investigating the door.  After Ralph had gone into the other room, Dirk had made the discovery when his globe winked out that there was some sort of light coming from behind the tapestry hanging on the wall.  Dirk peeked behind the tapestry and saw a passage way leading up.  Ralph walks back in and says there is a room with a dock in it on the other side of the door.  Dirk goes and investigates and finds that this room is in fact the town well.  At that precise moment, Earl decides to come down for a peek, he feels safe with Thunderheart and Roger watching the back door sorta speak, besides, they had already gotten the boulder back from the town center.&lt;/p&gt;&lt;p&gt;With the three of them down in the lair, and Dirk being able to speak their language, and Ralph being Ralph, and Earl being able to feel what they are thinking.  They approximated the whereabouts of the boars, which when they found them, Dirk told them that they were not boars, but Hairy Jacks and that he had never seen them before on Earth.  He also told them that they were fairie folk and magical.  Well, with Earl's excellent ways of negotiating, they agreed to stay below ground for now if they were fed.  Earl, as the Jacks waited, went and got a cattle and brought back down to them.   They were starving, so they just started ripping at the carcass and the three of them, after two hours of feasting and half a cow left said that this here cow would last them one week.  Earl and the others agreed to bring them one cow every week and went to inform the townsfolk of the situation.&lt;/p&gt;&lt;p&gt;That is where we left off.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-7779231479463757609?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/7779231479463757609/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2009/06/new-hope-happys.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/7779231479463757609'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/7779231479463757609'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2009/06/new-hope-happys.html' title='New Hope Happy&apos;s'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-2540308111162269609</id><published>2009-05-27T14:36:00.000-05:00</published><updated>2009-05-27T14:37:13.851-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Random Quotes'/><title type='text'>PointCon 09 quotes</title><content type='html'>"Congratulations, you have successfully beaten the crap out of a 75 year old man."  -- TS&lt;br /&gt;&lt;br /&gt;"No, he bought a horse instead, remember?" -- Mort de Magus played by me.&lt;br /&gt;&lt;br /&gt;"I make it, right on the nuts."  -- Matt C.&lt;br /&gt;&lt;br /&gt;"That's what she said!"  -- Brian M.&lt;br /&gt;&lt;br /&gt;"The only food that's good the second time around, raddishes."  -- TS&lt;br /&gt;&lt;br /&gt;"You have a pointy hat; I got distracted." -- Zevryk Shadowbourne played by TS&lt;br /&gt;&lt;br /&gt;"The head-slap signifies dissapointment.  The gnomw is worth five."  -- Mort de Magus played by me.&lt;br /&gt;&lt;br /&gt;"Headbutt 'em with your sword."  -- Defender played by Brian M.&lt;br /&gt;&lt;br /&gt;"Wait, your eating them, they must be good." -- James&lt;br /&gt;"Yeah, that's a test!" -- TS&lt;br /&gt;&lt;br /&gt;"I rolled a 5, take it wherever you want it."  -- Ray&lt;br /&gt;&lt;br /&gt;Bugbear accidentally slips and slits his own throat.&lt;br /&gt;"See; I told you I wasn't going to kill him." -- Druid played by TS&lt;br /&gt;&lt;br /&gt;"You feel pleasure when you put the glove on and the rod feels like an extension of yourself." -- Dungeon Master&lt;br /&gt;&lt;br /&gt;"Go to the glowing balls and bust a rod."  -- Ray&lt;br /&gt;&lt;br /&gt;"Before he does that, I am putting the shield on my head."  -- Ray&lt;br /&gt;&lt;br /&gt;"Take 5 everyone, some of you feel free to take more."  -- TS&lt;br /&gt;&lt;br /&gt;"Oh my God, he's approaching slowly; kill him." -- TS&lt;br /&gt;&lt;br /&gt;"The only damage I've taken so far was by my own hand." -- the cleric played by Ray&lt;br /&gt;"I stab him!" -- the druid played by TS&lt;br /&gt;&lt;br /&gt;"I use my spear to break his fall."  -- the druid played by TS&lt;br /&gt;&lt;br /&gt;"You hear screaming coming from inside." -- DM(Dungeon Master, James)&lt;br /&gt;"Good screaming or bad screaming?" -- the druid played by TS&lt;br /&gt;"Good screaming, good screaming!"  -- the gnome played by me&lt;br /&gt;&lt;br /&gt;"Which one is his lazy eye?"  -- Chris N.&lt;br /&gt;"The right one."  -- Brian M.&lt;br /&gt;"Good, then he wasn't talking to me." -- Chris N.&lt;br /&gt;&lt;br /&gt;These were just some of the random quotes I picked up while attending Pointcon and playing in a Castle and Crusades game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-2540308111162269609?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/2540308111162269609/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2009/05/pointcon-09-quotes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/2540308111162269609'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/2540308111162269609'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2009/05/pointcon-09-quotes.html' title='PointCon 09 quotes'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-6572585021663014432</id><published>2009-05-26T11:19:00.001-05:00</published><updated>2009-05-27T13:25:57.748-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><title type='text'>The Return of the Body - Rifts</title><content type='html'>The party arrives back in New Hope without incident, however, on arrival they are greated by the townspeople. The townspeople are overcome with greif and despair while one amongst them keeps a level head. Javorin pulls the party aside and explains that it will take two days for the funeral to be ready. Javorin explains that caskets have to be made and the preacher's son needs to perform the service and time to practice the service as well. Javorin then switches topics and asks the party if they could go and visit the Arapaho village on the other side of the Hudson forest which covers the Minotaur Mountains to let them know about their fallen scouts and to see if they wanted the body back. The party agrees and decides that Roger can take all of them there faster than all one at a time with Buttercup.  First however, they decide to take all the bodies to the church and put them in the root cellar except for the Arapaho body which is left in the Sheriff's office.  When they drop off the bodies, Earl asks if anyone in the party can read.  The only one with any kind of reading skills is Thunderheart.  They ask why, and Earl replies that there is some stone slabs sticking out of the ground in the cemetary behind the church and they have some kind of writin' on them.  Thunderheart goes and tries to decipher the three slabs, which are headstones dating back to before and right after the appearence of the rifts.  Thunderheart can decipher two of them. The first has "XXX" and "May you rest in Peace" written on it and the third one has "XXXV" and "May the Rifts Monsters Die" written on it.  They figure that they can always come back and see if the can learn about what is on the middle headstone.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;With the problems of travel solved, the party is taken up above the village of New Hope and starts to the south which is the way Roger believes is the Arapaho village. Five minutes into the flight, which Earl is absolutely loving, Earl notices that they are a little of coarse and tells Roger to head southwest instead. After another two minutes, they notice a clearing with odd, sharp angles mostly covered in some kind of purplish moss with odd, shiny and sharp metal bits on the tips of the protrusions from the ground. They agree to get a closer look and while Roger starts to descend into the clearing Earl notices some shadows in the woods that look vaguely familiar, Earl identifies them as minotaurs and starts yelling for Roger to go back up. Roger finally sees what Earl is yelling about and starts ascending his earthen platform after being only twenty feet from touching down in the clearing.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The party, being still a little roughed up from their Simvan encounter and not having their armor repaired yet decide to head for the Arapaho village instead. Along the way, Earl does tell the party that the closest place to repair their armor would be in Scottsbluff which is a two-day ride by horse. The rest of their voyage is uneventful and they arive in the village in about 7 minutes. When they land, they are greeted by three Arapaho dressed in war paint and armed with magnificent looking spears. The Arapaho, seeing the party flying into their village, were naturally untrusting of the party, but Earl spoke the lingo and made them understand that they weren't there to fight but to tell them about the dead scouts that had aided New Hope's Sheriff with the hunting of the worm creature. Earl successfully explained everyone in the party except the Juicer Ralph; For him, Earl was lost for words.&lt;br /&gt;&lt;br /&gt;The party comes back with four of the Arapaho Warriors, two to find the missing bodies and two to take back the one body.  Roger takes flight and drops off the two seeking the missing bodies where they found the bodies and then takes the other two back to New Hope to pick up the dead Arapaho and takes them back to the Arapaho Village.  Then they return to New Hope awaiting the funeral of the dead men.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-6572585021663014432?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/6572585021663014432/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2009/05/return-of-body-rifts.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/6572585021663014432'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/6572585021663014432'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2009/05/return-of-body-rifts.html' title='The Return of the Body - Rifts'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-3308268453053786255</id><published>2009-05-09T22:37:00.001-05:00</published><updated>2009-05-09T22:39:19.653-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Reminder for Matt'/><title type='text'>Matt C.</title><content type='html'>Just reminding you Matt to join Facebook so we can get you on the Gary's Greyhawk Group.  I am almost done with the Rifts blog as well; just waiting for James's character's name.  Otherwise, let me know if you are coming Tuesday for Settlers of Catan.  Talk to you later.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-3308268453053786255?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/3308268453053786255/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2009/05/matt-c.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/3308268453053786255'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/3308268453053786255'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2009/05/matt-c.html' title='Matt C.'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-571287471191526677</id><published>2009-05-07T23:06:00.000-05:00</published><updated>2009-05-19T17:27:42.009-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><title type='text'>New Hope - New Friends - Rifts</title><content type='html'>After finding the Worm Wraiths horse and pack pony, Thunderheart combed the area looking for some kind of tracks. Although the Worm Wraith had covered his tracks, Thunderheart was able to get a bead on where the creature had come from. It had come from the south and a little west. Everyone in the party, except Roger, had a genuine interest in finding out where the wraith had come from, but more to see if they could find anymore of those high-quality weapons.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Roger, however, agreed to go along, but grudgingly (Mostly since Jung wasn't here to play his character, but since his character probably wouldn't have gone on by himself). The party started making their way towards the direction in which the tracks lead.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;They continued south until they started to smell something wrotten and decaying. They looked around and spotted a mound off to the side of the trail. Dirk went over to investigate. Thunderheart heard buzzing coming from flies and saw the flies covering the mound that Dirk was approaching. He started saying that it was just a dead animal when Dirk cried out that there were 16 dead bodies layed out, all naked with their clothes piled neatly at their feet. Dirk started rummaging through the piles of clothes and found a sheriff's badge along with six deputy badges. The bodies all shown signs of strangulation along with gaping holes in their chests that were cauterized by the energy weapon used to shoot them at close range. The bodies were layed out along a hill, but because of the way the grass grew, it looked like the land was flat when in fact, there was a gulch there and the bodies were layed out down into the gulch. It was getting dark, so the group said that they would camp for the night, up the trail a bit and come back in the morning and bury the bodies if there were any left. The night passed, and in the early predawn morning of the next day, Ralph heard some unquieting howls.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The party woke up and headed back to see how many bodies were left. They found the place without a problem and discovered that there were only ten bodies left. After some debate, they figured out that Roger could just lift the earth instead of them actually digging the graves, so that is precisely what they did. One mass grave and then they were heading south in the direction of the trail.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It wasn't long until they cam to a dirt path intersecting the trail they were following. Thunderheart went across the path and discovered that the trail didn't extend past the dirt of the path. Thunderheart then determined that the wraith had ventured from the east, so they group set out towards the east much to the dismay of Roger. It wasn't an hour past when they spied a small village with many outlying buildings within a 100 feet.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The party rode in on their steeds and tied them off after dismounting in front of the first establishment. The sign up above had a picture of a full and foamy beer mug and the words -- Javorin's Saloon -- burned into the wood. Ralph and Dirk walked into the place through the swinging saloon doors and saw three men gathered around the bar. One man appeared to be around 80 years old, the other next to him was about 60 and the third man was the bartender and he was about 40 or 45.  Ralph walked up to the bar and ordered a whole bottle of whiskey and then sat down.  Dirk followed a few paces behind. &lt;br /&gt;&lt;br /&gt;   Meanwhile, Thunderheart was outside across the street peeking his head into the Sheriff's place with the star badge burned into the sign outside.  Nobody was there, all he saw was a empty desk with some scattered pieces of paper and door that led to the jail cells.  Thunderheart then walked outside and next door to Cassie's Coral (pronounced like corral, just misspelled).  When he entered; he was unimpressed with the twelve girls he saw standing there.  One of the girls stepped forward while the rest giggled and made eyes at him.  Thunderheart simply asked, "Who's in charge here?"&lt;br /&gt;"Why, I am sugar," replied the girl who stepped forward.  "Welcome to Cassie's Coral, how can we help you," as she motioned with her hand the other girls standing behind her.&lt;br /&gt;"No, I mean, who is in charge in this town?" asked Thunderheart.&lt;br /&gt;" Oh, silly, that would be the sheriff, but he isn't here."&lt;br /&gt;"Oh, then who is second in command then?"&lt;br /&gt;"Well, that would probably be the Doc."&lt;br /&gt;"Where's the doc then?"&lt;br /&gt;"Well, he went with the Sheriff, for sure."&lt;br /&gt;"Then who's in charge after him?"  Thunderheart was getting impatient.&lt;br /&gt;"Well, that would be Javorin."&lt;br /&gt;"And where is he?"&lt;br /&gt;"His place is right across the street."  She pointed in the general direction.&lt;br /&gt;Thunderheart turned and walked out.  The girls had a look of disappointment in their eyes that nobody saw save themselves.&lt;br /&gt;  &lt;br /&gt;   However, while Thunderheart was busy with the girls, Ralph had struck up a conversation with Cletus, the 80 year-old looking man that was sitting at the bar in Javorin's.  Ralph started asking questions about the Sheriff and found out about him, the Doc, and the deputies and the scouts who had gone with them.  He also found out about the stranger who stayed on the outskirts of town and how he did his disappearing act and how that is why the Sheriff is gone because him and the doc and the preacher and the deputies and the scouts had all gone out looking for him and tracked him out north of town.   Ralph was very impatient, and started getting bored, so he pulled out his red liquor and gave a shot to each guy in the place.  Cletus took it and stayed seating while the 60 year-old looking man got a shit-eatin' grin on his face and Javorin, who was the bartender, passed out cold behind the bar.   Ralph was bored, so he decided to start running around town and up and down the main street; rising a whole lot of dust doing so.  Dirk remained inside talking with Cletus.&lt;br /&gt;&lt;br /&gt;  Earl walks in and starts talking to Cletus and about what's going on.  He asks where the Sheriff is since he saw his horse outside.   The party tells him that the Sheriff is dead along with the other members in the posse that went with him.   They tell him about where the dead bodies are and how they found them.   Earl asks where Javorin is and finds him passed out behind the bar.  Earl helps himself to a drink and starts rambling about what the town should do.  Earl then starts planning a party to go and retrieve the dead bodies for a proper burial.  The party plus Earl go talk to the blacksmith who happens to have a wagon that they can borrow but needs to be fixed before it is taken.  The wheel needs to be put on.  After they get the wheel on, Earl decides he needs to run home quick to get his gear.  On his way back, he stops off at the church and tells the Preacher's wife and son what happened.   The wife starts crying while the son is firm and recognises that he will have to fill his father's footsteps earlier than anticipated.&lt;br /&gt;&lt;br /&gt;   Earl gets back and meets the party, which is everyone who is going, and they start off on the way back to the bodies that they had found.  They get back to the bodies, but are ambushed by Simvan.  This time, the Simvan are better prepared but launch their ambush to far away to get to the party quickly.  The party protects Roger while he unearths the bodies and loads them onto the wagon.  The Simvan are easily killed and looted.  With the bodies loaded and the Simvan dead, the party starts on their way back to the town of New Hope.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-571287471191526677?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/571287471191526677/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2009/05/new-hope-new-friends-rifts.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/571287471191526677'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/571287471191526677'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2009/05/new-hope-new-friends-rifts.html' title='New Hope - New Friends - Rifts'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-6956885783482422449</id><published>2009-05-07T23:03:00.000-05:00</published><updated>2009-05-07T23:05:29.156-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Semester Wrap-up'/><title type='text'>Finals</title><content type='html'>yeah, semester is over.  I have one final on Wednesday afternoon.  I have one take-home online final that is due on Friday the 15th.  I have a final project due on Monday.  Otherwise, I work next weekend, so cool-beans.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-6956885783482422449?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/6956885783482422449/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2009/05/finals.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/6956885783482422449'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/6956885783482422449'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2009/05/finals.html' title='Finals'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-3304946322542232724</id><published>2009-04-23T12:16:00.000-05:00</published><updated>2009-04-23T12:53:44.450-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><title type='text'>Another Round of Rifts</title><content type='html'>So, we left our intrepid adventurers about 3 miles south of Alliance.&lt;br /&gt;&lt;br /&gt;They weren't trying to be quiet, and the explosion at Alliance put everything within a ten mile radius on high alert for anything.  Our party was deciding on which direction they were suppose to be headed and got turned about by the confusion that ensued after their departure.&lt;br /&gt;&lt;br /&gt;After concluding that they were headed in the wrong direction, they set off towards the way that Roger was leading them.  They were traveling towards the southwest when they noticed a tree on top of a neighboring hill.  One of the party noticed a humanoid figure crouched at the base of the tree.  Roger noticed a glint from a scope and after telling everyone about it, noticed Ralph running towards the tree.&lt;br /&gt;&lt;br /&gt;BLAM!&lt;br /&gt;&lt;br /&gt;A shot rings out and everyone gets ready to fight.  Dirk takes care of his horse, tying it to a nearby shrub after dismounting.  Roger starts forward on his floating slab of earth and Ralph keeps running towards the tree.  Thunderheart positions himself and his hovercycle in order to get a clear shot at the humanoid figure underneath the tree.&lt;br /&gt;&lt;br /&gt;Everyone notices a large sphere of darkness encompass the area where the figure was standing.  The sphere was about a five-foot radius around the base of the tree, making it very difficult to see the now standing figure.&lt;br /&gt;&lt;br /&gt;When Ralph entered the sphere that everyone was closing in on except Thunderheart, who continued firing from his hovercycle, he knocked the big energy rifle out of the guys hands and put on his Thermal sight.    Thermal didn't help at all; this guy wasn't putting out any heat whatsoever.  Ralph then switched the Thermal off and got a good look at the guy.  He was scary, totally made out of worms that were the size of large snakes, so Ralph took off running in the opposite direction after taking a couple laser blasts from the figure and from Thunderheart.&lt;br /&gt;At this time Roger had dismounted his flying saucer of earth.&lt;br /&gt;&lt;br /&gt;The rest of the party saw Ralph booking in the direction they had just come from; all of them thinking that there must be some kind of scary dude in the sphere, but then they all realized that Ralph is afraid of everything.  Roger had moved about 40 feet while Ralph was inside the sphere, but now that Ralph was gone, got back up on his floating disc of earth and proceeded to close the gap between him and the sphere.&lt;br /&gt;&lt;br /&gt;While Roger and Dirk were closing the distance, Thunderheart continued firing from the hovercycle.  Ralph and Dirk noticed as a three simultaneous shots came from the sphere and hit the hovercycle dead on the front of it.  Thunderheart somehow kept the craft in the air.  Then again, a three-shot burst from the sphere, but this time it hit Thunderheart in the chest with pinpoint accuracy.  Still he kept the hovercycle in the air.  Agian, one last three-round burst from the sphere and again to the front of the hovercycle.  Galantly, Thunderheart tried to keep the craft in the air, but the machine had taken too much damage.  Thunderheart, however, had enough wits about him not to crash his cycle into the ground below him.  He landed, but hard, knocking some of the components that he had attached loose and some of them completely off of the cycle.&lt;br /&gt;&lt;br /&gt;Roger had closed in and had started hurling earth at the sphere, enough to encompass the entire sphere, making sure not to miss.  Dirk had also closed in enough to get a clear shot, he took aim and fired at the tree protecting the figure.  Dirk had surmised that the figure had used some sort of spell that covered him in darkness and somehow had melded with the shadow of the tree; by taking out the treetop, maybe it would make it easier to see him.  Dirk was correct, now that the treetop was gone, the party could make out distinct shadows within the sphere.  Roger was already within the sphere when Dirk had taken his shot.  Roger was now in hand to hand with the figure and he wasn't as frightened as Ralph.  Roger and the figure were now trading blows, each dealing slight M.D. to each other.&lt;br /&gt;&lt;br /&gt;Ralph was now back and ready to fight.  Thunderheart had picked up one of the guns that was attached to the hovercycle and was firing again.  And with Ralph ready to go into the sphere, Thunderheart got a lucky shot and the figure dissipated, but not before one of the worms had attached itself to Roger.&lt;br /&gt;&lt;br /&gt;Now that combat was over, Ralph pulled for his alcohol and started pouring it over the worms, which weren't moving at all, and ignited them.  Roger instinctively flicked the remaining live worm onto the ground and it slithered away.   Dirk approached after a few seconds and saw the remaining corpse of the figure, Ralph had missed a couple of the worms.  Dirk pieced together everything that the figure had done with the physical description that his party members had told him.  Dirk, after a few moments, stated that he knew what it was that they had just encountered; it was a Worm Wraith.&lt;br /&gt;&lt;br /&gt;Afterwords, Thunderheart, Dirk, and Roger followed a trail that led to another tree about 3000 feet away and found a horse with some nice M.D.C. barding and a pack pony.  On the animals, the found some nice armor and some more weapons that the Worm Wraith seemed to have collected.&lt;br /&gt;&lt;br /&gt;Untill next time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-3304946322542232724?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/3304946322542232724/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2009/04/another-round-of-rifts.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/3304946322542232724'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/3304946322542232724'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2009/04/another-round-of-rifts.html' title='Another Round of Rifts'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-5766265955055796665</id><published>2009-04-07T23:11:00.000-05:00</published><updated>2009-04-07T23:57:54.146-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><title type='text'>Rifts: Alliance destroyed</title><content type='html'>We pick up where we left our intrepid adventurers, down inside the city of Alliance.&lt;br /&gt;&lt;br /&gt;     Thunderheart focuses his attentions on the computer in front of him.  He successfully turns the machine on and it displays a logon and password prompt.  The group searches the room and finds a sticky note with a logon and password.  It was well concealed on the side of the desk.  Thunderheart enters in the logon and password and gains access to the computer's main screen.   On the screen is displayed a trash symbol, a folder called Catalog and a drive named C.  He tries to open the drive and it prompts for another login and password.  He tries the ones he has, but with no luck.  Thunderheart next opens the folder named Catalog, which turns out not to be a folder at all but an interactive screen that shows the layout of the entire floor.  He clicks on one of the rooms, which then displays the room with the tree on vid-screen.   The group slowly watches the tree transform into some sort of living thing.  Ralph and the mayor are wierded out by this image. &lt;br /&gt;&lt;br /&gt;    (It is here that I learn something about game mechanics.  Just because a person fails a horror factor check doesn't necessarily mean that they have to make a save versus insanity, so I make a house call on it at that moment.  If you roll a natural 1 on the d20 versus horror factor, you then make a save vs. insanity.  Luck was with me on this decision, as the mayor rolled a natural 1 and then an 11 on the DC 12 vs. Insanity save with no bonuses.  He picked up another insanity, which worked out kind of well for the group.)&lt;br /&gt;&lt;br /&gt;     Anyways, they get past this and Thunderheart opens the trash icon which Roger so elegantly pointed out that it wasn't empty.  Inside the trash folder lies to documents.  Since Thunderheart is the only one who has Literacy: American, he reads that the two files are labeled: XYZ and Memo.  He instinctively opens the one that says Memo; inside was the following:&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;   &lt;span style="font-size:180%;"&gt;  AFT&lt;/span&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="font-size:130%;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="left"&gt;&lt;span style="font-size:85%;"&gt;     To all AFT members, there is no immediate danger to Alliance.  The Simvan army will no attack us.  They know what we have however, so we do need to prepare for infiltration.  They may send some complete strangers or even well-known friends to confound us.  If they find out where the power is coming from, we will need to prepare for battle.&lt;/span&gt;&lt;/div&gt;&lt;div align="right"&gt;&lt;span style="font-size:85%;"&gt;Sincerely,&lt;/span&gt;&lt;/div&gt;&lt;div align="right"&gt;&lt;span style="font-size:85%;"&gt;Major Drew Jackson&lt;/span&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="left"&gt;     The group then questions the mayor.  The mayor beats around the bush and the group notices.  They get him to tell the truth.  They find out that AFT stands for:  Alliance Federation of Trade.  They also learn that the AFT is a group that was once based in Alliance until the leaders were recruited into the 1st Apocalyptic Cavalry  (I screwed this up too, I apologize; I said Army when it is indeed Cavalry) which is based in Fort Prospect (Kearney, Nebraska), about 500 miles from Alliance.  The mayor tells them that he has never heard of a Major Drew Jackson.&lt;/div&gt;&lt;div align="left"&gt; &lt;/div&gt;&lt;div align="left"&gt;     Meanwhile, Ralph checks out up top in Alliance and sees no guards posted anywhere on the towers.  After reporting back, he continues to check for a way out that doesn't require them to go back up to the city (This is after he hears the mayor tell everyone that there is another way out on one of the floors down here).  Ralph then continues his search of the two remaining floors, nothing on the ninth floor, just an empty steel room with a light in the ceiling, same exact room on the seventh floor except some wooden crates which contain the same red sauce that he had found in the mayor's house (Mmmmmm).  He returns and the mayor tells him that those rooms are just storage.&lt;/div&gt;&lt;div align="left"&gt; &lt;/div&gt;&lt;div align="left"&gt;     The group then remembers about the caves they found when they first pressed the first button.  They never searched those, maybe that's a way out.  They proceed to the caves and after 20 minutes find themselves on the other side of a rotten wooden door.  The hear a gun cock on the other side.  Ralph issues forward and says,"Hello, may we come inside?"&lt;/div&gt;&lt;div align="left"&gt;   A voice says to come on in.  He is dressed as a preacher.  The preacher then tells them about the four monsters, that once described are classified as Simvan, that came running out of down here about two days ago.&lt;/div&gt;&lt;div align="left"&gt;    &lt;/div&gt;&lt;div align="left"&gt;      The group then decides to leave Alliance behind; with Dirk's vision and all the guards missing being a strong motivation.  The group gets to the other side of the river and not an hour out, they hear this huge boom and all who sense PPE get a horrorific feeling of a huge PPE source growing and then, BOOM, nothing left.  They then see the town of Alliance in flames.&lt;/div&gt;&lt;div align="left"&gt; &lt;/div&gt;&lt;div align="left"&gt;     The group continues onward.  About three days after crossing the river, they notice a small group of Simvan, but they also notice the group.  The group notice that the Simvan are hurt and have no armor, but are warry since they have never encountered the Simvan before.  The Simvan are still getting closer, approximately 200 yards out when Ralph gets a hit with his weapon and the lead Simvan goes splat.  19 MDC damage to a creature that has no MDC armor, yeah, SPLAT!&lt;/div&gt;&lt;div align="left"&gt; &lt;/div&gt;&lt;div align="left"&gt;Thus ends the session&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-5766265955055796665?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/5766265955055796665/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2009/04/rifts-alliance-destroyed.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/5766265955055796665'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/5766265955055796665'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2009/04/rifts-alliance-destroyed.html' title='Rifts: Alliance destroyed'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-4769547428450559561</id><published>2009-03-25T12:44:00.001-05:00</published><updated>2009-03-25T12:45:28.995-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='More Blogs'/><title type='text'>I have two new blogs</title><content type='html'>I created two new blogs today.  One is for PointCon and the other is hopefully going to work.  It will show my process on creating my Worldbook: Greece.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-4769547428450559561?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/4769547428450559561/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2009/03/i-have-two-new-blogs.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/4769547428450559561'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/4769547428450559561'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2009/03/i-have-two-new-blogs.html' title='I have two new blogs'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-978423633698770030</id><published>2009-03-25T12:12:00.000-05:00</published><updated>2009-03-25T12:24:04.226-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><title type='text'>Rifts done wrong</title><content type='html'>Since Travis was sick and Luis was off looking for a place for Trivia; I decided that Rifts would be postponed due to the lack of enthusiasm.  I did however give 50 XP to Jayson, Matt and James for showing up with an interest to play.  I would have ran something, but the lack of two players and the introduction of the fifth would be a little much given the party's circumstances.  The following did happen however.&lt;br /&gt;&lt;br /&gt;   Dirk, after having some of the best loving he has ever known, found the party in the office.  He noticed all the cells on his way to the office (Matt, remind me that you have to make one horror factor check before you activate your supress fear ability).  As Dirk enters the office, he sees Ralph, Roger, Buttercup, Thunderheart, and the mayor gathered around a computer that Thunderheart is working on.  Dirk begins bragging about the five hot babes he's shagged in the room 'downstairs'.&lt;br /&gt;&lt;br /&gt;That is as far as we got.  I apologize for my lack of running something, but since what I had planned was based on Luis's character making or failing his computer check I decided to hold off a little until next time.&lt;br /&gt;&lt;br /&gt;I do feel a little pissed off from the lack of enthusiasm showed towards my Rifts game.  However, this will only make next session that much better.  More coming after two weeks.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-978423633698770030?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/978423633698770030/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2009/03/rifts-done-wrong.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/978423633698770030'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/978423633698770030'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2009/03/rifts-done-wrong.html' title='Rifts done wrong'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-6150910515811295029</id><published>2009-03-18T11:19:00.000-05:00</published><updated>2009-03-18T14:53:34.312-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><title type='text'>What Lies Beneath</title><content type='html'>I was going to have this week and last week's sessions combined, but then I thought that that post would be longer than the whole page; so I decided to split them, that way its easier to view a session at a time.&lt;br /&gt;&lt;br /&gt;Perhaps I am wrong about where last session ended.  I distinctly remembered ending the session soon, but I do believe there was a little more.  I will continue from where I ended on the last post.&lt;br /&gt;&lt;br /&gt;The party, minus Thunderheart, is downstairs having the mayor show them how to use the special shiny cardkey to open the big metal shiny door.  Ralph had run to get Dirk.  Dirk told them about his dream:&lt;br /&gt;&lt;br /&gt;I saw a large city, an airstrip with large metal suits on it.&lt;br /&gt;I see Drew's, then I see Sally crying.&lt;br /&gt;I see a large number of Simvan riders (approximately 10,000).&lt;br /&gt;I see the wall's of Alliance with holes in them, smoldering.&lt;br /&gt;I see the buildings of Alliance are all burnt down.&lt;br /&gt;I see a large metal object penetrating the center of town.&lt;br /&gt;&lt;br /&gt;Buttercup protects the entrance to the mayor's house.  Thunderheart is upstairs attaching guns to the hovercycle.  Ralph, Roger, Dirk and the Mayor are headed down into the underbelly of Alliance.  The first thing that they notice is that the door slides shut behind them.  They use the cardkey to open it and walk back through.  They proceed down on the metal catwalk that they find themselves on.  They walk down about what amounts to be about 30 flights of stairs equal to 30 stories in a building.  The vast expanse of the underground is chilling to most of them.  It is dark, dry and very clean.  Hardly any dust is settled anywhere except on some of the hard to reach piping. &lt;br /&gt;   Buttercup is getting worried cause they are taking to long.  She goes upstairs and interups Thunderheart while he is putting the guns on the hovercycle.  She asks him where the others are, he said they went downstairs to the big metal shiny door.  Buttercup nods and goes down to the big metal shiny door and it doesn't open for her.   She starts kicking the door.&lt;br /&gt;  The mayor tells them they should hurry, so as to not get noticed by them.  Them being the watchers or security that the leaders of Alliance have put down here to make sure anyone who makes it down here doesn't make it out alive.  It is during this time that the party starts hearing some thumping coming from above them.  The mayor also says that his scent is known to these things and that they are instructed to ignore him.  This gives them some leeway since almost the entire party has something with the mayor's scent on his person.  They reach the bottom of the stairs and there is only one way to go.   At the end of this corridor, encased in various piping and ventilation ducts, the find an elevator that the mayor has never seen before.  In fact, the mayor has never been this far before; usually his meetings were held on the catwalk right outside his door and the information he received was put in the metal box outside the door as well.  He checked every day.  While they were waiting outside of the elevator, Roger felt a strong presence below him as well as Dirk.  They both identified it as a huge PPE source.  They decided to investigate further.  Ralph summoned the elevator.  The doors slid open.  The elevator was only big enough for two people to squeeze into or just one person comfortably.  Ralph entered with another ( or by himself, I can't remember).  He noticed that there were no numbers, but a three by three matrix of buttons, nine in all with all kinds of different symbols on the buttons.  The party devised a numbering sceam for the matrix naming the top row starting on the left with number one and proceeding to the right and down until you reach nine.  He pressed one, the elvator doors closed and had a rapid descent and he could tell that the elevtor was extrememly fast.  The doors slid open and he estimated that he had gone down roughly 3000 ft when they had only wanted to go down about 200 ft to the PPE source.  Telling them that this place was way bigger than they anticipated.   He pressed two.   The doors opened.  He saw a long hallway of light.   He pressed three, went back to the mayor's catwalk.  Told Roger that he hadn't gotten there yet.  He pressed four, he saw a room full of cells.  He pressed five, and went up all the way into the guard tower.  Pressed six, ended up about 200 feet down.  This was the place.  He took the elevator back up to the mayor's catwalk and told them what button to press.  They all now stood at the entrance to the floor with the huge PPE source in front of them.&lt;br /&gt;&lt;br /&gt;This is where I think we ended session three.&lt;br /&gt;&lt;br /&gt;  They proceed to the left and take the first right, the see a long corridor of which at the end is a corridor to the left.   They notice that Dirk is missing and that the elevator doors are closed, usually they stay open unless it is on a different floor.  In this corridor they see a glass door.  Inside, they see an Ukt Water Serpent.  Horror Factor check.  Ralph fails and I think someone else does to, but the make their save so no problem; Ralph not so lucky.  Anyways, they are in a maze essentially, so I will just tell you what they run into, suffice it to say that Ralph walks out of here with at least 5 or 6 failed saves to horror factor and insanity.  After the serpent, they encounter a tree, roots exposed tree, in the room on the right of where they came in, no horror factor check.  They next see a Teepowka, followed by Man-Eagles and then they see the office through the window and across from that window they see the source of the PPE, it is a contained Rift in a sheilded box.  Every ten seconds, the Rift switches to a different place, nothing can come through however, there is no room for anything to go.  After the Rift, they encounter a Wendigo, and then a Black-winged Monster-man.  A door to the office, unlocked, they go inside and see its an office with all kinds of technology and computers.  They save this place for last.  The continue on and lastly encounter a landscape with a huge tower in it that has a bunch of holes in it ( Xiticix Hive).  They do not know what it is, except Roger.   Ralph goes inside with the mayor, Roger closes the door and has the cardkey.  Swipes the cardkey horizontally across the door.   Ralph walks in and looks around, doesn't look like there is a ceiling, so he picks up a rock or stick and throws it up, it hits nothing making a loud clank and then drops back down to the dirt.   When he turns around, he notices that the mayor is gone.  He finds him across the stream and on the other side of the thick trees.   On the other side of the trees, he sees this tower with holes in it.  The mayor is standing to his right, mouth gaping, the mayor figures out what this tower is and runs towards the door.  While they were staring at the tower, Roger figured out that the door wouldn't lock unless you used the card in the same direction as the door moved.  Hence the door was unlocked until he ran the keycard vertically across the door since it rised up instead of slid over.  Unknowingly, the mayor runs smack dab into the locked door, knocking himself unconscious.   Ralph walks back to the door, looks at Roger questioningly, Roger opens the door.  Ralph grabs the mayor and takes him through the door.&lt;br /&gt;They head back to the office with the computers.  Ralph asks Roger if he knows anything about computers.  Roger says no.  The mayor comes to.  They ask him if he knows anything about computers, he says a little.  Ralph decides that Thunderheart might know.  So, Ralph runs to the elevator and gets up to the catwalk to the mayor's house and used the cardkey to unlock the door, when he does, Buttercup hits him in the face, he flys into a rage and hits Buttercup back.  She asks what the hell happened, he hits her again, she trys to talk to him while he's trying to beat her.  He finally realizes its her and stops.  He runs upstairs and gets Thunderheart and drags him down to the elevator.  On the way, he asks him if he knows computers.  He answers yes.  Buttercup tags along.  Ralph and Thunderheart use the elevator first.   Buttercup seperates herself into two pieces and gets herself into the elevator.  Ralph and Thunderheart see her in two parts.  She puts herself back together.  They enter the computer room.&lt;br /&gt;&lt;br /&gt;This is where we ended the fourth session.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-6150910515811295029?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/6150910515811295029/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2009/03/what-lies-beneath.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/6150910515811295029'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/6150910515811295029'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2009/03/what-lies-beneath.html' title='What Lies Beneath'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-5735060646206906786</id><published>2009-03-18T09:42:00.000-05:00</published><updated>2009-03-18T10:36:54.793-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><title type='text'>Rifts for Two weeks</title><content type='html'>When we last left our adventurers, they were all at Drew's having some R&amp;amp;R.  Dirk had kind of faded his vision out to catch a glimpse into the future of things.  While he was in that state, the rest of the guys agreed to go and tell the Mayor of Alliance the bad news about the Simvan Army to the south.  When the party, minus Dirk, arrives at the Mayor's house, they knock on the door. While standing outside, they admire the shiny surface of the mayor's house.  A few moments later, the door is opened by a tall, skinny, elderly man who is dressed in a dark suit with a white undershirt.  He says, "Yes, may I help you?"&lt;br /&gt;The group instinctively think that this man is the mayor.&lt;br /&gt;"Yes, Mr. Mayor, there is an army of Simvan coming; what do you plan to do about it?"  was the first thing that the man hears.  He asks a few more questions regarding the attack and then runs screaming towards the front gate.&lt;br /&gt;The group shrugs as they proceed into the mayor's house.  As they enter, they are amazed by the size and decor of the inside of this house.  They had never seen an interior of a house quite like this one.  On both sides of the entry way, which extended all the way across to the other side of the house, were stairs leading there way up towards the third floor.  Each floor had two doors. They begin opening doors, they find stairs leading down to a big metal shiny door that they cannot open, a storage closet where they find some interesting items, a bathroom and an office on the first floor.  In the office, they find a shiny card.  They proceed up to the second floor and find a kitchen, two bedrooms and another bathroom.  Nothing interesting, so they continue to the third floor.  They find two locked doors on one side and a master bedroom on the other side.  Thunderheart listens at one of the locked doors and hears some scampering and heavy breathing.  Ralph kicks open the door (can't quite remember how they got in this room).  Inside they see another office, they find a man underneath the desk whimpering.&lt;br /&gt;&lt;br /&gt;"Don't kill me!", shouts the frightened man.&lt;br /&gt;"Just take anything you want," yells the man.&lt;br /&gt;"Why would we kill you, we have some questions first.", said matter of factly by a member of the party.  The man whimpers more.&lt;br /&gt;One of the party asks,"Who are you?"&lt;br /&gt;"Are you sure your not going to kill me?", asks the man.&lt;br /&gt;"Yes, we are sure, now who are you?", shouts the party back at the frightened man.&lt;br /&gt;"I am the mayor of course,"says the frightened man.&lt;br /&gt;"If you are the mayor, who was the man downstairs who answered the door?", asks the party.&lt;br /&gt;"That was Steve, my butler, you didn't kill him did you?", asks the mayor in a frightened tone of voice.&lt;br /&gt;"No, we didn't kill him."  Ralph starts fiddling with the shiny card in his hands.  The mayor notices and asks,"Where did you get that?"&lt;br /&gt;&lt;br /&gt;Ralph replies,"In the office downstairs, why?"&lt;br /&gt;The mayor retorts,"Its mine, can I have it?"&lt;br /&gt;At this point, I do believe that Ralph says no, but asks what it does.  The mayor ignores him.  The party starts leaving and they remember the other door.  They ask the mayor what's behind it, he says nothing.  They start kicking the door.  The mayor begs them to stop and tells them that the shiny card is a key and also tells them how it works.&lt;br /&gt;Inside the room they find a hovercycle shop complete with a hovercycle.  It appears that the mayor is an enthusiest about hovercycles.  Thunderheart starts drooling, noticeably.  Roger, with the mayor in tow and Ralph go downstairs to the first floor and then they go downstairs to the big metal shiny door.&lt;br /&gt;&lt;br /&gt;I do believe that this is where we ended session three.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-5735060646206906786?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/5735060646206906786/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2009/03/rifts-for-two-weeks.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/5735060646206906786'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/5735060646206906786'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2009/03/rifts-for-two-weeks.html' title='Rifts for Two weeks'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-2118889148248711155</id><published>2009-02-15T21:55:00.000-06:00</published><updated>2009-02-15T22:12:27.194-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><title type='text'>Rifts Continued</title><content type='html'>Continued...&lt;br /&gt;&lt;br /&gt;   When the others arrive in Alliance, Dirk and Thunderheart find the guard station and talk with Private Warder.  He doesn't tell them much, except where to find Captain Smithtok.  When they arrive at Betty Lou's, a massage parlour that does more than massage, they talk with the Captain through a curtain.   The Captain pretty much brushes them off, trying to concentrate on his massage and Betty Lou, but tells them to file a report with Private Warder, his inept Brother-In-Law.  He also says something about his sister.&lt;br /&gt;&lt;br /&gt;   Meanwhile, Roger goes to Drew's looking for Pete.  He is told that Pete is down by the river.  Roger than goes to find Pete.  Roger pays close attention to the gate as he leaves town.  He sees nothing out of the ordinary.  He continues his walk until he reaches the beach where he was told he would find Pete.  Roger sees Pete, he is about knee deep in the river and Roger can hear some mumbling come from Pete's general direction.  Pete then notices Roger and then leaves the river and approaches Roger.  Roger hears a noticeable splash after Pete was already out of the river.  They talk about the oncoming doom of the Simvan Riders and Pete becomes noticeably angry when Roger tells him that the others have informed  the city of Alliance.  Pete brushes this off and tells Roger to contact him in two days, he will have the information Roger requires at that time, no sooner.  Pete then goes back into the river and Roger leaves.&lt;br /&gt;&lt;br /&gt;   The group then reconvenes at Drew's and they all get something to drink.  At this precise moment, Dirk concentrates on the events and has a glimpse of the future.  Whether he tells the group what he saw is up to him.  As far as the group knows, he is tired and has a blanck look on his face.&lt;br /&gt;&lt;br /&gt;Thus concluding our second session.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-2118889148248711155?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/2118889148248711155/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2009/02/rifts-continued.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/2118889148248711155'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/2118889148248711155'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2009/02/rifts-continued.html' title='Rifts Continued'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-5651296430740357841</id><published>2009-02-12T12:07:00.000-06:00</published><updated>2009-02-12T12:44:32.558-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><title type='text'>War on the horizon</title><content type='html'>(New addition: Matt C.'s character is Dirk)&lt;br /&gt;&lt;br /&gt;We next pick up where we left off;&lt;br /&gt;&lt;br /&gt;Ralph, Roger, Thunderheart, Buttercup and the Palmino are trudging north on their way to Sandy Top where Roger's elemental told him to head.  On the way there, they encounter Dirk on his way back to Alliance.  Dirk tags along in hopes he will find some more magic to learn, he is a Mystic afterall.  Their trip takes them to the base of the mountains where Roger senses another elemental.  He looks around and finally spots an Air Elemental about 50 feet above him.  Roger does some hocus pocus and a diameter of earth raises into the air.  It is big enough to accomodate the whole party, however, Buttercup and Ralph jump on at the last second. Roger then expands the diameter to make everyone a little more comfortable.  They raise up the 50 feet and Roger than talks to the Air elemental.  The talk is interesting and everyone else in the party think he's flew off his rocker because as soon as the conversation started, it ended just as fast.  Without missing a beat, Roger then propels them on the disk of earth towards one of the mountains that seems to have a flat top and no snow on it, which in itself is odd, but the mountain is surrounded by other mountains that are not as tall and they are snow-capped.&lt;br /&gt;&lt;br /&gt;When they reach the mountain, they find to their dismay that there is no where to set down the disk at their current elevation.  Roger spots a small clearing about 30 feet down the mountain and decides that that is a perfect place to set down.  They arrive in the clearing and find that they will not be able to take their horses with them.  Buttercup volunteers to watch Thunderheart's Palimino while the rest of them climb up the mountain.  The climbing is treacherous due to loose rocks and large boulders with small shrubs growing sparcely around them.  They make it to the top and see that the top is nothing but a large sandbox with a few boulders around the edges.  Dirk and Thunderheart rest on the boulders while Roger goes forward.  He walks no more than 20 feet when a large mound of earth errupts from the sand.  The others keep their cool, but notice the mound nontheless, it seems to unsettle Dirk a little more than the others.&lt;br /&gt;&lt;br /&gt;Roger however starts mumbling to the mound of earth, Thunderheart hears him, but is unable to decipher the language.  The earth elemental talks to Roger, as Roger is translating to the others.  They find out that there is a war coming and that there is a Simvan army gathering in the south.  This news unsettles the group and they believe it wise to go and warn the two tribes and the city of Alliance.  The group then climbs down the side of the mountain, with a few of them catching themselves while Dirk takes a nose dive.  Lucky he was wearing his armor, he takes no bruises or scratches.  The group arrive at the clearing wear the horses have been waiting.  They see a trench surrounding the Palmino and no Buttercup.  Ralph approaches and looks into the trench.  The trench is about ten feet deep and Buttercup is blurring around it and making it deeper.  After Buttercup jumps out of the trench, she tells them that to her, the trench was the only thing she could think of that would protect the other horse from predators and such.  Everyone blows this off, thinking that she is mentally challenged; they also learn that she has no recolection of her past.  Apparently, her memory starts when she woke up in the Stables.&lt;br /&gt;&lt;br /&gt;With time against them, Buttercup with Ralph on her back, jump off the clearing and race down the mountain.  They visit the tribe of Thunderheart where Ralph meets Grey Eagle and his secretary.  Ralph informs them of the Simvan gathering, Grey Eagle informs Ralph that he knew about this from some Earth Spirits.  With that, Ralph leaves and races on the back of Buttercup to his own tribe.  He meets with his elders and they aren't surprised at the knowledge of the Simvan army either, though they have a genuine look of confusion and shock on their faces.  The elders tell Ralph of Old Crazy Snow.  Ralph then hurries, with Buttercup beside him, to Alliance where he was to meet the others.  They aren't there yet, so he and Buttercup recharge from their exhaustive chase.&lt;br /&gt;&lt;br /&gt;To be continued...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-5651296430740357841?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/5651296430740357841/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2009/02/war-on-horizon.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/5651296430740357841'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/5651296430740357841'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2009/02/war-on-horizon.html' title='War on the horizon'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-5493019035764013058</id><published>2009-02-10T14:15:00.000-06:00</published><updated>2009-02-10T14:18:23.110-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Laugh out Loud'/><title type='text'>Red Sonja</title><content type='html'>I just saw Red Sonja for the first time, awesome.  Sorry James, but Paul Smith looks just like you in that movie.  I had no idea.  Paul played Falkon.  LOL.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-5493019035764013058?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/5493019035764013058/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2009/02/red-sonja.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/5493019035764013058'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/5493019035764013058'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2009/02/red-sonja.html' title='Red Sonja'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-5287526087233332542</id><published>2009-02-03T21:09:00.000-06:00</published><updated>2009-02-03T21:16:22.698-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><title type='text'>Tuesday Night Game</title><content type='html'>Well, tonight didn't happen due to an unknown passing of a kidney stone.  Apparently a large one.  Our sympathy is with you.  Was looking forward to gaming on Tuesday, but alas, no game.  However, I will be running my Rifts game next Tuesday, hopefully he is all healed up by then.  Regardless if James shows up, I will be running my Rifts game, so James and Matt need characters, if you show up early, we can do character creation.  Early means like 5pm, so eat before you get here.  Anyways, I look forward to running my Rifts game next Tuesday.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-5287526087233332542?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/5287526087233332542/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2009/02/tuesday-night-game.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/5287526087233332542'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/5287526087233332542'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2009/02/tuesday-night-game.html' title='Tuesday Night Game'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-4856755782806359616</id><published>2009-02-03T14:05:00.001-06:00</published><updated>2009-02-03T14:07:33.816-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Monday Night LFR'/><title type='text'>Finally done with the Scepter Tower of Spellguard</title><content type='html'>We wrapped up the game finally, most of us are glad.  It  went better than we expected.  I missed sixth level by this much.  That was the only sucky part.  I guess we will won't be doing Monday Night LFR anymore due to scheduling conflicts and that I really need it off in order to get my homework done.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-4856755782806359616?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/4856755782806359616/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2009/02/finally-done-with-scepter-tower-of.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/4856755782806359616'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/4856755782806359616'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2009/02/finally-done-with-scepter-tower-of.html' title='Finally done with the Scepter Tower of Spellguard'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-6255280227507610356</id><published>2009-02-01T23:37:00.000-06:00</published><updated>2009-02-01T23:58:14.957-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Movie Previews that I liked and want to see the movie'/><title type='text'>Superbowl 2009 Previews</title><content type='html'>First, I loved the direction that the Fast and Furious people went, the return of Diesel is huge along with some of the original cast, frickin' awesome. The preview looks like its going to be one hell of a movie. Definitely on my movies to watch at theatre list and buy on Blu-Ray. Second, the G.I. Joe trailer was awesome, good cast and definately a must see. I grew up on G. I. Joe, loved G. I. Jane and they picked the right guy for Cobra Commander. I so want to see this movie in the theatre and buy it on Blu-Ray. Thirdly, Star Trek, looked good, but I hope they kinda don't screw the pooch like some other producers did. Fourth, Year One, looks funny, but I'll wait for it on DVD. Fifth, Angels and Demons, don't know, loved Davince Code, the book was better, but it was close. I thought Angels and Demons came before the Davinci Code chronologically, but if I am mistaken, let me know. Warrants a second glance in the future, to early to make a judgement call on this one. Sixth, and I can't believe I almost forgot, Transformers 2, definitely a theatre and Blu-Ray exclusive. Oh Yeah, hope they do an awesome job, trailer looked spectacular. Seventh, Monsters vs. Aliens looks like an awesome kids flick. Definitely a must see, don't know if I'll go to the theater though. Eigth, Land of the Lost, looked interesting, but not a huge fan of Will Ferrell, dude just isn't that funny. Ninth, Up, looked interesting and original, definitely worth a second glance. Tenth, Race to Witch Mountain, a remake of a classic, looks like a lot of fun, definitely a must see. Looks like the Rock, the only sports figure I know that actually knows how to act, is making another appearance in another awesome looking movie. Loved him in Get Smart, hilarious. Well, that's it for now, I'll continue on this the next time I see some new trailers for new movies, either on rentals, new purchases, or commercials. Until next time, goodbye.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-6255280227507610356?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/6255280227507610356/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2009/02/superbowl-2009-previews.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/6255280227507610356'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/6255280227507610356'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2009/02/superbowl-2009-previews.html' title='Superbowl 2009 Previews'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-7147872020038173940</id><published>2009-01-31T21:22:00.000-06:00</published><updated>2009-01-31T21:40:41.032-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='World of Darkness'/><title type='text'>WOD, where did you go</title><content type='html'>I miss the World of Darkness (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;WOD&lt;/span&gt;).  It changed, so I guess I would have to say that I miss the old World of Darkness (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;oWOD&lt;/span&gt;).  I don't know who came up with these &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;abbreviations&lt;/span&gt;, but the new one for the old system sucks.  I love playing Werewolf: the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;Apocalypse&lt;/span&gt;.  It was the coolest game ever.  I mean, what beats playing werewolves.  They are by far the biggest &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;bad asses&lt;/span&gt; in the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;WOD&lt;/span&gt; and especially in the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;oWOD&lt;/span&gt;.  I am a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;larper&lt;/span&gt; and well, I know that there is only a handful of people that know what &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;larping&lt;/span&gt; is.  &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;Larp&lt;/span&gt; or&lt;strong&gt; L.A.R.P.&lt;/strong&gt; stands for &lt;strong&gt;L&lt;/strong&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;ive&lt;/span&gt; &lt;strong&gt;A&lt;/strong&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;ction&lt;/span&gt; &lt;strong&gt;R&lt;/strong&gt;ole &lt;strong&gt;P&lt;/strong&gt;laying.&lt;br /&gt;&lt;br /&gt;   I know this seems like a stupid thing to bitch about, but I want to know why everyone is so afraid of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;larping&lt;/span&gt;.  Was it because there was that stupid bunch of people that took it too far and actually killed someone.  That isn't &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;larping&lt;/span&gt;, that is insane.  The main rule for &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;larping&lt;/span&gt; is having fun, not killing someone, that just doesn't sound fun, &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_15"&gt;OK&lt;/span&gt;, maybe a little, but who hasn't had those thoughts of stringing someone up on a hook and just torturing them by making them watch Barney.  I mean, nothing says cruel and unusual punishment like making someone watch the stupid purple dinosaur.  I have nightmares, truly.&lt;br /&gt;&lt;br /&gt;  Anyways, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;larping&lt;/span&gt; is about getting away from the everyday grind, the job, the strife, your life.  It is fun being someone else, even if it is only for a couple hours.  But your not just someone else, you are a werewolf, a vampire, a different human, a funky human, a human with magic powers, a mummy, a changeling, a ghost, a wraith, etc.  Regardless of what you play, you literally become that other person, through your actions, your thoughts, your words, you portray your character and become something different, something powerful, something special.  You become what you want to and you role-play out that character.  Just like in the movies.  The same actor, but different roles.  The actor isn't the characters he/she acts out, just like you don't become what you role-play, but you want to make it just as believable as those actors do in the movies.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-7147872020038173940?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/7147872020038173940/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2009/01/wod-where-did-you-go.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/7147872020038173940'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/7147872020038173940'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2009/01/wod-where-did-you-go.html' title='WOD, where did you go'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-4840236560337198273</id><published>2009-01-31T18:19:00.000-06:00</published><updated>2009-01-31T20:11:31.206-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><title type='text'>Tuesday Night Rifts</title><content type='html'>...Continued,&lt;br /&gt;&lt;br /&gt;(Adendum: J. Jung's character's name is Roger Stone, Travis's character's name is Ralph Walters, and Luis's character is Thunderheart; just for clarification.)&lt;br /&gt;&lt;br /&gt;And without missing a beat, Buttercup takes off running through the streets of Alliance. Ralph is close on her heels because he takes off after her. Leaving Thunderheart to get aquainted with his Palmino.&lt;br /&gt;Meanwhile, Roger is walking through the town square on the north side and hears two distinct whirs and sees only one blur go past. He doesn't know what to think. Buttercup and Ralph run past and keep running. Ralph sees Buttercup in front of him and without missing a step, Buttercup starts running backwards and starts a conversation with Ralph; complimenting him on his speed and how no one has ever kept up with her before mentions that she is going to stop. After she stops, Ralph isn't far behind and when he stops is only a matter of feet further than Buttercup. Buttercup notions that she would like to become his pack horse and she joins Ralph by becoming his steed. Since Ralph is a Juicer, it is safe to assume that he will never need to ride Buttercup and she follows him back to town, which isn't seen from where they are. Meanwhile, Roger has crossed the town square when he hears one whir and sees one blur. Roger decides that he will check out the Post Office before investigating the blurs.&lt;br /&gt;Roger enters the south part of Alliance and sees a building right in front of him that is tall, all white and has a large red dot painted on the set of double doors that lead into the building. While he approaches the building he has assumed is the Post Office, he catches some movement out the corner of his eye. Mostly shadows, moving in the darkness in front of a second building that he didn't even notice covered in the shadow of the Post Office and a third building. Roger assumes that this shadowy building must be Al's Emporium, the one that Sally didn't tell him how to get to. While this thought is fresh in Roger's mind, a humanoid figure gets thrown out into the middle of the street. The figure is a moldy green color and has a shiny coat of some sort of sliminess. It hisses at whatever has thrown it out and at the sun beating down upon it. It takes a running start and launches itself into the shadows of Al's Emporium. Roger is convinced that he doesn't want to go there. He decides that since he is here, he might as well check out the Post Office. Roger approaches the red-dotted double doors and knocks. Nothing. He knocks louder. Still nothing. He knocks one final time, almost busting the doors down in the process. The door opens and an old man enters the sunshine lit doorway. "Yes, sonny?", the old man says. "Hello," says Roger. Nothing. He says it again. Still nothing. Last time, Roger shouts at the old man. "Hello, and what can I do for you, eh, sonny", the old man questions. "What is this place", questions Roger. "This here is the Post Office, that there red dot is the symbol of the post office, at least I think it is. What can I do ya for", the old man replies. "What kind of place is this", asks Roger. "I think this here is what the used to have before the Rifts came. I think they called it the post office", returned the old man. Roger caught a quick glimpse of the inside; he saw all kinds of things, mostly covered in dust, but could make out a bunch of holding cases with glass tops, probably so you could look inside, and fastened with some sort of mechanism (what we would call a lock and what Roger had never seen before since it was pre-Rifts). Roger tells the old man that he has to go and the old man says goodbye. Roger then decides to stroll on over to the Stables.&lt;br /&gt;Back at the Stables, Thunderheart notices that he is now accompanied by Buttercup and Ralph and they seem to be getting along. While they are talking about what they are going to do now, Ralph notices someone watching them. He looks kinda worn, but Ralph doesn't really pay him much attention. Ralph then notices that this stranger is headed to the wall that surrounds Alliance and that he seems to be staring at the ground. Ralph notices that the stranger is now digging at the ground, but not going anywhere and that he keeps clearing the ground. Ralph approaches and jumps up on the wall. This seems to unsettle the stranger because Ralph has now brought the attention of the guards on him. The guards keep shouting at Ralph, but he ignores them. Ralph finally jumps down and greets the stranger. The stranger seems kinda jumpy, and the stranger starts walking away. After the stranger leaves, Ralph notices that all the ground that the stranger dug up goes down about 6 inches and ends in a floor made of M.D.C. material. This Ralph finds strange and decides, with Thunderheart and his Palmino, and Buttercup in tow, that he shall follow the stranger at a discreet distance, approximately 20 feet. The stranger seems to be headed to the front gate. Thunderheart is the only one to notice that all the townspeople are staring at him and Ralph, but mostly at Buttercup. Thunderheart mouths the words silently towards the townspeople, "His horse, not mine." The townspeople all seem to notice and nod in agreement because that just seems to make sense to them.&lt;br /&gt;While the stranger approaches the front gate, it being open, he lags for just a moment and then continues through. Ralph and Thunderheart, having been around here a little more often know something is fishy. The front gate is normally closed and usually has at least two guards on the inside standing watch in case of a Simvan attack, the guards can then lock the front gate. After the stranger passes through however, the gate slides closed. Apparently, something was blocking the sensor for the gate to close, but Ralph and Thunderheart didn't see anything. Ralph and Thunderheart approach with caution. The gate slides open. They see the stranger walking towards the Trough Mill and Ralph sees footsteps following the stranger while Thunderheart hears footsteps through his amplified hearing implant. Ralph sees the invisible beings footprints getting closer to the stranger, and blink, he is standing in front of the invisible being. The stranger, hearing Ralph's approach, turns and sees Ralph not three feet behind him and Ralph telling him invisible enemy and pointing right at him. The stranger, harnessing something, starts to lift his hands and while doing so, a large chunk of earth, behind the stranger, out of the road, begins to levitate above the stranger's head. The stranger mutters something under his breath and hurls the large piece of earth at the invisible foe. Unfortunately, he hurls the earth between the invisible foe and Thunderheart, who had been approaching with his horse and Buttercup from about 23 feet away, missing the invisible foe and making a ear-splitting sound of crunched earth. Thunderheart squeels in pain as his implant doesn't have the Sound filtration system that he couldn't afford making him temporarily deaf. About two seconds after the rocks came crashing down, and Ralph being temporarily distracted by the thrown rocks, Buttercup comes leaping over the pile of rocks and lands exactly where the invisible foe had been standing. She begins to paw at the ground, nothing happens; apparently the invisible foe had disappeared. Ralph, after regaining his sense of the situation, put on his helmet and did a thermal scan of the area. Nothing, the invisible foe was nowhere to be seen. While doing his thermal scan, he did see Thunderheart, his Palmino horse, and the stranger, but not Buttercup. Ralph thought this normal. The group, after introducing themselves were as follow: Roger, Ralph, Buttercup, and Thunderheart with his Palmino. The stranger being identified as Roger, Ralph questioned Roger about why someone was after him. Roger had no idea. The group decided that it was too dangerous to hang around Alliance and since Ralph and Thunderheart didn't have anywhere pressing to be, they decided to follow Roger, protect him as he would protect them, on his way to Sandy Top.&lt;br /&gt;&lt;br /&gt;That concludes our first game in Rifts. I am new at GMing Rifts and so I asked for feedback. My players enjoyed to game and we all had fun. Until next Tuesday (3.5 ed. D&amp;amp;D).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-4840236560337198273?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/4840236560337198273/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2009/01/tuesday-night-rifts-actual_31.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/4840236560337198273'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/4840236560337198273'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2009/01/tuesday-night-rifts-actual_31.html' title='Tuesday Night Rifts'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-4508598941637890912</id><published>2009-01-28T10:30:00.000-06:00</published><updated>2009-01-31T20:10:40.133-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><title type='text'>Tuesday Night Rifts</title><content type='html'>I started my group in the town of Alliance, Nebraska. Alliance's population is approximately 15,000 people, mostly human, some D-Bees. I drew a map and hopefully can get a copy put on here somewhere. Two of my players, Luis and Travis, both rolled tribal backgrounds so I told them that they belonged to the Cree and Kaw villages respectively. That means they are native American. I looked through Spirit West and decided that those two tribes were Renegades with a few Traditionalists and Pure Ones within the tribe being the outcasts. However, I also let Luis and Travis, Thunderheart and Ralph (maybe Roger) respectively, be black-sheep of the tribes as well. Thunderheart is a Headhunter O.C.C. and Ralph ( maybe Roger) is a Juicer O.C.C. This kinda is the extreme side of augmentation and they are the only two within their respective tribes that are that way. The third member of the party is J. Jung's character, Roger ( maybe Ralph), who is a Elemental Fusionist. Enough of background.&lt;br /&gt;&lt;br /&gt;Our adventure begins with a little solo play, like so many adventures. Roger, Jung's character, finds himself outside of town on the road in. He pauses and squats down to take in his surroundings.&lt;br /&gt;Meanwhile, Ralph, Travis's character, has been sent into town on errands. After acquiring some credits from trade at Jack's Salvage Yard, the junkyard being surrounded by M.D.C. metal posts with a fine mesh fence that can't be seen through, and admiring Jack's crane, a big, green, metal machine that lifts stuff into the salvage yard, decides to head to Drew's, the only bar in town that has that old western feel with the saloon swinging double doors, which he visited as a child when brought into town to learn the business. He was charged with purchasing as many horses as he could with the credits garnered by the trade. Thunderheart was in a simular situation, but he had brought in some furs from his village to trade at Thom's Furs, the only fur trader in the village of Alliance. He was charged with purchasing 4 riding horses, and some seed corn and feed for the horses. After leaving Thom's, he headed to the Seed Mill, after getting the seed and feed for his tribe, he headed to the Stables to pick out his horse that he had earned.&lt;br /&gt;Around the same time that Thunderheart was finishing up at the Seed Mill, Roger had found his way to behind Jack's where he sensed the presence of an earth elemental. He discussed certain things about the village with the elemental. He was told about many things, including the route to Sandy Top, a gathering of earth elementals. After his discussion with the earth elemental, he decided that the humans can't be that bad and headed into town.&lt;br /&gt;Meanwhile, Ralph had purchased a full 40 oz. bottle of whiskey from Sally, the bartender at Drew's for the last couple years and known for being a gossip queen and a holder of certain information, for 400 cr. After purchasing his bottle of whiskey, decided to head to the stables and see if he couldn't pick out a horse.&lt;br /&gt;So, on his approach to the front gate, Roger witnessed four guardsmen passed out at a table outside a building right outside the city, which upon walking closer, discovered an awful, foul smell coming from within the building. He decided to carry on. When Roger had reached the gate, he saw two guards outside the gate. The one guard started asking him questions on what his business was here and where he had come from. However, after telling the guard the details that he had requested, Roger watched as the guard started walking away. As the guard was walking away, he turned and said, "Well, I am sure the guards will be really interested in your story, you should tell them." Then the fake guard walked into the Trough Mill, a seedy tavern close to the entrance gate outside the city walls. Roger then decided to walk inside the city.&lt;br /&gt;Back at the Stable, Thunderheart and Ralph were picking out there horses. Thunderheart went with an aged Palimino and Ralph wanted the dead horse. The stablehand, being a shady character and more than anything just wanted to get rid of the damn thing, told Ralph that he had a special horse that would be perfect for Ralph. Ralph followed the stablehand over to the shed door and after opening and turning the light on saw a metal horse. The stablehand said that after he turned it on that all he had to do is call her name, Buttercup. There was a little red button that was at the base of the neck on the creature and the stablehand pushed and stood back. At that time, Ralph asked what Buttercup was like, the stablehand not knowing how to answer him made something up. " She is the most angry horse I know. Call her name." As if on cue, Buttercup's eyes started glowing green and and as Ralph called out her name; she started to charge. As she charged forward, Ralph tried to tackle the horse; failing, he rolled out of the way before she could trample him. Buttercup turned around and said in a feminine American voice, "Chicken!" Ralph, without missing a beat, threatened and insulted the horse right back. Buttercup then challenged Ralph to a Race, seeing who was faster.&lt;br /&gt;&lt;br /&gt;Continued Soon ...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-4508598941637890912?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/4508598941637890912/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2009/01/tuesday-night-rifts-actual.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/4508598941637890912'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/4508598941637890912'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2009/01/tuesday-night-rifts-actual.html' title='Tuesday Night Rifts'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-5655754523547922606</id><published>2009-01-27T12:17:00.000-06:00</published><updated>2009-02-03T14:09:29.871-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tuesday Night Gaming'/><title type='text'>My Rifts Campaign</title><content type='html'>I am a little nervous about starting my Rifts game tonight. Hopefully we have fun and I can remember to tell a good story, give my players some interaction with some unique NPCs and have some fun doing it. Just relax and run with it has been my GMing style since I started, I need to work on interactions and how to run them with the rules presented in the core rule book. If I can get some time to read up on the rules, I will be fine. Until tomorrow, when I will report on how the Rifts adventure has gone.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-5655754523547922606?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/5655754523547922606/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2009/01/my-rifts-campaign.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/5655754523547922606'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/5655754523547922606'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2009/01/my-rifts-campaign.html' title='My Rifts Campaign'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-3254423982284770738</id><published>2009-01-27T12:06:00.000-06:00</published><updated>2009-02-03T14:08:46.748-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Monday Night LFR'/><title type='text'>Monday Night LFR</title><content type='html'>We have been running Monday Night LFR for close to three months now and everyone is ready for a break. We are running the third adaptable for the Sceptor Tower of Spellgaurd. We are almost done with it. One more Monday Night LFR and we will have it completed. Some of us are unhappy with the way it is being run. One encounter triggers the next, and we have no time for a short rest. I know that this makes sense in the normal world, but in D&amp;amp;D, it is a little much, especially at low levels. 4th Edition D&amp;amp;D was designed with the intent that we do one encounter, short rest, and then move on to the next encounter. We are not getting that short rest, so our encounter powers are not refreshing with each encounter which then makes us want to take an extended rest because we are out of healing surges and daily powers. We need to start using tactics and working as a group. With the use of tactics, we can halt the trigger of the next encounter and be a little refreshed when we do trigger the next encounter. Time has been another factor since we have been running out of it when we need it the most. I hope in the near future we can work together and use tactics to last long enough so we can make it to the final battle/encounter and kick some butt. Until next Monday, we have some time to work on it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-3254423982284770738?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/3254423982284770738/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2009/01/monday-night-lfr.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/3254423982284770738'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/3254423982284770738'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2009/01/monday-night-lfr.html' title='Monday Night LFR'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-4388402018413516651</id><published>2009-01-25T20:27:00.000-06:00</published><updated>2009-02-03T14:10:22.720-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Monday Night LFR'/><title type='text'>Running the Mod</title><content type='html'>I have won a &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;prestigious&lt;/span&gt; award known as the Title: Worst DM Ever! I won this about two years back at a Convention we hold in Stevens Point every year known as PointCon. My friends had dubbed me with this honorary title and so now I wear it with pride because not much has changed. I am still a pretty bad DM, ST, GM, Judge, etc. Whatever you want to call it, I am pretty darn bad, but I realized something, they still need me to run games, and I will because I love running games. I just need to work on my delivery. Actually, my delevery is good, I just can't remember the rules worth a darn. I can spin a pretty good yarn, but when it comes to justifying what can and can't be done, well then that is where I have a problem. I still love running games though, and as long as no one else wants to step up I will keep running the games my way, unless its LFR, then I run them the RPGA way.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-4388402018413516651?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/4388402018413516651/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2009/01/running-mod.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/4388402018413516651'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/4388402018413516651'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2009/01/running-mod.html' title='Running the Mod'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-3176298860449493698</id><published>2009-01-22T14:33:00.000-06:00</published><updated>2009-01-22T14:40:56.603-06:00</updated><title type='text'>Update on my gaming</title><content type='html'>Currently, I am participating in LFR and running mods every wednesday at GASP in lower Debot starting at 6pm sharp.  Otherwise, I am going to be starting a Rifts game for on Tuesday nights until James comes back and starts running our 1st edition Traveller game and 1st edition D&amp;amp;D game.  Everyone really wanted to see how the Traveller game goes, some real interest in it.  Now, we have J. Jung running a third edition D&amp;amp;D game which will be oposite of my Rifts game.  I am extremely nervous on how to start my Rifts game.  I will figure it out though.  I just want to hone my DMing skills because I will have a One-Shot Rifts campaign for PointCon in May.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-3176298860449493698?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/3176298860449493698/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2009/01/update-on-my-gaming.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/3176298860449493698'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/3176298860449493698'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2009/01/update-on-my-gaming.html' title='Update on my gaming'/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5870458704432809980.post-7411876560051274940</id><published>2009-01-22T14:07:00.000-06:00</published><updated>2009-01-22T14:09:18.924-06:00</updated><title type='text'></title><content type='html'>My first entry is to notify that my blog entry is to just have something down.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5870458704432809980-7411876560051274940?l=mikelrysk.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mikelrysk.blogspot.com/feeds/7411876560051274940/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://mikelrysk.blogspot.com/2009/01/my-first-entry-is-to-notify-that-my.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/7411876560051274940'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5870458704432809980/posts/default/7411876560051274940'/><link rel='alternate' type='text/html' href='http://mikelrysk.blogspot.com/2009/01/my-first-entry-is-to-notify-that-my.html' title=''/><author><name>Mikel Rysk</name><uri>http://www.blogger.com/profile/14488563480068083251</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://3.bp.blogspot.com/_UbgJVfUKIWo/SXjU3uJGqbI/AAAAAAAAAAM/cnarlfmO3S0/S220/Black+and+White+Me.jpg'/></author><thr:total>0</thr:total></entry></feed>
